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The Covenant found something, buried in this ring, something horrible, and now... they're afraid.

We are the last of those who gave you breath and form, millions of years ago. We are the last of those your kind defied and ruthlessly destroyed. We are the last Precursors. And now we are legion.

Summary

For hundreds of millions or perhaps even billions of years before the creation of the Halo array, the Milky Way galaxy and all life in it was overseen by the Precursors. They wished to pass on their "Mantle of Responsibility" (a philosophy whereby a "steward race" which held the Mantle would be entitled to oversee the evolution and cultivation of life in the galaxy) to ancient humans. This did not go down well with ancient Forerunners who waged war against the Precursors and drove them to near extinction. This war took place ten millions years BCE and its details are lost even to the Forerunners themselves.

Some of the Precursors who escaped the genocide went into suspended animation and turned themselves into a powdery substance in the hopes of reviving later on. But this became corrupted and would induce madness and mutations in any life form that came into contact with it. Thus the Flood was born. Although initially viewed as an accident or failure on their part, the Precursors began to view the Flood as a form of revenge against the galaxy. They would make the Forerunners pay for their insolence, all life in the galaxy would be deprived of free will and never again rise against the Precursors, and life in the galaxy would be truly unified as one.

The Flood would eventually come into conflict with ancient humanity and then, the Forerunners who had stolen the galaxy from the very beings they once worshiped as gods. After the conclusion of the Forerunner-Human war, the battered Forerunner Ecumene found itself backed into a corner by the ever-advancing Flood who threatened to consume all sentient life in the galaxy. This eventually led to the creation and firing of the Halo array, the fall of the Forerunner Ecumene, and 100,000 years later - the rise of the Forerunner worshiping Covenant Empire and a resurgent humanity.

Powers and Stats

Tier: 9-C | 9-B to 8-C individually | 4-B to 3-C

Key: Infection Forms | Combat Forms | Pure Forms | Ancient Flood Key Minds

Name: The Flood, Referred to as Inferi redivivus by Forerunners (Latin for "The Dead Reincarnated"), the Parasite by most species (Mainly the UNSC/Humands, the Covenant, Forerunners, The Banished, etc...), "Shaping Sickness", "The Plague", etc...

Origin: Halo

Gender: Genderless (They don't depend on the gender of a host)

Age: Unknown

Classification: Extra-Galactic Parasitic Lifeform that feeds off sentient life, degenerate Precursors.

Powers and Abilities:

Superhuman Physical Characteristics, Small Size (type 0; infection forms can be as small as 87.5 - 130 cms tall), Surface Scaling, Regeneration (At least Low-High, even the weakest of Forms are capable of regenerating from their "Super Cells" that survived even plasma vaporization), Biological Manipulation (Capable of infecting other beings and shapeshifting their appearances), Biological Manipulation, Life-Force Manipulation and Power Absorption (Once they gain a Host they absorb all its memories and abilities and modify their appearance), Mental Manipulation and Information Manipulation (They assimilate the memories of anyone they absorb into the Flood), Hacking (the Infection Forms are capable of hacking vehicles like Warthogs and Wraits, and even Forerunner technology), Telepathy, Genius Intelligence and better Hacking with a Gravemind (The Gravemind is capable of hacking and gaining control over technology the Flood expansion has reached)

All abilities from the Gravemind, and Superhuman Physical Characteristics, Natural Weaponry (via modified limbs), Disease Manipulation (should have supercells in their blood, and in their modified limbs), Regeneration (should be the same as weaker flood forms), Immortality (type 2; combat forms can have their host's heads and limbs shot off without dying), Forcefield Creation (via Sangheili Combat Form), Invisibility (via Active Camouflage Combat form), Plasma Projection, Homing Attack and Danmaku (via various weaponry) Resistance to Pain Manipulation (are not bothered by being shot and losing limbs)

All abilities from before, and Danmaku (via ranged pure form), Small size (type 0; Stalker pure forms are 1 meter tall), Transformation (can change through the three known pure forms), Summoning (Tank forms can spit out infection forms), Surface Scaling (Ranged form and stalker form only)

All the previous abilities (Massively stronger) plus Space and Time Manipulation, Mind Manipulation, Technology Manipulation, and the ability to manipulate their own neural physics-created structures such as the Star Roads.

