“ | If I don’t know the rules, then how can I be breaking them? | „ |
Summary
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere.“ | Goggles? Check. Scarf? Check. Awesome gauntlet-with-magical-properties-that-I-totally understand? Check, check, aaaand check! | „ |
Summary
Ezreal occasionally finds himself in the Freljord, searching for such-and-such ancient artifact. But braving sub-zero temperatures, terrifying ice beasts, and angry Freljordian tribes is a tall order, even for him—that's why he goes in disguise. He's practically a different person!“ | To save video games, he had to become video games. Ezreal is...Video games. | „ |
Summary
A skilled gamer transported to Arcade World by Veigar, Ezreal holds the world record for speedrunning the original version of Hyper Crystal Dungeon in 45 seconds, using a custom-made mobile controller. Veigar has made a terrible mistake.“ | Let's rewrite some history. | „ |
Summary
Temporal fugitive and time-hopping explorer extraordinaire, Ezreal leaps across disparate realities searching for interesting technology to acquire. He is responsible for countless paradoxes and is currently wanted by the dystopian Remembrancers, who hunt him relentlessly.“ | Did someone call for a dashing young hero? | „ |
Summary
Before he was awakened by the First Star, Ezreal was a born explorer with boundless curiosity for the world around him, and becoming a Star Guardian only served to further fuel his appetite for discovery. Now, the universe is his uncharted map, the stars his destinations. As a newcomer to the team, his energy can be both refreshing and annoying to his teammates. The burdens of being a Star Guardian are lost on him—he’d rather focus his energy on solving the exciting mysteries of the galaxy. During the team’s travels, he has been known to wander off without notice, but always returning when he is most needed. For the time being, though, a certain pink-haired Guardian from another team has caught his attention...Powers and Stats
Tier: Unknown, 7-B with Magic, potentially Low 6-B with Ne'Zuk's Gauntlet | Unknown, Low 6-B with Magic | Unknown, 7-B with Magic, 2-C via hax | 4-B
Key: Base | Arcade | Pulsefire | Star Guardian
Name: Ezreal, Jarro Lightfeather, The Prodigal Explorer, Grandmaster Explorer
Origin: League of Legends
Gender: Male
Age: 20s
Classification: Human (Magicborn), Cartographer, Adventurer, Tomb Raider | Arcade Novice | Chrono Fugitive | Star Guardian
Powers and Abilities:
Superhuman Physical Characteristics, Genius Intelligence, Magic, Acrobatics, Preparation, Accelerated Development (Passive, Intelligence, Described as veritably absorbing any information he is presented with and comprehending complex concepts instantly[1]), Empowerment (The Gauntlet of Ne'Zuk passively amplifies Ezreal's innate magical power[1]), Enhanced Senses (Magicborn can innately see traces of magic possessed by other Magicborn as well as objects with magic properties[2]), Energy Projection, Reactive Power Level (Via Rising Spell Force), Explosion Manipulation (Via Essence Flux), Teleportation (Via Arcane Shift), Homing Attack (Via Arcane Shift)
All powers as base plus Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything)
All powers as base plus Flight, Hologram projection, Time Travel, Causality Manipulation (Via Time Travel), Portal Creation, Existence Erasure, and Acausality (Type 1, Has repeatedly been unaffected by the destruction and erasure of entire concepts from the past and is able to interact with his paradox self with no repercussions)
All powers as base plus Flight, Spaceflight, and Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)
Attack Potency: Unknown, City level with Magic (Killed Voidlings that were capable of threatening and nearly overpowering Kai'Sa[3]), potentially Small Country level with Ne'Zuk's Gauntlet (Ne'Zuk's Gauntlet possesses both the power of the Ascended sorcerer Ne'Zuk and the World Rune of Inspiration.) | Unknown, Small Country level with Magic (Can fight on par with the Battle Bosses) | Unknown, City level with Magic (Comparable to his base form), Low Multiverse level via hax (Able to create temporal disturbances and unstable time loops with his presence, can rewrite the past of a timeline, causing future timelines to become unstable and potentially collapse altogether through his time travel, can erase entire concepts, such as dinosaurs and headshots, by traveling back in time and destroying them in the past. Stated to have accidentally destroyed multiple universes in the past), his Pulsefire Cannon ignores conventional durability (The energy from his Pulsefire Cannon causes temporal dispersion) | Solar System level (All Star Guardians are imbued with the light of the First Star, which created the universe, comparable to Star Guardian Zoe)
Speed: At least Average Human with Massively Hypersonic+ Reactions and Combat Speed (Kept up with Xer'Sai[4], which should be comparable to the fodder Voidborn that can keep up with Targonian Aspects who can casually move this fast. Comparable to Kai'Sa[3] who can react to Rek'Sai) | At least Average Human with Massively Hypersonic+ Reactions and Combat Speed | At least Average Human with Massively Hypersonic+ Reactions and Combat Speed | Massively FTL+ (Capable of crossing galactic and universal distances in short periods of time, Comparable to Zoe)
Lifting Strength: Unknown | Unknown | Unknown | Unknown
Striking Strength: Unknown | Unknown | Unknown | Solar System level
Durability: At least Wall level (Was mostly unfazed by being slammed through a large wooden desk hard enough to splinter it, which would require this much energy[2].) | Unknown | At least Wall level | Solar System level (Comparable to other Star Guardians)
Stamina: Superhuman
Range: Tens of Meters with most spells, At least several Kilometers with Trueshot Barrage
Standard Equipment: Ne'Zuk's Gauntlet, Reinforced Leather Jacket, Spelunking Gear, Rope, Hand Pickaxe | Mobile Controller Gauntlet | Pulsefire Armor (Cybernetically enhanced armor), PEARL (Pulsefire AI) | Ne'Zuk's Gauntlet, Yuuto (His familiar)
Intelligence: Extraordinary Genius (From a young age Ezreal proved himself to be a veritable genius in the academic field, possessing a photographic memory and a learning capacity described as being able to simply absorb information. As a child he was able to easily learn difficult subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra and passed assessments on said subjects easily, with little or no preparation time. After growing bored of these subjects he took up the life of an explorer and archaeologist, demonstrating a total comprehension of further complicated subjects such as celestial diagrams and runic sigils, and throughout his career he has uncovered numerous long-lost artifacts and solved riddles of history all across Runeterra, including uncovering the Tomb of Ne'Zuk, which his veteran archaeologist parents were unable to accomplish in decades[1], as well as uncovering the Tomb of Oshra Va'Zaun[5], recovering the Elixir of Uloa from an impenetrable temple[6], and writing one of the first documented anthropological studies on the origins of Ascension[7].)
Weaknesses: Arcane Shift requires a few seconds to recharge before it can be used again. Has yet to fully master Ne'Zuk's Gauntlet and cannot use its full potential or utilize the powers of the World Rune it contains.
Notable Attacks/Techniques:
- Rising Spell Force: Ezreal gains increasing power and Attack Speed each time he successfully hits a spell.
- Mystic Shot: Ezreal fires a damaging bolt of energy.
- Essence Flux: Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
- Arcane Shift: Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
- Trueshot Barrage: Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Ezreal |