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Now where have I heard that before? Never thought someone who’s supposed to be me would take that shit so seriously. If that’s what the definition of human is, then yeah, I guess I’m not human anymore. Maybe I really am a monster who was born in the abyss. A monster, huh? But— Sure, I might be rejected when I get home. I may not have anywhere to return to now. But even so, I’m going to keep moving forward. You really think this road was such an easy one that I could have traveled this far by deceiving myself? This is how it’s always been. The opponents I’ve faced haven’t been kind enough to wait for me to solve my problems. No matter what doubts or fears I’ve had, my only choice was to turn my resolve into a weapon and push my way forward.
~ Hajime

Summary

Hajime Nagumo was your average high school otaku whose cordial relationship with Kaori Shirasaki bought him the ire of most of his classmates. After absentmindedly wishing for his classmates to vanish to another world, he and the rest of his class suddenly found themselves summoned to a parallel world called Tortus by the God of Creation, Eht, to act as "heroes" and turn the tide of humanity's war against the demons. Left with little other choices, Hajime and his classmates comply. To Hajime's chagrin, he was the only one amongst his group to be left with mediocre stats and a sparse skillset due to his "Synergist" class, which once again put him under the thumb of his far more "talented" classmates regardless of his efforts to catch up to them.

But during his first journey through the Orcus Great Labyrinth, the folly of one of his classmates summoned a demon far too powerful for any of the group to defeat. Although he managed to restrain the beast with his Transmutation ability to buy time for everyone to escape, Hajime found himself struck by a fireball launched by one of his classmates as he turned to retreat as the floor collapsed beneath him, plunging him into the Abyss.

Things went from bad to worse as a bear demon residing in the caverns tore off his arm, with Hajime barely managing to escape with his life. He was saved from death by the small channel of Ambrosia he found, but the same substance caused a permanent change in Hajime's mind and body. Reborn with the ability to devour the usually toxic flesh of demons and steal their powers, Hajime seeks to blast his way out of the decrepit dungeon he was left to rot in and find a way to return home.

Powers and Stats

Tier: 10-A, 9-B, possibly 9-A with Transmutation | High 7-A, High 7-A up to 6-C with Schlagen, Pile Bunker, Limit Break and Overload, higher with Schlagen and Pile Bunker strengthened with Limit Break and Overload | High 7-A, 6-C with Limit Break, Overload, Schlagen, Pile Bunker, higher with artifacts strengthened with Limit Break and Overload | Low 6-B, 6-B with CheatMate, Limit Break, Overload and several weapons, High 6-B with Last Seele and weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with CheatMate, Limit Break and Overload, 6-A with weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with Last Seele | 5-C, higher with CheatMate, Limit Break, Overload and several weapons, Low 5-B with Last Seele and weapons like Schlagen, Pile Bunker and others when strengthened with CheatMate, Limit Break, Overload and Last Seele

Key: Pre-Evolution | Post-Evolution | Post-Schnee | End of Main Story | After-Stories

Name: Hajime Nagumo, Monster of the Abyss, Demon King, Irregular, God Slayer, Godslayer Demon Lord, Demon God

Origin: Arifureta: From Commonplace to World’s Strongest

Gender: Male

Age: 17, 17-23 in the After Stories

Classification: Human, Synergist, Returnee

Powers and Abilities:

Same as before plus;

Same as before plus;

Same as before plus;

Same as before plus;

Same as before plus;

Same as before plus;

Same as before plus;

Same as before plus;

Attack Potency: Athlete level (Trained his body very hard every day and was noted to be stronger than most of Tortus's humans despite his middling stats), Wall level, possibly Small Building level with Transmutation (Was able to contain the Behemoth which could easily smash through walls and was above humans like Meld Loggins)

Speed: Athletic Human (Trained his body very hard every day), Supersonic with Transmutation (Caught the Behemoth with his transmutation)

Lifting Strength: Athletic Human, Class 100 with Transmute (Can trap the Behemoth with his transmutation)

Striking Strength: Athletic Class

Durability: Athletic Human, Wall level with Transmutation (Can create walls and pitfalls)

Attack Potency: Large Mountain level (Comparable to Apostles of God), Large Mountain level+ up to Island level with Schlagen, Pile Bunker, Limit Break and Overload (Can get 3x stronger with Limit Break as it multiplies his strength, making him three stronger. Can get 5x stronger with Overload. Schlagen is 5-6x stronger than Donner. His Pile Bunker is even stronger than Schlagen), higher with Schlagen and Pile Bunker strengthened with Limit Break and Overload (Limit Break make Schlagen and Pile Bunker 3x stronger, while Overload make them 5x stronger), Can ignore conventional durability with various attacks

Speed: FTL+ (Able to dodge this even while distracted and caught by surprise), Massively FTL with Riftwalk (A dozen times faster than before), higher with Limit Break and Overload (Limit Break makes Hajime 3x faster. Overload makes Hajime 5x faster)

Lifting Strength: Class T (Comparable to Apostles of God), higher with Limit Break and Overload

Striking Strength: Large Mountain level, Large Mountain level+ up to Island level with Schlagen, Pile Bunker, Limit Break and Overload, higher with Schlagen and Pile Bunker strengthened with Limit Break and Overload

Durability: Mountain level, Large Mountain level up to Large Mountain level+ with Limit Break and Overload

Attack Potency: Large Mountain level+ (Superior to before, can fight Apostles of God without even using Limit Break), Island level with Limit Break, Overload, Schlagen, Pile Bunker and artifacts strengthened with Limit Break and Overload (3x stronger with Limit Break. 5x stronger with Overload. Schlagen is 5-6x stronger than Donner and his Pile Bunker is even stronger than Schlagen. Limit Break make Schlagen and Pile Bunker 3x stronger, while Overload make them 5x stronger), Can ignore conventional durability with various attacks

Speed: Massively FTL (3x faster than before), Massively FTL+ with Riftwalk (Can defeat Silver Apostles of God without using Limit Break), higher with Limit Break and Overload (3x faster with Limit Break, 5x faster with Overload)

Lifting Strength: Class T (Superior than before), Class P with Limit Break and Overload

Striking Strength: Large Mountain level+, Island level with Limit Break, Overload, Schlagen, Pile Bunker and artifacts strengthened with Limit Break and Overload

Durability: Large Mountain level+ (Superior to before, can fight Apostles of God without even using Limit Break), Island level with Limit Break and Overload

