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MGRP - Calamity 1
No one opposes Calamity Mary. Don't cause me trouble. And don't piss me off.
~ Calamity Mary to Ripple on their first encounter
Can power up the weapons she wields.
~ Calamity Mary's magic description

Summary

Naoko Yamamoto is a woman who first comes off as relaxed, free-spirited, and slightly villainous. However, she actually is sadistic, rude and violent towards almost everyone, even her own husband and daughter. She frequently drinks a lot and curses constantly. Instead of helping people the traditional way, she “helps” gangs and other notorious people by taking on assassination missions. She enjoys violence and people equally as shrewd as her, while hating good-willed and kind people. When she becomes a real magical girl by playing Magical Girl Raising Project, to avert her attention from real life, as Calamity Mary, she is mentored by Cranberry. As one of the first magical girls in N-city, she later mentors several newcomers, including Ruler, Top Speed, Nemurin and Magicaloid 44, and briefly partners with the latter.

Powers and Stats

Tier: At least 8-A (Varies on weapons and bullet caliber)

Name: Naoko Yamamoto, Calamity Mary

Origin: Magical Girl Raising Project

Gender: Female

Age: 39

Classification: Human, Magical Girl, Housewife

Powers and Abilities: Magical Girl Physiology, Expert marksman with any firearm or explosive, Power Bestowal on weapons, Explosion Manipulation, Dimensional Storage with 4-D Bag

Attack Potency: At least Multi-City Block level (Scales above Ripple. Varies on weapons and bullet caliber. She is by far the most destructive of Unmarked’s magical girls (after Cranberry), capable of destroying a magical girl’s entire body with ease. She could shatter Weiss Winterprison's walls, and her Dragunov bullets (her strongest ones) can crush Top Speed's windshield, along with Top Speed and Ripple's bodies[1]. She defeated Hardgore Alice despite her high defense[2].)

Speed: At least Supersonic movement speed (Scales to Weiss Winterprison who ran beyond the horizon in a couple seconds[3]), with likely Hypersonic+ combat/reaction speed (Scales to Ripple. Strong magical girls can act 1000 times faster than humans)[4])

Lifting Strength: Likely Class 25 (Should scale to Captain Grace who can lift her pirate ship), possibly Class 50 (Should scale to La Pucelle)

Striking Strength: Multi-City Block level

Durability: Multi-City Block level (Took a beating from Hardgore Alice[2] and scales above Ripple)

Stamina: Superhuman. As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep). Fighting against other magical girls for a while, running kilometers and rescuing people for several hours doesn’t affect her at all. Magical Girls can stay active for multiple days without rest, resist freezing cold and scorching heat.

Range: Hundreds of Meters to Kilometers with weapons

Standard Equipment:

  • Four-Dimensional Bag: A magical item that allows the storage of various items, regardless of size. The bag itself is small and portable, but its contents are large.
  • Several firearms and explosives inside the 4-Dimensional Bag

Intelligence: Above Average. She's but quick-witted, shrewd and very adaptable during fights. She kept coming up with different ways to kill Hardgore Alice. She is skilled enough to handle Weiss Winterprison and Ripple, or train numerous magical girls, though she mainly uses intimidation and fear.

Weaknesses: None of the regular human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.

Notable Attacks/Techniques:

Weapon Enhancement: Calamity Mary’s magic is to increase the capabilities of any weapon. It isn't limited to increasing its power and strength, as she can also increase a variety of other attributes, such as its range, firing rate, and durability. A “weapon” is defined as anything Mary can use offensively. Because of this, things that aren't originally weapons, such as gasoline or rope can also be enhanced by Mary's magic. Her magic is permanent; thus, it will not cancel if the weapon is no longer in Mary's possession or even after her death.

Weapons Enhanced:

  • Magical Tokarev handgun: Strong enough to make a hole with diameter of 3 meters
  • Magical AK with bayonet: An enhanced weapon with a powerful bayonet that can't be destroyed easily
  • Magical Saiga-12 shotgun: Can blow off a magical girl's body
  • Magical Dragunov sniper rifle: Strong enough to penetrate Top Speed's maximum windshield with relative ease
  • Magical KSVK Anti-material Rifle: Strong enough to destroy a magical item, most of them being immune to normal bullets and physical attacks from magical girls
  • Magical Concentrated Sulfuric Acid: An extremely acidic liquid that can melt the flesh of a magical girl or a building's floor with just a couple droplets
  • Magical Mine: Can blow away the roof of a building
  • Magical Grenade: Can blow away the roof of a building
  • Magical Stun Grenade: Powerful enough to shock a magical girl; at closer distance, the target will faint
  • Magical Bulldozer: A bulldozer with enhanced mobility and a destructive power that can destroy everything on its path.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Overseer (Ark: Survival Evolved) Overseer's Profile (Both are 8-A and speed is equalized. Both have prior knowledge of each other and anything above 8-A is restricted)

Inconclusive Matches:

Henryk, the Old Hunter (Bloodborne) Henryk's Profile (8-A versions were used and speed was equalized. They started 5 meters apart and the fight took place in the Tomb of Oedon)

References

  1. Light Novel, Volume 1
  2. 2.0 2.1 Light Novel, Volume 4
  3. Magical Girl Raising Project in Dreamland
  4. Light Novel, Volume 5

Discussions

Discussion threads involving Calamity Mary
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