Attack Potency: Street level (Infection forms are capable of overpowering Jackals and Marines), can bypass durability via supercells | Wall level to Building level (Flood combat forms range from small humanoid forms which are weaker than typical Sangheili warriors, Jiralhanae, or Spartans to much larger Pure Forms which can be much stronger than Sangheili warriors, Jiralhanae, or Spartans) | Solar System level to Galaxy level (Key Minds were planetary Flood masses which could manipulate Precursor Star Roads and other Neural Physics constructs. This allowed them to rip apart entire planetary systems and to an extent manipulate reality and the laws of physics on a galactic scale)

Speed: Average Human (A trained human soldier can outrun one) | Superhuman running speeds (Can keep up with Sangheili and Spartans who can run at speeds of 70 km/hr or more) with Supersonic reflexes (Can barely keep up with Sangheili and Spartans in close combat) | Massively FTL+ travel and attack via Slipspace.

Lifting Strength: Unknown | Superhuman

Striking Strength: Street level (Able to overpower trained human soldiers) | Wall level to Building level | Unknown

Durability: Street level | Wall level to Building level (Some combat forms can take M90 shotgun blasts and several 7.62x51 mm rounds and carry on while the strongest ones can be at least as durable as a Sangheili Minor or Spartan in Mjolnir armour. Some even have energy shields similar to what Sangheili and Spartans have on their armours) | Unknown

Stamina: Unknown | High, can carry on for long without sustenance, with limbs blasted off, with holes in torsos | Unknown

Range: Standard Melee Range | Extended Melee Range due to tentacles and modified limbs, Tens of Meters to Hundreds of Meters with weapons | Galactic via Precursor Star Roads and other Neural Physics Constructs

Standard Equipment: None Notable | Varies from host, Active Camouflage for Active Camouflage Combat form | None Notable

Intelligence: Below average | Below average by themselves (They have an "attack anything that moves" mentality, and are mere berserkers. Can pull off brilliant tactics/strategies when directed by a Gravemind) | Extraordinary Genius (Their thinking capacity and processing power rival the most powerful AI of the Forerunners, a civilization that millions of years, had more advanced technology than the 26th Century humanity). They possess great strategic acumen and can oversee entire Flood controlled fleets across the galaxy. Used Precursor Neural Physics constructs to manipulate the laws of physics on a galactic scale

Weaknesses:

  • When deprived of sentient life with sufficient biomass to sustain them, they starve off.
  • Unable to take over anything without a well developed central nervous system.
  • Powerful directed energy weaponry (Such as flamethrowers and Sentinel lasers) can burn them down quickly.
  • Weapons with a high stopping power (Shotguns, Rocket Launchers, etc) can put down combat forms quickly
  • If the infection form in a combat form is killed with a well placed shot, said combat form is reduced to a useless corpse until another infection form comes along to control it.

Flood Forms:

  • The Gravemind
    • Proto-Graveminds
  • The Primordial
  • Pure-Forms
    • Stalker Form
    • Ranged Form
    • Tank Form
  • Combat Forms
    • Human Combat Form
    • Sangheili Combat Form
    • Jiralhanae Combat Form
    • Kig-yar Combat Form
    • Unggoy Combat form
    • Active Camouflauge Combat form
  • Carrier Form
  • Infection Form

Gallery

Notable Matchups

Notable Victories:

The Thing (John Carpenter) (The Thing) The Thing's profile (Fight took place in a small town in the USA and both had assimilated a pet dog)

Strelok (S.T.A.L.K.E.R.) Strelok's Profile (Human Combat Form Flood used, speed was equalized, and starting distance was 10 meters)

Notable Losses:

Tank Dempsey (Call of Duty) Tank's Profile (Human Combat Form Flood used, speed was equalized, and starting distance was 20 meters)

Inconclusive Matches:

Discussions

Discussion threads involving The Flood
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