Attack Potency: Small Country level (In base he should be as strong as Shea Haulia and Tio Klarus), Country level up to Country level+ with CheatMate, Limit Break, Overload and several weapons (2x stronger with CheatMate. 3x stronger with Limit Break. 5x stronger with Overload. Schlagen is 5-6x stronger than Donner and Schlagen AA is stronger. His Pile Bunker is even stronger than Schlagen and Gatling Pile Bunker is even stronger. Hyperion is stronger than Pile Bunker and Pulse Hyperion is even stronger), Large Country level with Last Seele and weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with CheatMate, Limit Break, Overload and Last Seele (Last Seele is another 5x amp on top of his Overload. CheatMate makes his weapons 2x stronger, Limit Break on top makes thme 3x stronger, Overload make them 5x stronger), Continent level with weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with Last Seele (Last Selee further strengthen them 5x), Can ignore conventional durability with various attacks

Speed: Massively FTL (Superior than a Demi Apostleificated Overload Kouki, can easily blitz Limit Break Apostles to the point of kill two hundred of them in sixty seconds), Massively FTL+ Riftwalk (A dozen times faster than before with Riftwalk), higher with CheatMate, Limit Break, Overload and Last Seele (Can get 2x faster with CheatMate. Limit Break futher increase his speed 3x, Overload can increase his speed 5x and Last Seele is another 5x amp on top of his Overload)

Lifting Strength: Class E (Comparable to Shea Haulia and Tio Klarus), higher with CheatMate, Limit Break, Overload and Last Seele

Striking Strength: Small Country level, Country level with CheatMate, Limit Break, Overload and several weapons, Large Country level with Last Seele and weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with CheatMate, Limit Break and Overload, Continent level with weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with Last Seele

Durability: Small Country level, Country level with CheatMate, Limit Break and Overload, Large Country level with Last Seele

Attack Potency: Moon level (His Meteor Impact is able to shake the entire world, causing the ground to turn inside out, and ejecting sand and earth into the sky. Easily killed Helmut who was able to create[79] a storm that[66] flooded a planet. Frequently trains with Yue and Shea, both of which can harm Lutria. Soare's light of judgement was stated to be on the same level as Hajime's Hyperion[80], which was later proven when Hajime used his Hyperion to counter it. Soare's light of judgement forced Shea at Level X to avoid it using teleportation[80]), higher with CheatMate, Limit Break, Overload and several weapons (Can get 2x stronger with CheatMate, 3x stronger with Limit Break and 5x stronger with Overload. Weapons like Schlagen are 5-6x stronger than Donner, and several weapons are far stronger than it, like Schlagen AA, Gatling Pile Bunker, Hyperion, etc.), Small Planet level with Last Seele and weapons like Schlagen, Pile Bunker and others when strengthened with CheatMate, Limit Break and Overload and Last Seele (Last Seele is another 5x amp on top of his Overload. CheatMate makes his weapons 2 stronger, Limit Break makes them 3x stronger, Overload makes them 5x stronger and Last Selee further strengthen them 5x), Can ignore conventional durability with various attacks

Speed: Massively FTL (Superior to before), Massively FTL+ Riftwalk (A dozen times faster than before with Riftwalk), higher with CheatMate, Limit Break, Overload and Last Seele (Can get 2x faster with CheatMate. Limit Break futher increase his speed 3x, Overload can increase his speed 5x and Last Seele is another 5x amp on top of his Overload)

Lifting Strength: Class Z (Pulled all the mass[75] contaminated with Helmut energy when he flooded a planet), higher with CheatMate, Limit Break, Overload and Las Seele

Striking Strength: Moon level, higher with CheatMate, Limit Break, Overload and several weapons, Small Planet level with weapons like Schlagen, Pile Bunker and others when strengthened with CheatMate, Limit Break, Overload and Last Seele

Durability: Moon level, higher with CheatMate, Limit Break and Overload, Small Planet level with Last Seele (Last Seele is another 5x amp on top of his Overload)


Stamina: Average | Superhuman (Endured more than ten days from hunger and phantom pain, and after the tenth day he began to train himself non-stop twenty-four seven, and despite how the pain and hunger only grew as time passed his will and skill also grew at extraordinary rate[6]. Resisted the pain from eating monster meat, which meant that he withstood the pain from each cell of his body getting destroyed and regenerating at fast speeds in an endless cycle. His extreme will to survive and desire to protect Yue let him fight against the hydra despite being greatly injured and without an eye, and even in such state awoke a new skill[2]. Can train continuously for over 10 hours[38] against someone like Yue while getting accustomed to his new arm and eye, everything in a training to get used to destroying spell cores in battle which need an immense level of precision, so he was specifically avoiding dodging and instead tried to directly face each spell from Yue. Despite his injuries from[4] Freid's surprise attack kept fighting regardless in order to kill his enemies[4]) | Superhuman (Trained continously for weeks inside the Hour Crystal with minimal rest making artifacts for all of humanity, his party and himself, along with fight against his companions so they reach the level needed to kill Ehit) | Superhuman (He can go without sleep for a month easy[81]) | Limitless (Has an infinite supply of energy that will never run out)

Range: Extended Melee Range | Tens of Meters, Kilometers with Schlagen and Metzelei, Tens of Kilometers with Gate Key and Gate Hole | Tens of Meters, Kilometers with Schlagen and Metzelei, Tens of Kilometers with Gate Key and Gate Hole | Tens of Meters, Tens of Kilometers with several artifacts, Interdimensional with Crystal Key | Planetary, Interdimensional with Crystal Key and Fairy Key and Fairy Ring (Can travel to different worlds, said worlds have different flows of time)

Standard Equipment:

