Summary
Chandelure is a Fire and Ghost-type Pokémon that evolves from Lampent after giving the Lampent a Dusk Stone. By waving the flames on its arms, it puts its foes into a hypnotic trance. It then absorbs their spirit, which it then burns, leaving the body behind.
Lampent is often seen in hospitals to absorb the souls of the deceased ones to burn their souls in its fire.
Litwick is known to pretend to be a guide for those lost to slowly absorb their vitality for itself with its flare.
Powers and Stats
Tier: At most Low 7-B | 7-B | High 7-A
Key: Litwick | Lampent | Chandelure
Name: Litwick | Lampent | Chandelure
Origin: Pokémon
Gender: Varies
Age: Varies
Classification: Candle Pokémon | Lamp Pokémon | Luring Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Superhuman Speed, Levitation, Absorption, Life Manipulation (Litwick can shine a light which drains life energy. Lampent's Pokedex entry states it can absorb life energy[1]) Soul Manipulation (Able to take the opponent's soul out of their body and burn it or absorb it, and Litwick can directly attack the soul), Status Effect Inducement (Can confuse others by shooting a ray of light at them[2], burn, and poison others), Fire Manipulation (With various fire type moves, like Flame Burst, which can be used continuously[3]), Regeneration (Low-High), Poison Manipulation, Size Manipulation, Shadow Manipulation, Curse Manipulation, Intangibility, Statistics Amplification, Dynamax, Immunity to Normal and Fighting-type moves, Resistance to Poison, Acid, Steel, Fairy, Grass, and Ice based attacks, Even greater Resistance to Bug-type moves, Absorption of Fire-type moves, Statistics Reduction, minor Power Nullification
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar) | Large Mountain level+ (comparable to other fully evolved Pokemon such as Tyranitar)
Speed: Massively Hypersonic+ (Can dodge attacks from Magnemite and other electric Pokémon) | Massively Hypersonic+ | FTL (Can move much faster than its previous stage. Should be comparable to Golem)
Lifting Strength: Class 25 | Class K | Class M
Striking Strength: At most Small City level | City level | Large Mountain level+
Durability: At most Small City level | City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, hundreds of meters with most attacks | Standard melee range, hundreds of meters with most attacks | Standard melee range, tens of kilometers with most attacks
Standard Equipment: None
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Litwick and Lampent (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Chandelure (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Is weak to Ground, Ghost, Rock, Water, and Dark-type moves
Notable Attacks/Techniques:
Abilities:
- Flash Fire: Increases the power of Chandelure's Fire-type attacks if it is hit by a Fire-type move.
- Flame Body: Contact with Chandelure may burn the foe.
- Infiltrator: Allows Chandelure to pass through barriers to attack.
- Warm Blanket: Restores HP when Chandelure is standing in magma.
Moves
Via level-up
- Ember: Chandelure fires a few bursts of flames which have a chance to burn.
- Astonish: Chandelure attacks the opponent while attempting to scare them. It has a chance to make them flinch.
- Minimize: Chandelure shrinks itself, making it harder to hit via being a smaller target.
- Smog: Chandelure releases filthy, noxious gas that damages the target and potentially poisons them.
- Fire Spin: Chandelure spews a tornado of fire that surrounds and continuously damages the target while preventing them from retreating or escaping.
- Confuse Ray: Chandelure emits an odd light that confuses the one it hits.
- Night Shade: Chandelure uses its ghostly powers to dupe the target into witnessing a frightening mirage.
- Will O' Wisp: Chandelure shoots a bluish-white flame that burns upon contact.
- Flame Burst: Chandelure attacks with a burst of flame that does "splash damage" to anyone near.
- Imprison: Chandelure manifests a psychic seal inscribed with the character 封 (the first kanji of 封 印, which translates to English as "seal") on the target's body, preventing them from using any techniques that Chandelure also has complete knowledge of.
- Hex: Chandelure fires a hex that inflicts direct damage on opponents; however, against foes under the influence of malignant status conditions (severe burns, paralysis, body-freezing, forcible sleep), the damage is doubled.
- Memento: Chandelure sacrifices itself to sharply lower the physical and special attack of the opponent. This is pretty much useless in a versus match.
- Inferno: Chandelure engulfs the opponent in intense flames. It is guaranteed to burn.
- Curse: Chandelure evokes a curse by reducing as much of half of its own health. The opponent is then "cursed" and gradually sapped of their own health until either unconsciousness or death.
- Shadow Ball: Chandelure hurls a powerful black blob of shadow at the foe, and it has a chance to lower special defense.
- Pain Split: Chandelure adds its HP to the target's HP, then equally shares the combined HP with the target.
- Overheat: Chandelure attacks with a ferocious burst of flame however, subsequent uses will be much weaker, and overuse will lower Chandelure's overall combat effectiveness.
Via breeding
- Acid: Chandelure sprays the opponent with a harsh, hide melting acid that lowers defense.
- Acid Armor: Chandelure briefly liquefies itself to boost its defense.
- Captivate: Chandelure uses its supernatural allure to charm other Pokémon of the opposite gender, significantly weakening the potency of their special attacks.
- Clear Smog: Chandelure throws a clump of mud that does damage and returns all the effects of buffing and debuffing to normal.
- Endure: Chandelure braces itself, which allows it to survive an attack that would otherwise defeat it.
- Haze: Chandelure emits a haze, which resets all statistics, and has also been used as a smokescreen.
- Heat Wave: Chandelure blows an extremely hot wave of air that can cause burns. It can hit multiple opponents.
- Power Split: Chandelure pools the AP of it and the opponent, and divides it equally upon the two. This move homes onto the opponent.
Gallery
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches: