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Born in a world of strife! Against the odds! We choose to fight! Blossom Dance!
~ Dunban when using the Blossom Dance


Summary

Dunban (Japanese: ダンバン, Danban; English dub: /ˈdʌnbæn/) is a Homs and is one of the seven playable characters in Xenoblade Chronicles.

Dunban fought in the Battle of Sword Valley a few years prior to the events of the main story, in this battle Dunban used the Monado to repel the invading Mechon forces at the cost of the use of his right arm, when he joins the main cast in Colony 6 Dunban serves as the voice of reason for the group, willing to kill a Homs in order to bring peace. Fiora says that Dunban is a big softy and cries when nobody is around but that he hates anyone knowing about it. Riki calls him "Dundun".

Powers and Stats

Tier: Low 7-C | Low 1-C

Key: Mid Game | End Game

Name: Dunban

Origin: Xenoblade

Gender: Male

Age: 30

Classification: Homs

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery, Statistics Amplification (Of Strength, Speed and Defences; Dunban can buff himself through various means such as Arts such as Peerless, buff himself through ether gems or even through skills which happen passively), Acausality (Types 1, 2 and 4; Escaped the Passage of Fate thanks to Alvis which means that like Shulk they exist outside of it), Statistics Reduction (Of Strength, Speed and Defences; Dunban is able to debuff his opponent's stats through varies means such as ether gems which allow for Dunban to debuff opponents through attacks), Passive Healing (Via many healing ether gems which allows Dunban to constantly get healed for even actions such as moving), Self-Sustenance (Type 1; Can breathe in Memory Space which is stated to resemble the vacuum of space), Elemental Manipulation (Of Fire, Lightning and Ice; Via Dunban having access to Blaze Attack, Lightning Attack and Chill Attack which allows for his attacks to also inflict apply these abilities), Poison Manipulation (Via Poison Attack which allows for Dunban to poison enemies through attacks), Enhanced Senses (Via the Night Vision ether gem granting night vision), Probability Manipulation (Can increase his chances of setting off statuses, performing a critical hit, landing a hit on his opponent, etc), Paralysis Inducement (Can inflict paralysis through attacks via the paralysis ether gem), Purification (Type 3; The art Spirit Breath removes debuffs), Durability Negation (Via Bleed Attack, which can make others bleed through attacks even when said attacks are unable to do so prior and can make others bleed when they couldn't normally can't conventionally), Damage Reduction (Is able to reduce physical and ether damage by up to 50% through Physical Protect and Ether Protect gems), Supernatural Luck (Via Unbeatable Gem, which can allow Dunban to survive a normally fatal blow with 1 HP), Social Influencing, Limited Empathic Manipulation (Via ether gems allowing for Dunban to increase or decrease how aggro opponents are), Non-Physical Interaction (Can harm Nebulas, which lack any physical forms), Damage Boost (Via Peerless increasing damage), Self-Resurrection (Able to revive himself through the use of Jaws of Death), Status Effect Inducement (Via Bind and Daze, bind prevents the target from moving though they can still attack, Dunban can inflict this through attacks via the Bind ether gem, is also able to forcibly daze an enemy through the daze status effect), Presence Concealment (via Cloak Gems which allow for Dunban to be undetected by enemies), Damage Transferal (Via Spike Gems allow the user to send back the exact same damage they took to the attacker, allowing both parties to be equally damaged), Life Force Absorption (Via HP Steal which allows for Dunban to steal HP when damaging his opponents), Shockwave Generation (Via Soaring Tempest which sends a shockwave in a fan around of Dunban) and Reactive Power Level ("Tension" is an ability that passively makes a character grow stronger over the course of battle)