  • Donner: A 35 cm, rotating style magazine with 6 shots. It is a rail gun that shoots electromagnetically accelerated rounds at approximately 3.2 km/s. As a revolver, it can be fired multiple times before Hajime needs to reload.
  • Orcan: A rocket and missile launcher.
  • Flash Grenade: A makeshift grenade made from a specially coated Green Light Stone filled to the brim with magical energy and powdered Combustion Stone in the core, it is ignited remotely when Hajime uses his "Lightning Clad" ability to activate it, but any sufficiently strong electrical charge could also trigger it. As its name implies, it unleashes a blinding flash of light to disorient foes.
  • Stun Grenade: A grenade which detonates in a small radius before dispersing to paralyze all foes in range.
  • Incendiary Grenade: A grenade designed to release flames that approach 3,000 degrees Celsius upon ignition.
  • Flamethrower: A flamethrower which is made of liquid flamrock. The flamrock ignites as it leaves the barrel, spreading unquenchable 3,000-degree flames everywhere.
  • Hand Grenade: A hand grenade.
  • Flash Bang Grenade: A flash bang grenade.
  • Tear-Gas Grenade: A tear gas grenade.
  • Frag Grenade: A frag grenade.
  • Sound Grenade: A grenade he developed from a demon which could emit ultrasonic waves.
  • Impact Grenade: A impact grenade.
  • Schlagen: A 3m, single shot, anti-material rifle designed to be more at least 5-6 times more potent than Donner, it fires electromagnetically accelerated that is red in coloration. It has a scope imbued with the “Far Sight” ability, allowing Hajime to accurately aim and fire upon targets kilometers away.
  • Ambrosia: An item that Hajime can use to rapidly heal any of his wounds and remove adverse status effects. However, Hajime only had a limited supply of Ambrosia, as the crystal that produced it has run dry. He used the last of it during his fight with Ehito.
  • Prosthetic Arm: An artifact he created to replace the arm he lost, it could be used like a real arm through the direct manipulation of magic. The arm had a pseudo-neutral mechanism, allowing it to send signals via magic to his brain, giving him a sense of touch. Hajime can also attach various firearms to it directly.
  • Demon Eye: Grants him the ability to Detect Magic and Foresight.
  • Treasure Trove: A ring artifact that houses a pocket dimension in which he can store his many pieces of equipment.
  • Metzelei: A Gatling rail gun, which fires 30 caliber rounds at 12,000 rounds per minute through its six rotary barrel. It can only keep firing continuously for 5 minutes.
  • Schlag: Another revolver type gun to pair with Donner
  • Needle Gun: A gun built into his prosthetic arm, it can fire needles dipped in poison up to ten meters away, making it useful for dealing with approaching threats.
  • Pile Bunker: A stake created by compressing four tons of material and coated with Azanthium, the hardest material in the world, he can attach it to his prosthetic arm to drill through virtually any substance known to him by clamping it onto a desired surface or enemy with its six arms and driving it inside with gravity magic.
  • Cross Bits: Remote weapons that Hajime controls through a bracelet he wears, they are equipped with firearms as well as the ability to generate magical shields to defend Hajime from attacks. They are also equipped with the ability to use Spatial Magic and self-destruct in the event of being compromised or as a surprise attack.
  • Chakram: Another set of remote weapons, these rings are equipped with “Hide Presence” and “Gale Claw,” making them secret weapons ideal for assassination. The hole within the chakrams has a gate function, allowing him to transport his bullets through space by shooting them into one ring and allowing them to exit the other.
  • Bolas: A weapon designed to restrain the target, it quickly wraps around their body before suspending them in the air to prevent proper movement.
  • Brise: A car that looks like a Hummer, fully loaded with gimmicks like blades, caltrops, hand grenades, sniper rifles, etc.
  • Fernir: An airship, which uses gravity magic to fly.
  • Submarine: A submarine Hajime uses to go underwater, it can even endure being in magma.
  • Steiff: An American-Style motorcycle with a black frame made of Azantium. As it runs on Mana, its quieter than even an electric car. Speed is adjusted based on the amount of Mana supplied to the engine, so it's much easier to learn and handle than conventional motorcycles. A special machine is attached to the bottom of Steiff which smooths out the ground before the wheels hit it, thus allowing for a smooth ride. The only draw-back it has is that it needs direct "Mana Manipulation" to run, so only a limited people can use it.
  • Ornis: Bird-shaped reconnaissance planes.
  • Large Shield: A coffin-shaped shield which can let out a stake from below to fix it into the ground.
  • Hyperion: A weapon that focuses sunlight into a deadly beam aimed downward like a satellite cannon, it is powerful enough to vaporize anything in a fifteen-meter blast radius upon activation instantly and can be slowly maneuvered to catch fleeing foes. However, it must be fully charged to be used. But it can charge while being kept inside Treasure Trove and even at night, allowing Hajime to fight freely before preparing to fire it. The first Hyperion broke after a single-use.
  • Gate Key and Gate Hole: An artifact that produces portals for nigh-instantaneous long-distance travel. By using the Gate Key, Hajime can open a portal to wherever the Gate Hole is, and instantly teleport there.
  • Spider-type Golem Scout: A spider which is 5 centimeters in length, it can go anywhere through remote control with Transmuting and Thread, the images are sent to the user using the Crystal Display through the Distance Transmitting Stone, and it is also capable of sensing magic traps. It has paralysis and sleeping poison in its feet, and poison which kills its targets.
  • Necklace of Vows: An artifact created with spirit magic. It bounds a person’s soul to the promises they made. More specifically, it carves the words a person said into their soul. If the person wearing the necklace ever did anything to annul those promises or attempted to take the necklace off, their soul is destroyed. It also affects anyone who’s soul is linked to the wearer by blood.
  • Compass of Eternal Paths: A compass created by Concept Magic, based on the concept of "Points its owner toward whatever they desire.". It will lead the user to the location that they want to go, to anything, anywhere, be it hidden or even in another world. It uses Spirit Magic to surmise what the user wishes for, Spatial Magic to ignore the distance between Hajime and the target to find it, and Evolution Magic to supply information about the target.

  • Airzone: An artifact which regulates the temperature of the user.
  • Alvus: A revolver-style shotgun Alvus. It is a different kind of weapon that retains the lethality of his railgun-powered firearms without any of the noise or recoil. Instead of using gunpowder, he’d packed the needles into miniature, disposable Treasure Troves, which he’d made using evolution magic. By compressing them to an extremely small space, they shot out with lethal force when released. Furthermore, the needles were coated with a potent poison Hajime had found in the abyss.
  • Grenzen: A pure magic power bombardment artifact that can be used to blow away a person's magical power, leaving them powerless.
  • Crystal Key: A key created using Concept Magic based on the concept of opening the door to the desired place. It opens a gate to the desired location using magic power in proportion with the connecting of the space.
  • Hour Crystal: A crystal which has the effect of slowing down the flow of time of a particular range.
  • Mic Fernir: A skyboard which reduces things like air resistance with Spatial Magic and uses Gravity Magic to take to the skies. Since the air resistance is reduced to virtually zero, it can easily reach speeds of 500 km/h.
  • Blood Chains: Blood chains that denied all existence. It possess the concept magic Deny All Existences which deny the existence of absolutely everything and erase anything they touch through changing the state of the opponent from "exist" to "doesn't exist" like a switch. Due to be made from blood they are a single time use artifact. Due to Hajime only having access to it for a short period of time instead of become one of his permanent artifacts they qualify as optional equipment and thus need to be specified in any match if Hajime have them with him.

