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Real strength only comes from knowing your weaknesses!

Summary

Hyrulean General, Impa (インパ, Inpa?) is a Sheikah tribe leader and incarnation of Impa who serves the Royal Family of Hyrule in Hyrule Warriors, Hyrule Warriors Legends, and Hyrule Warriors: Definitive Edition. She is the trusted adviser to Princess Zelda and General of the Hyrulean Forces.

Powers and Stats

Tier: 6-C, far higher via Focus Spirit, Lv. 4 Weapons, and high morale

Name: Impa

Origin: The Legend of Zelda: Hyrule Warriors

Gender: Female

Age: In her 30s

Classification: Sheikah Leader, Hyrulean Captain, Hyrulean General

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Extrasensory Perception, Martial Arts, Acrobatics, Expert Swordswoman and Naginata Wielder, Skilled advisor and general, Regeneration (Mid-Low), Magic, Energy Projection, Duplication (Can create many phantom doubles, which only disappear if the real one is defeated), Can close Gates of Souls which are bends in time and space, can remove seals on her weapons by defeating enough opponents with them, Fire Manipulation, Water Manipulation, Status Effect Inducement (Elements all induce minor status effects. Water creates a bubble of water around opponents’ heads, causing them to slowly “drown”, or lose health; Fire causes all launched enemies to explode upon hitting the ground), Weapon Creation & Weapon Control (Impa can use her ninja powers to create weapons of hardened water such as other Giant Blades or Kunai, or weapons of fire such as other Naginatas, or even an arena of blades, which she can control with her mind), Holy Manipulation via the Biggoron's Sunblade, Electricity Manipulation via Crackling Naginata, Shadow Manipulation, Wind Manipulation, Explosion Manipulation via Bombs, Weather Manipulation via the Ocarina (Creates tornadoes which transport her places in seconds), Transformation (Can activate Focus Spirit, which doubles her strength, speed, and durability), Empowerment (Becomes stronger when she has a high morale), Healing (Can heal allies who are in trouble to full health by coming near them, has 3 Yellow Potions which heal the best out of any other potion in Legend of Zelda, can heal herself via hearts and regains much more health than usual from it), Can see and attack ghosts, can deal significant damage to opponents through their guard, Resistance to knockback for the first 3 hits, heavy resistance to any damage in a location where Fire, Water, Electricity, Light, or Darkness Manipulation does more damage than usual

Attack Potency: Island level (Defeated Darunia, can kill King Dodongos with ease and damage Argorok. If left alone when fighting Ghirahim in Battle of the Triforce, Impa will match him evenly with neither of them getting anywhere in the fight. Uses the LoZ Magical Sword in combat, which is considered to be the strongest sword in an era when the whereabouts of the Master Sword is unknown, as well as the Biggoron's Sunblade and Crackling Naginata which are vastly stronger than it), far higher via Focus Spirit, Lv. 4 Weapons, and high morale

Speed: Supersonic+ with Relativistic reactions/combat speed (Can run circles around King Dodongos and keep up with allies that can dodge Beamos beams)

Lifting Strength: Class 100 (Can match the physical strength of Volga and Darunia; one of the physically strongest members of the cast)

Striking Strength: Island level

Durability: Island level, far higher via Focus Spirit, Lv. 4 Weapons and high morale

Stamina: Superhuman

Range: Extended Melee Range with weaponry. Hundreds of meters with magic.

Standard Equipment:

Giant Blades:

  • Lv. 1: Giant's Knife
  • Lv. 2: Biggoron's Knife
  • Lv. 3: Biggoron's Sword
  • Lv. ★: 8-Bit Boomerang
  • Lv. 4: Biggoron's Sunblade

Naginatas:

  • Lv. 1: Guardian Naginata
  • Lv. 2: Scorching Naginata
  • Lv. 3: Sheikah Naginata
  • Lv. ★: 8-Bit Magical Sword
  • Lv. 4: Crackling Naginata
  • Bombs, Bow and Arrow, Boomerang, Hookshot, Hammer, Ocarina, and 3 Yellow Potions

Intelligence: Gifted (As one of the last Sheikah, Princess Zelda's caretaker, and the Commanding Officer of Hyrule's Imperial Guard, Impa is a nearly peerless fighter, being a master of nearly every weapon she picks up and easily decimating hordes of enemies with her skills in close combat, along with her proficiency in magic and leading her armies from the front. In addition, she is a skilled tactician and military commander who inspires unshakable loyalty in her troops and is Zelda's closest adviser)

Weaknesses: Impa can be weakened if her morale is lowered, though she can raise it herself in dire situations.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Impa (Hyrule Warriors)
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