Passive Reactive Evolution (The Monado bends to the will of it's master allowing it to change shape, overcome weaknesses as shown with Shulk damaging Metal Face with the Monado I despite the latter having Homs blood, grow in power as shown by The Monado becoming much more powerful when pushed, enhance resistances and develop resistances as shown with The Monado overcoming the effects of the Apocrypha which previously left it in a powerless state and later Shulk even comments that The Monado does not feel any different even when approaching the Apocrypha Generator and also The Monado can gain new abilities when needed as shown with it responding to Shulk's desires which allowed him to obtain Monado Shield, Monado Speed and Monado Purge, Shulk was also shown to be capable of actively triggering The Monado to obtain new abilities through his will and desire as shown through him obtaining Monado Purge and The Monado II once it had the shackles broken alongside Zanza stating that created the Monado's ability to see into the future in order to fight Meyneth), Limited Heat Manipulation (The Monado emits large amounts of heat which has shown to be capable of melting the armour of characters such as Metal Face, this would make the heat produced by The Monado superior to the heat that an ether river produces as other faced mechon such as Xord were able to survive prolonged contact in one), Power Bestowal and Damage Boost (Via Monado Enchant), Energy Projection (Via Monado Buster), and an Unconventional Possesion, Body Puppetry, Pain Manipulation and Enhanced Electricity Manipulation (Via The Monado which has shown to possess those who attempt to wield it such as Arglas or control people such as Dunban, Dunban's exposure to The Monado also caused him to be wrapped in electricity that caused him to lose the use of his right arm permanently and Shulk's exposure caused him to be enveloped with an indescribable pain)

Attack Potency: Small Town Level+ (Comparable to Shulk) | Low Complex Multiverse level (Comparable to the rest of the party. Managed to damage Dickson)

Speed: Superhuman with Supersonic+ reactions (Can react to Telethia) | Massively FTL+, likely Infinite (Comparable to Shulk)

Lifting Strength: Class 100 (Comparable to the party who are able to topple characters such as Xord) | Immeasurable (Comparable to Shulk)

Striking Strength: Small Town level+ (Can harm a Telethia) | Low Complex Multiverse level (Parried attacks from Dickson)

Durability: Small Town level+ (Can tank blows from a Telethia) | Low Complex Multiverse level (Can tank hits from Dickson)

Stamina: Superhuman

Range: Extended Melee Range, Tens of Meters with Ether attacks

Standard Equipment: Various Katanas

Optional Equipment: The Monado

Intelligence: Above Average (He's an expert soldier that led the battle of Sword Valley. He can taunt his enemies into fighting him as a way to lure his opponents away from his group members as a way to give them an advantage)

Weaknesses: None Notable | The Monado rejects Dunban as it's wielder and as a result constantly engulfs him in electricity which wears on Dunban's body

Notable Attacks/Techniques:

  • Blossom Dance: 4-hit combo that does massive damage.
  • Gale Slash: Inflicts Bleed.
  • Electric Gutbuster: Causes Break if used after Gale Slash.
  • Peerless: Cures party of confusion, draws aggro and increases strength
  • Worldly Slash: 2-hit combo lowering phys. def., also lowers strength when used after Gale Slash.
  • Battle Eye: Causes Lock-On, increases double attack rate, evasion fills talent gauge.
  • Steel Strike: Topples an enemy suffering from Break.
  • Serene Heart: Increases accuracy and evasion, higher bonus with lower health.
  • Final Flicker: Fills Talent Gauge in exchange for HP.
  • Jaws of Death: Increases physical arts damage, revives when incapacitated, fills Talent Gauge when incapacitated.
  • Tempest Kick: A long range ether attack, removes enemy buffs when used after Gale Slash.
  • Heat Haze: Completely removes aggro, guarantees critical hits.
  • Spirit Breath: Removes debuffs, grants Haste.
  • Soaring Tempest: Multiple hits to enemies in range, hits fill Talent Gauge.
  • Thunder: Hits enemies behind Dunban with an ether blast, forces Daze when used while an Aura is active.
  • Demon Slayer: All enemies suffer forced Topple when used to kill an enemy.
  • Blinding Blossom: Transfers aggro from a team member to Dunban.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Dunban
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