  • Eye Patch: An eye patch that Hajime use to cover his Demon Eye and which is enchanted with magic that made it difficult to notice whatever was behind it unless Hajime specifically brought attention to it.
  • Agni Orcan: A winged crossed rocket and missile launcher, with a total length of 3 meters. It can simultaneously fire thirty missiles, one large missile and 300 micro-missiles per second. All the missiles are enchanted to seek heat, biosignatures and soul signatures, said missiles can maneuver through tight spaces and do high turns.
  • Schlagen AA (Acht Acht): An 88mm rail cannon twice the size of the normal Schlagen, with acceleration incomparable with anything until before it. It have a accurate firing range of ten kilometers.
  • Metzelei Disaster: A Gatling cannon with 6×6 rotating barrels where each barrel had the same size as the barrel of the original Metsurai. Fires off seventy-two thousand rounds per minute.
  • Gatling Pile Bunker: A smaller and thus easier wield version, it can drive twenty electromagnetically accelerated rounds into its target one second.
  • Orestes: An improved version of the original Chakram, it can expand and decrease the size of the gate at Hajime's command due to its wireframe, allowing him to unleash even more firepower into the gate as necessary. Also, he can sever his enemies' bodies by catching them a single portal before shrinking the portal's size. Hajime also use them to return the enemies attack back to them.
  • Avalon: A massive shield that protects Hajime from every direction at once and is made with Repellite, which is an alloy made with azantium, the hardest and denser metal in existence, along with mana repelling materials and regenstone which is enchanted with restoration magic to automatically repair itself at high speeds.
  • Pulse Hyperion: An upgraded version of Hyperion which fires seven lasers that can branch out and scatter in all directions to prevent the enemy from escaping.
    • Mirror Bits: Artifacts which are equipped with the Pulse Hyperion. They used spatial magic to bend and reflect the main satellite’s huge laser and strike approaching targets from all angles.
    • Rose Helioses: Special versions of Hajime's Treasure Trove that capture and concentrate sunlight to the breaking point so that they can be used as wide-range bombs of pure heat and energy.
    • Portable Hyperion: A portable version of Hyperion that can be held in a hand. While its effective number of shots and overall range is lower, the actual power of the laser remain the same as a normal Hyperion. It can instantly overwhelm absolute zero temperatures.
  • CheatMate: A food-type artifact made by enchanting minerals the human body needed, like iron, with metemorphosis and evolution magic, then combining the powdered minerals in a solid block. These blocks both raised a person's base stats and increased their entire body's sturdiness, which as result doubled their stats.
    • CheatMate Drink Version: A healing poting which not only heal and cure debuffs, but also specifically counter regeneration negation.
  • Last Seele: An artifact enchanted with a Limit Break as powerful as Overload which increase fivefold the user stats.
  • Crosswelts: Upgraded version of the Cross Bits. They were pure black crosses with crimson patterns with half the size of the previous Cross Bits. They possess far greater power than Cross Bits, and they were enchanted with a more complex array of ancient magic. They can fire Area Burst Bullets. At the time of the Ragnarok had a thousand of them, however by the after stories he simultaneously use several thousands of them.
  • Grim Reapers: Hajime's army of living golems that obey his every command. They are enchanted with numerous ancient magics spells, decked out with all the heavy weaponry Hajime could make, and with autonomous movement. Despite be partially organic, they don't feel pain and never grew tired. At the time of the Ragnarok Hajime had a thousand of them, however at the point of the after stories he possess several thousands of them.
    • Arachne: A spider type golem. It can launch things like sleeping drugs, paralysis drugs, weakening drugs, and so on.
    • Nemea: A Grim Reaper that with its jaws, can bite off the target along with space itself.
    • Griffon: A griffon type golem with the body of a lion, wings and head of eagle. These were designed for mid- and close-ranged combat. They are fully loaded with weapons like two gatling guns in the back, a anti material rifle in the jaw and pencil missiles cartridge under the wings. They can fly with a method like gravity control.
    • Behemoth: A behemoth type golem equiped with long-range artillery. In their back they have equiped four Gatling railguns, each of them twice as long as a tank's turrent, they also have rocket launchers attached to their sides and a 120 caliber minugun in inside their mounths. Additionally, their horns are capable of firing hyperfocused heat lasers.
    • Yatagarasu: A crow type golem shaped like a three-leged crow, being modeled off the legendary Yatagarasu. They are specialized in speed and flight. They fly through jet propulsion and the use of grabity magic to enhance their speed. Inside their beaks they have railguns and can lauch cluster bombs from their Treasure Trove stored in their stomachs, and also have shotguns hidden in their mounths. Their claws, beak and wings itself are enchanted with spatial severing magic.
    • Turtle: This Grim Reaper model was mainly for base defense and fixed battery cannon. Inside its short and stout huge body was loaded with the most firepower among the Grim Reapers. Therefore, the great amount of rockets & missiles that appear from each part of their shell could only make one laugh in fear.
  • Guardian Talisman: An all-purpose defensive artifact which automatically nullify or at least weaken the effects of all seven ancient magics when used against the user. It is necklace with seven rings on the chain with each ring glowing when defending against one type of ancient magic.
  • Resurrection Bracer: An bracelet artifact imbued with spirit and restoration magic which heal the user and its equipment to quickly restore the damage caused, though if the damage is too extreme it can't perfectly heal it.
  • Ghost Projection: A special artifact in Hajime's prosthetic arm which is imbued with spirit magic that allowed him to project astral bodies. What he do is to put a copy of his soul into a visual illusion of himself, but due to the presence and mana it emitted it felt completely real. They only work however if Hajime is within a foot or so of them.
  • Ghost Doll: A small blue crystal which float the center of a illusion and augment the Ghost Projections that Hajime could make by increasing their effective range.
  • Laobenschiram: A lance drill artifact that look like a huge lance but with a pointed tip that have spiral grooves in it and a wideness similar to a umbrella. The surface of the drill is coated in sealstone and the dense super alloy that made up the rest of its volume its enchanted with all seven types of ancient magic, making it the strongest offensive and defensive artifact in Hajime possession. It had the power to drill right through anything, wheter it was physical or magical. It have restoration magic that repaired it night instantly, spatial magic that protected the wielder, gravity magic that let it charge forward at breakneck speeds, spirit and metamorphosis magic to make it a living golem with the sole purpose of absorb whatever ultimate attack it receive to later analyze it with evolution magic and later enchant it with said power.
  • Armor-Piercing Bullet: A special type of bullet made with ultra-dense and ultra-compressed azantium along with a coating of spatial magic to penetrate anything.
  • Living Bullet: A special type of bullet enchanted with Transformation Magic that can listen to Hajime's commands. As such, the bullet possesses enough conscious thought to dodge attacks and maneuver around enemy defenses to strike the target, though they can only move milimeters in their trajectory thanks to their great speed that minor change is enough to make them difficult to react, analyse and predict.
  • Area Burst Bullet: A special type of bullet that create a spatial shockwave.
  • Anti-Magic Bullets: Bullets made with seal-stone which possess magic-repelling magic effects that make the bullet unaffected by magic at all.
  • Exchange Cases: Bullet shells enchanted with evolution and spatial magic that allowed them to swap places with an origin point, which in this case was a jewel embedded into the shoulder portion of Hajime's prothetic arm. They also have gravity magic to fly like shooting stars.
  • Exchange Bullets: Similar to Exchange Cases, this are bullets that let Hajime swap places with them in mid air.
  • Spatial Distortion Bullets: Bullets with no offensive power but that possess the effect of destabilize the space around where they exploded, which as result prevent teleportation.
  • Delay Bullets: Bullets made with fragments of Hour Crystal which possess the effect of prevent anything they hit from using time manipulation.
  • Space Explosion Grenade: Grenades that distort space and generate shockwaves powerful enough to prevent teleportation.
  • Grav Farensen: Crimson jewels that can be activated to create powerful gravity fields that drag down the opponents inside their area of effectiveness.
  • Bunker Buster: A special type missile which pierced through its target, then exploded underneath them. It also created a localized gravity field to destroy anything underground.
  • Gravity Cluster: A special type of missile which created its own gravity field while dispersing a litany of gravity mombs.
  • Metal Particles: Invisible metallic particles that Hajime spread without the other side noticing and that he can use to transmute. Hajime is able to use them to destroy the target from the inside out or to make artifacts.
  • God-Killing Bullet: Concept magic in the form of a dagger with the concept of kill god, which as result make it unable to hurt anything else but in exchange it will surely anihilate god with one hit. This concept magic was created by the seven Liberators, however Miledi gave it to Hajime and he reshaped it in the form of a bullet that he can fire from his guns.
  • Oath Bloodedge: Concept magic in the form of a pale-blue knife made of Divinity Stone. The concept magic imbued into the knife was, in simple terms, "Don't touch my woman." It was an ability that kept anyone from interfering with Yue's soul, which was born from the monster of the abyss's rage and hatred at having his woman beloved Yue stolen away from him.
    • Oath Bullet: A blood bullet with the exact same concept as Oath Bloodedge.
  • Blood Bullet: A blood bullet created from the blood chains that denied all existence. It possess the same concept magic and properties of deny the existence of absolutely everything.

  • Bel Agarta: A satellite artifact that is deployed outside the atmosphere, that can regenerate the target and revive the dead by shooting down a stream of light imbued with Restoration Magic. Even if the target is underground or indoor, by using the spider type golem Arachne’s in-built gate to send in the light through it, the regeneration light could still reach with pinpoint accuracy.
  • Gran Farensen: An artifact which increases gravity by several times.
  • Grasp Gloria: An artifact that absorbed the negative energy that covered an entire world. Using the sky dragon power of another world, energy itself can be converted from negative to positive with a hundred percent circulation rate once it got taken in into the core of the artifact. Using this artifact, energy which circulates within a specific range will continue to flow perpetually, in other words, an infinite magic supply. After several years of research, Hajime completely grasped one of humanity’s great problems, the creation of perpetual motion, and made it possible to miniaturize and mass produce it. He uses it in an extravagant passenger ship that can even fly to space and other dimensions.
  • Solar Bomb: The evolved version of Rose Helios, it is a large metallic ball that explodes, creating a large pillar of light.
  • Spirit Gloves: Black gloves which can directly grasp and damage souls, and return souls that have left people's bodies, back into them.
  • Silver Tube Artifact: An artifact which can erase memories.
  • Smartphone: A hybrid smartphone that combines modern technology with a crustal display made in another world. It can contact other worlds, fire lasers of concentrated super small sunlight with the thickness of a needle, and it also continuously takes the vital data of the owner, and in the case the owner’s vital entered critical stage because of some abnormality, the smartphone automatically opens a small gate, firing the light of the satellite type resurrection magic radiator artifact operating outside the earth’s atmosphere, Bel Agarta.
  • Urd Glass: Sunglasses which allow him to see into the past.
  • Super Large Scale Awareness Manipulation Artifact: An artifact, which can interfere with the consciousness of the people all over the world by using the internet and media.
  • Neu○lyzer New: An artifact which can blow away its targets memory when it flashes. It can also be used to guide the mind subliminally.
    • Neu○lyzer Flash! ~Deliver a Fresh Memory to the Whole World!: A artifact satellite type, which can be used to manipulate the mind and memories of everyone in the world.
  • Glittering Covenant: A stick-type artifact that forces his targets to become a magical girl using spirit magic while they're still keeping their sense. It won’t take their life but, they won’t be able to help but becoming a magical girl at the level of their soul.
  • Elemagia: An artifact as big as a baseball that converts electricity into magic power.
  • Element Arrangement Equal Conversion System: An artifact which allows him to convert element, the smallest material that became the base of any kind of energy, into energy.
  • Fairy Key and Fairy Ring: Artifacts created using the unlimited magic power of the perpetual motion engine. They can’t be used to freely move anywhere like the Crystal Key, but they are more or less artifacts for moving between worlds. By using the Fairy Key, Hajime can open a portal to wherever the Fairy Hole is, and instantly teleport there.
  • Miniature Garden: A world inside his Treasure Trove in which there are mountains, forest, oceans, continents and an immense tree which act as the world tree. The inside of this world is inhabited by thousands of fairies, high ranking demons and apparitions like dragon gods, along with divine spirits that govern the nature inside it and further expand it. The Miniature Garden act as the core of all the Treasure Troves, which mean that they are connected between them.

Intelligence: Extraordinary Genius (Hajime's movements lack the polish of Meld or Shizuku’s, both of who had trained in styles that had been refined for generations, however, they are incredibly effective. Every single one of his moves links perfectly to the next; a level of experience backs them that no amount of martial arts practice could ever reach[82]. Can ricochet bullets off of various surfaces, thus he can attack from any angle[25]. Calculated everything about Noint, from her reaction time, position, to the approximate direction she knocked his chakrams away[15], and shot Noint's swords in the exact same spot in the entire fight until they broke, this while fighting purely with instincts without the ability to think[15] due to move their bodies faster than their thoughts. Can save someone at the distance by shooting three bullets through twenty enemies using the tiny gaps of them without hitting any of it, this without even looking[26] and while fighting a sea of monsters. He can plan out numerous strategies and exactly how a battle will proceed before fighting with only a little knowledge, adapt to and counter his opponents fighting style and find weaknesses during a fight, and is also an extremely skilled marksman and ingenious. Despite the immense gap in skill between[83] Oscar and him, Hajime stole and improved his techniques, just to have Oscar improve even furthermore the techniques that Hajime stole, and this cycle repeated several times until they repaired the ancient seal from a far advanced and powerful society. Hajime was able to re-purpose his transmute skill to be useful in combat when initially it was only seen as being useful for blacksmithing. Hajime possess the most deadly talent: innovation[59]. Can counter a spell[59] after just seeing it once. Can dodge the random and unpredictable barriage of attacks[36] of Ehit, and after fight him for some time he can become able to predict exactly were he would instantly teleport and dodge his attacks purely on instinct[36]. Through his battle with Ehit his close combat skills reached even greater heights by[36] dissected his fighting style, learn his habits, and he began to corner him while altenating the timings of his attacks, targeting the gaps in his perception and mixing visual illusions with random patterns. Quickly developed a counter to the dangerous ability of Ehit swords[36] that let them pass through anything except the soul of their intended target, as well as counter his ultimate shield which needed a complex combination of all ancient magics[36], everything in the middle of their battle. For the purpose of get Yue back from Ehit and defeat him Hajime made an really elaborated plan[84] that needed him to go through a fierce battle where he nearly died a dozen times with the objetive of make his enemy lower his guard and give the decisive blow when all the pieces where in place. He has also developed the various artifacts he fights with and further improved them multiple times, even incorporating technology from other worlds to them. Some of the said worlds are more technological advanced than Earth. Some of his artifacts are: railguns and various types of vehicles in the first part of the series, later in the Main Story, he created golems and satellites, and in the After Story, he created a perpetual motion artifact which supplies him with unlimited energy. Analyzed and took control of the entire planet's energy[56], cutting off Japan from it, while also using it to supply his allies with infinite energy.[56])

