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788- Tapu Fini
The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.
~ Pokémon Sun
The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.
~ Pokémon Moon
This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.
~ Pokémon Ultra Sun
Although it's called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.
~ Pokémon Ultra Moon

Summary

Tapu Fini is the Land Spirit Pokémon, and the guardian of Poni Island in the Alola Region. Tapu Fini has a black torso and light blue hair. It has a white headband-like marking on its head and a white v on its chest. To the sides of this V mark are two violet shell-like extensions from which protrude two arms with three fingers, separated in a way that would befit webbed arms such as those seen in Golduck. It has a fin at the lower front and does not appear to have legs, but an oval-shaped platform of sorts on which it stands. Its eyes have light blue eyeshadow-like marks and are light cyan with white eyebrows of sorts. Its shell is purple with a fin on top and a horn—when closed, this shell resembles a swordfish.

Tapu Fini is the guardian of Poni Island. It does not care much for humans but is willing to help those who prove themselves worthy. It can create a thick fog that puts its opponents into a self-destructive trance; it uses this fog both to defend itself and as a test for people who seek its aid. It is able to create water that is said to purify anything it touches.

Powers and Stats

Tier: At least 3-C, likely High 3-A

Name: Tapu Fini

Origin: Pokémon

Gender: Genderless

Age: Unknown

Classification: Land Spirit Pokémon, Tapu Guardian of Poni Island, Tapu, Guardian Deity of Poni Island, Guardian Deity, Spirit Guardian, Sacred Guardian, Guardian Tapu, Island Guardian, Land Spirit, Guardian, Legendary Pokemon

Powers and Abilities: Superhuman Physical CharacteristicsFlight, Water Manipulation, Mediumship, Statistics Amplification, Energy Manipulation, Immunity to Dragon-type moves, Unable to be harmed by allies, Healing, Statistics Nullification, Minor Sealing (Via Mean Look), Status Relief, Can turn others into Water-types, Mind Manipulation, Resistance to Water, Fire, Fighting, Bug, Ice, and Dark Type moves, Statistics Reduction, Possibility of Status Effect Inducement

Attack Potency: At least Galaxy level, likely High Universe level (Able to fight against Ultra Beasts such as Buzzwole. Comparable to Tapu Koko). Ignores Durability with Nature's Madness and the Z-Move Guardian of Alola (Always gets an opponent to a half/quarter of their health)

Speed: At least Massively FTL+, likely Infinite (Aided in the fight against Solgaleo or Lunala)

Lifting Strength: At least Class Z, likely far higher (Should still be immensely superior to Primal Groudon and comparable to Mega Mewtwo)

Striking Strength: At least Galaxy level, likely High Universe level

Durability: At least Galaxy level, likely High Universe level (Can most likely take hits from the other Tapu)

Stamina: Superhuman (Far superior to the average pokemon. Average pokemon are hardwired for battle and can go on fighting for lots of time despite being injured. They are also capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)

Range: Standard Melee Range. Planetary with projectiles and abilities.

Standard Equipment: Tapunium Z

Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Gifted in battle (Should be far superior to 3rd stage Pokémon who are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)

Weaknesses: Electric, Poison, and Grass-type attacks. Guardian of Alola can only be used once per battle.

Notable Attack/Techniques:

  • Misty Surge: Tapu Fini's primary ability, where it creates the effect of the move Misty Terrain on the battlefield. This means that non-volatile status conditions cannot be afflicted to those on the ground as well as halving the damage of Dragon-type moves to those receiving them on the ground.
  • Telepathy (Hidden Ability): This makes it so that Tapu Fini is unable to take damage from allies' attacks.
  • Misty Terrain: Tapu Fini automatically sets this mist with Misty Surge, but can manually set it with the same effects as Misty Surge.
  • Moonblast: Moonblast does large damage, especially to Dragon, Fighting and Dark Types, and has a 30% chance of lowering the target's Special Attack by one stage.
  • Heal Pulse: Tapu Fini is able to replenish others' health by shooting this pulse at them.
  • Mean Look: Tapu Fini is able to trap its opponents into a battle, preventing escape
  • Haze: Tapu Fini is able to remove any stat amplifications made by all those in battle.
  • Mist: Tapu Fini becomes immune to tat lowering effects during the time of this mist.
  • Withdraw: Tapu Fini increases its defense by one stage by withdrawing into its shell.
  • Water Pulse: Water Pulse inflicts damage and has a 20% chance of confusing the target.
  • Whirlpool: Whirlpool inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape.
  • Soak: Tapu Fini is able to convert its opponents into water types for as long as they stay in battle.
  • Refresh: Tapu Fini is able to relieve itself from any status condition, such as poison, burn, or paralysis.
  • Brine: Brine inflicts damage, and its power doubles when the target is at or below 50% health.
  • Defog: Defog lowers the target's evasion one stage, even if the target is behind a substitute. It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Defog clears away any fog on the field, as well as Light Screen, Reflect, Safeguard, Mist, Spikes, Toxic Spikes, and Stealth Rock present on either side of the field.
  • Nature's Madness: Nature's Madness deals damage equal to 50% of the opponent's remaining HP, and can only be used by Tapu Fini and its fellow Tapu.
  • Muddy Water: Muddy Water inflicts damage and has a 30% chance of lowering the target's accuracy by one stage. Muddy Water targets all adjacent opponents.
  • Aqua Ring: Tapu Fini surrounds itself with a veil of water, allowing it to restore 1/16 of its max HP at the end of every turn.
  • Hydro Pump: Tapu Fini shoots a thick pump of water, dealing heavy damage.
  • Disarming Voice: Tapu Fini lets out a charming cry to deal damage to all opponents. It cannot miss.
  • Water Gun: Tapu Fini fires a stream of water to deal damage.
  • Guardian of Alola: The signature Z-Move of the Tapu. Tapu Fini uses the power of the Tapunium Z and combines it with Nature's Madness summoning a giant yellow avatar which Tapu Fini attaches to as its head. It then squashes the opponent reducing their current health down to a quarter.

Gallery

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Tapu Fini
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