Weaknesses: Pre-Evolution to use Transmute, he had to kneel to affect anything within a certain distance from where he was activating his ability. Can't negate super- wide range magic. Metzelei can only be used continuously for about 5 minutes, after which it overheats. Hyperion breaks after a single use as it was a prototype weapon, that is no longer the case by the war with Ehito.

Notable Attacks/Techniques:

  • Transmute: One of Hajime's original skills, which was a crafting class skill. It was originally only used to processed or changed the forms of minerals, Hajime, however, used it in a way it had never been used before by using it to alter the ground, make pitfalls and walls.
    • Ore Appraisal: A skill which allows him to completely analyze a mineral and all of its properties simply by touching it.
    • Precision Transmutation: Increases the precision of transmutations.
    • Ore Perception: Allows the user to sense and locate any ores, minerals, and materials within a certain range.
    • Ore Desynthesis: Allows separation of ores and minerals.
    • Ore Synthesis: Allows fusion of ores and minerals into alloys.
    • Duplicate Transmutation: Allows the user to create duplicates of an already existing transmuted object or item. It is possible also to replicate an item created by someone else.
    • Compression Synthesis: Allows compression of transmuted items.
    • Image Composition: A skill that lets him use imaginary magic circles to cast spells.
    • Expanded Transmutation: The final derivative skill of Transmute. A skill that let him transmute things without directly touching them.
  • Language Comprehension: The ability to understand any language.
  • Mana Manipulation: Allows direct manipulation of Mana without the need for a Magic Circle or Incantations.
    • Mana Discharge: Allows users to focus and emit Mana from their body.
    • Mana Compression: Allows the user to compress and expel Mana.
    • Remote Manipulation: Allows the user to control the emitted Mana.
  • Iron Stomach: An ability Hajime acquired after drinking Ambrosia and eating a wolf-like monster, it allows him to devour things that are lethally toxic to humans under normal circumstances. Also, if Hajime eats a demon equal to or greater than him in strength, He can take in the opponents inherent magic for himself.
  • Air Dance: Increases the base reaction speed of the user, and the ability to move at high speed.
    • Aerodynamic: Allows the user to create small barrier-like plates of compressed air under their feet, to use as a foothold to move around in the air.
    • Supersonic Step: A skill which allows Hajime to move so fast that he creates afterimages.
    • Steel Legs: An ability which makes the user capable of performing powerful kicks.
    • Riftwalk: A unique magic which not only gives him the ability to heighten his other movement skills a dozenfold, but it also enhanced his five senses to their limit. It made it seem as if the rest of the world was moving in slow motion, which was what made midair reloading possible.
  • Gale Claw: The ability to shoot a blade of air at his opponents.
  • Night Vision: Allows better vision in dark or night conditions.
  • Far Sight: An ability which allows the user to see things even kilometers away.
  • Foresight: Allows users to predict and perceive the movements of the opponent.
  • Lightning Field: An ability gained from the Twin-tailed Wolves which allows him to generate electricity.
  • Sense Presence: A skill that allows him to be able to sense anything within twenty meters of him. The ability at the very least by After Stories has a range of 80m since Kouki can sense things 80m away, and Hajime is far superior to Kouki.
    • Precision Sensing: Allows focused target search and tracking.
  • Hide Presence: An ability which hides his presence from prying eyes and other observation and sensory skills.
    • Illusion Waltz:: A skill which allows Hajime to be able to leave remnants of his own presence in a particular position for a few seconds.
  • Sense Heat: An ability that allows Hajime to perceive the heat of any creature within 10 meters of him.
    • Precision Sensing: Allows focused target search and tracking.
  • Diamond Skin: An ability which creates a layer of diamond-hard mana to enveloped and protect him.
  • Intimidation: A skill that directly applies physical pressure to the enemy.
  • Tracking: Allows the user to mark places or beings using their own Mana and track them.
  • Telepathy: Allows the user to communicate telepathically with others.
  • Detect Magic: A skill which gives Hajime a vague idea of the position and amount of mana being used.
    • Precision Sensing: Allows focused target search and tracking.
  • Poison Resistance: Increases resistance to poisons.
  • Paralysis Resistance: Increases resistance to paralysis.
  • Petrification Resistance: Increases resistance to petrification.
  • Fear Resistance: Increases resistance to fear magic.
  • Elemental Resistance: Increases resistance to elemental attacks.
  • Limit Break: A skill that multiples all his stats by three. It usually lasts about 8 minutes.
    • Overload: Operating under the same principles and restrictions as Limit Break, it quintuples all of his stats instantly.
    • Transcendence: A skill that raises the limit of his talent. It doesn’t increase any of Hajime’s stats, nor does it grant him any special abilities. However, it vastly increased the cap on all of those things by upgrading his latent talent.
  • Steel Arms: Allows the user to reinforce their arms and increase the power and strength of their punches, elbows, chops, etc.
  • Increased Mana Recovery: Increases the Mana recovery rate of the user.
  • Mana Conversion: Allows the user to convert Mana into stat bonus for a certain period, thus allowing them to boost their strength.
    • Stamina: Converts Mana into Stamina.
    • Healing: Converts Mana to boost natural self-healing rate.

  • Creation Magic: Ancient magic which allows him to be able to imbue minerals with magic and other unique properties. The precise definition of creation magic is magic that manipulates inorganic matter. Only skilled users can use creation magic to its full extent however, as it requires extensive training.
    • Plunder Transmutation: The culmination of Hajime's magical talent and synergist skill which let him analyze an attack he was hit by and immetialy incorporate that same attack into his own artifacts. Normally something like that would have been impossible, but the Transcendence skill combined with his massively boosted stats allowed Hajime to do the impossible in just seconds.
    • Godpiercer Bullets: An enchantment that all of Hajime's bullet possess which imbue them with a complex combination of ancient magic that let them penetrate any barrier, like the ultimate shield of Ehit, and deal heavy damage to even him.
  • Magic Negation: With the Evil Eye, Hajime can see the very core of magic, allowing him to be able to erase magic used against him.
  • Impact Conversion: A unique magic Hajime obtained, which converts magic into an impact.
  • Meteor Impact: An attack which rains down large masses of metal lumps from the sky. Hajime used this attack to destroy God Mountain. By the after stories, he can create a meteor impact that engulfs half the surface of a planet.
  • Gun Fu: A martial arts where the user uses firearms to fight.
    • Ultra-Fast Quick Draw: A technique in which he fires Donner so fast that each round of six bullets had only one gunshot noise accompanying it.
    • Polygon Rebound: A technique in which he correctly calculates all the angles of his shots, so that occasionally his bullets ran into each other and ricocheted off to hit different targets with perfect accuracy.
    • Bounce Shot: A Gun art in which he changes the trajectory of his bullets by hitting them with another bullet to gouge his targets.
    • Pinpoint Shot: A Gun art in which fires six bullets simultaneously so that they land on the same spot without even a single millimeter of deviation almost at the same time.
  • The Demon King is So Red Like This: An ability which creates small metallic fragments which can't be seen by the eye. The pieces enter his target body and penetrate into their blood vessels, shredding the target from the inside. If Hajime wanted, he could also use the crow type artifact Ornis as a relay point to adjust the dust using Convergence Transmutation, making the metal dust inside the body react and give only intense pain without killing the target.
  • Space Magic: Ancient Magic that allows the user manipulate space. The precise definition of space magic is magic that manipulates boundaries. Meaning it could be used to create entire dimensions as well as manipulate the boundaries between fantasy and reality. A skilled master could turn reality into illusion and illusions into reality. Only skilled users can use space magic to those heights however, as it requires extensive training to use the ability to its full extent.
    • Spatial Barrier: Using Creation Magic, Hajime can build Cross Bits and incorporate the wires. When four points are united, he can form a square barrier, which literally shuts out space itself. Hajime can't attack while enclosed in the barrier as space itself is cut off.
    • Void Fissure: A simplified version of Void Fissure which usually forcefully compresses space, causing an extremely powerful impact as the compressed space is released, Hajime, however, uses it to increase the speed and power of his Pile Bunker.
    • Welcome to My Battlefield: An ability produced by making several hundred Cross Velts lay out a super wide range space isolation type barrier. This ability causes the space in a radius of three kilometers around Hajime as well as until the height of three kilometers to be completely isolated.
    • Ma○y-san’s Phone Call: Hajime uses super small golems while using telepathy to forcefully make the listener have the experience of something gradually approaching, and amplifying their sense of fear using spirit magic.
  • Restoration Magic: Ancient magic which literally has affect of restoring thing to their original state. The precise definition of restoration magic is magic that manipulates time. It can be used to heal herself and any abnormalities in her bodies like petrification, and can also cure serious illnesses. It can also be used to look into the past or potential futures based on set decision variables. Shea’s Future Sight was, in fact, just one application of restoration magic. Only skilled users can use restoration magic to those heights however, as it requires extensive training to use the ability to its full extent.
  • Spirit Magic: Ancient magic which can directly interfere with the soul. The precise definition of spirit magic is magic that manipulated the incorporeal elements of sentient beings. In more concrete terms, it could be used to manipulate the heat, electricity, and other matterless energy that circulated within a person’s body. That also included things like memories, thoughts, and consciousness. With enough skill, a spirit magic user could take those incorporeal elements, duplicate them, and create a new soul out of them. In other words, create another person. Only skilled users can use spirit magic to those heights however, as it requires extensive training to use the ability to its full extent.
    • Soul Link: The ability to converse with people using their souls.
    • From Today You Too Are Haulia: Harassment Hajime uses by using an artifact that reproduces a pseudo “Divine Statement” by applying and enchanting spirit magic. which makes its target’s act chuuni for a while.
  • Metamorphosis Magic: Ancient magic that lets the user create and transform monsters. It also lets the user bend regular monsters to their will. Also, the user can strengthen their monsters. The more precise definition of metamorphosis magic is magic that lets the user manipulate organic substances. Only skilled users can use metamorphosis magic to its full extent however, as it requires extensive training to use the ability.
  • Gravity Magic: Ancient magic that allows the user to manipulate gravity. The precise definition of gravity magic is that manipulates the planet’s energy. In other words, those who knew it could interfere with a planet’s magnetic field or utilize geothermal energy like magma. It could also be used to cause earthquakes or volcanic eruptions as well. Only skilled users can use gravity magic to those heights however, as it requires extensive training to use the ability to its full extent.
  • Evolution Magic: Ancient magic which allows the user to enhance all other forms of power, no matter how weak, including other magic such as other ancient magic such as creation magic, gravity magic, spirit magic, metamorphosis magic, spatial magic, and restoration magic. The precise definition of evolution magic is magic that manipulates information. When it was used to strengthen someone’s stats or skills, it effectively overwrote the information of their abilities with something of a higher tier. But evolution magic could also be used to view the information of any person or object, as well as interfere with their total mana capacity. Only skilled users can use evolution magic to those heights however, as it requires extensive training to use the ability to its full extent.
    • Information Manipulation: Evolution Magic was initially thought to make things evolve, however after discovering Concept Magic, Hajime realized that its actual function was to "sublimate reality" by interfering with the information that makes up all things. By the after stories, it seems Hajime can use Evolution Magic freely, using it to manipulate the internet on a global scale so that no one would be able to discover his identity after single-handedly wiping out a terrorist organization.
    • Core Seal: A spell that become unlocked upon coming to understand the true nature of evolution magic, which was the ability to manipulate the fundamental information coded into things. With it Hajime can reduce the stats of his targets after analyze their information. Due to how infinitely more difficult is reduce the stats of something instead of increase it, against many enemies is needed some time to completely analyze the targets before use the spell, though this only seem to happen when one want to affect against a great number of objetives and even then it only take some minutes. Hajime can use the spell through artifacts that he create.
  • Concept Magic: An Age of God Magic that allows one to interfere with the laws of the world and impress concepts upon it. By raising a powerful wish or desire with Spirit Magic and Evolution Magic, it can be raised to a level of a concept before being forcefully materialized with magical power. However, since the user's desire at the time of use is used as the base of the magic, to raise and create the concept, the spell may not remain stable in subsequent uses; thus, a single spell can only be used once under most circumstances. However if the desire is still needed, it can be used more than once, like in the case of Hajime's crystal key which had the concept of "I want to return home" in it, was destroyed by Ehitorujue, he was still able to recreate the crystal key again because his desire of wanting to return home was still there. It should be noted; however, that concept magic requires the user to concentrate on raising their wish to materialize the concept; as such, it wouldn't be useful in a battle where the user is under attack. Also, some concepts aren't possible to materialize by the user on their own; for example, Hajime could only make degraded versions of the crystal key without Yue.
    • Deny All Existences: A Concept Magic that Hajime used after Yue was taken over by Eht. In a world where Yue was gone, he wouldn’t recognize the worth of the existence of anything else, thus his strong desire to deny all of the existence resulted in the creation of concept magic which was an ability to erase the existence of what was touched by the chain Hajime imbued it with. With the power of "interference at the target’s information" of Evolution Magic as the base, this ability overwrites the information of the target that indicates that the target "exists" into "does not exist" to erase them completely. He only canceled the ability after realizing that a world without Yue but with the others closest to him does have meaning, allowing him, which caused the chain with the ability imbued with it to crumble. He was able, however, to transmute the remnants of the broken chain and invoked the spell into a bullet which he used against the god Eht. Since concept magic is dependent on the purpose of the time, as he no longer desires to deny the worth of existence, he can't use the magic, but if he ever had that desire again, he would again gain access to the magic.
    • Bullet of Blood Pledge (Blood Fea Bullet): A bullet with the concept of "The Knitted Bond Into This Hand (I’m No Good Without You)" in it. Concept Magic made from the souls of Yue and Hajime constantly resonating and seeking each other. It strengthened Yue's soul exponentially while expunging the foreign agent attached to her soul, causing the origin of the foreign substance to experience horrific agony akin to having every single nerve broiled simultaneously.
    • The Scattered Pains Right Back Toward You: Concept Magic Hajime created with Yue, that forces the target to suffer every wound and sensation of pain they have ever inflicted on someone else.

Notable Matchups

Notable Victories:

Road Kamelot (D.Gray-Man) Road Kamelot's Profile (End of Main Story Hajime and Third Exorcist Arc Road were used, and speed was equalized)

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 1.2 Arifureta Volume 1 Chapter 1
  2. 2.0 2.1 2.2 2.3 2.4 Arifureta Volume 1 Chapter 4
  3. Arifureta Volume 12, Chapter 6
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Arifureta Volume 5 Chapter 1
  5. 5.0 5.1 Arifureta Chapter 418
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Arifureta Volume 1 Chapter 2
  7. Arifureta Chapter 303
  8. Arifureta Chapter 385
  9. Arifureta Chapter 406
  10. Arifureta Chapter 332
  11. Arifureta Chapter 333
  12. Arifureta Zero, Volume 5, Chapter 3
  13. 13.0 13.1 Arifureta Zero Volume 6, Chapter 1
  14. 14.0 14.1 14.2 14.3 14.4 Arifureta Volume 2 Chapter 1
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 Arifureta Volume 6 Chapter 3
  16. 16.0 16.1 16.2 16.3 Arifureta Volume 8 Chapter 3
  17. 17.0 17.1 17.2 17.3 Arifureta Volume 5 Chapter 2
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Arifureta Volume 1 Chapter 3
  19. 19.0 19.1 19.2 Arifureta Volume 1 Chapter 5
  20. 20.0 20.1 Arifureta Volume 2 Chapter 3
  21. 21.0 21.1 Arifureta Volume 3 Chapter 1
  22. Arifureta Volume 6 Chapter 2
  23. 23.0 23.1 23.2 Arifureta Volume 3 Chapter 3
  24. Arifureta Volume 3 Chapter 2
  25. 25.0 25.1 25.2 Volume 2, Chapter 2
  26. 26.0 26.1 26.2 Arifureta Volume 9 Chapter 1
  27. Arifureta Volume 4 Chapter 4
  28. 28.0 28.1 28.2 Arifureta Volume 4 Chapter 5
  29. Volume 7, Chapter 2
  30. Volume 5, Chapter 3
  31. Arifureta Blu-ray SS, Chapter 4 – Eternal Artifact
  32. 32.0 32.1 Arifureta Volume 6 Chapter 5
  33. 33.0 33.1 33.2 33.3 Arifureta Volume 11 Chapter 4
  34. 34.0 34.1 34.2 34.3 Arifureta Volume 10, Chapter 4
  35. Arifureta Zero, Volume 5, Chapter 4
  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 36.12 36.13 36.14 36.15 36.16 36.17 36.18 36.19 36.20 36.21 36.22 Arifureta Volume 13, Chapter 4
  37. 37.0 37.1 Arifureta Volume 2, Chapter 4
  38. 38.0 38.1 Volume 1, Extra Chapter
  39. Volume 10, Extra Chapter
  40. Volume 7, Chapter 4
  41. Arifureta Zero Volume 3, Chapter 2
  42. Arifureta Chapter 436
  43. Arifureta Chapter 439
  44. 44.0 44.1 44.2 Arifureta Volume 13, Chapter 2
  45. Arifureta Volume 13, Chapter 1
  46. Arifureta Volume 8, Chapter 2
  47. Arifureta Volume 2 Chapter 1
  48. Arifureta Illustration Book SS - 「Spread Out-, Sinful Works of the Gods!」
  49. Arifureta Volume 9 Chapter 4
  50. Arifureta Zero Volume 6, Chapter 3
  51. 51.0 51.1 51.2 51.3 51.4 Volume 11, Chapter 1
  52. Arifureta Volume 12, Chapter 3
  53. Arifureta Zero Volume 1, Chapter 4
  54. Arifureta Volume 11 Chapter 2
  55. Arifureta Volume 12, Chapter 2
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 Arifureta Chapter 424
  57. Arifureta Chapter 264
  58. Arifureta Chapter 421
  59. 59.00 59.01 59.02 59.03 59.04 59.05 59.06 59.07 59.08 59.09 59.10 Arifureta Volume 12, Chapter 1
  60. Arifureta Volume 13, Final Chapter
  61. Arifureta Volume 12, Chapter 5
  62. Arifureta Chapter 363
  63. Arifureta Chapter 196
  64. 64.0 64.1 Arifureta Chapter 192
  65. Arifureta Chapter 290
  66. 66.0 66.1 Arifureta Chapter 230
  67. Arifureta Chapter 380
  68. Arifureta Chapter 336
  69. Arifureta Chapter 365
  70. Arifureta Chapter 366
  71. Arifureta Chapter 369
  72. 72.0 72.1 Arifureta Chapter 375
  73. Arifureta Chapter 378
  74. Arifureta Chapter 387
  75. 75.0 75.1 Arifureta Chapter 248
  76. Arifureta Chapter 340
  77. Arifureta Chapter 338
  78. Arifureta Chapter 426
  79. Arifureta Chapter 236
  80. 80.0 80.1 Arifureta Chapter 337
  81. Arifureta Chapter 330
  82. Volume 3, Chapter 5
  83. Arifureta Short Stories Chapter 4
  84. Arifureta Volume 13, Chapter 5

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