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Summary
Booker DeWitt is the protagonist of BioShock Infinite. He is a private investigator and, prior to his reluctant arrival in Columbia, a former soldier and Pinkerton agent. Booker is offered a deal to wipe away his debts if he goes to Columbia and retrieves a girl imprisoned there.
Powers and Stats
Tier: 8-C, Higher with Return to Sender and Gear
Name: Booker DeWitt, The False Shepherd, White Injun, Martyr of the Revolution
Origin: BioShock Infinite
Gender: Male
Age: 38
Classification: Human, Former US Soldier of the 7th Cavalry Regiment
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Expert in hand-to-hand combat), Weapon Mastery (Skilled with a variety of guns and explosives), Vehicular Mastery, Acrobatics, Genius Intelligence, Forcefield Creation (Possesses a passive, self-recharging magnetic-repulsive field that acts as a full body defensive barrier, and can create an active Forcefield Via Return to Sender), Possession (Via Possession and Spare the Rod), Homing Attack (Via Possession), Summoning (Crows Via Murder of Crows), Fire Manipulation (Via Devil's Kiss, Burning Halo, Storm, Surprise Element, Pyromaniac, and Fire Bird), Explosion Manipulation (Via Devil's Kiss, Betrayer, Pig Flak Volley Gun, and Barnstormer RPG), Electricity Manipulation (Via Shock Jockey, Electric Punch, Electric Touch, Storm, Surprise Element, and Shock Jacket), Paralysis Inducement (Via Shock Jockey, Electric Punch, Electric Touch, and Overkill), Water Manipulation (Via Undertow), Air Manipulation (Via Charge), Telekinesis (Via Bucking Bronco and Storm), Energy Projection (Via Return to Sender), Reactive Power Level (Return To Sender gets stronger the more damage it absorbs), Magnetism Manipulation (Via Return to Sender), Damage Boost (Via Undertow, Shock Jockey, Evil Eye, Rising Bloodlust, Ticket Puncher, Executioner, Roar to Life, Angry Stompers, Brittle-Skinned, Deadly Lungers, Head Master, Death from Above, Eagle Strike, Handyman Nemesis, High and Mighty, and Tunnel Vision), Statistics Amplification (Speed Amplification Via Hill Runner's Hat, Drop Cloth, Roar to Life, Sugar Rush, and Fleet Feet), Invulnerability (Via Sheltered Life, Winter Shield, Brittle-Skinned, and Nor'easter), Healing (Via First Aid Kits, Death Benefit, Last Man Standing, Kill to Live, and Vampire's Embrace), Ice Manipulation (Via Old Man Winter and Surprise Element), Life Manipulation (Able to turn the weapons into ghostly allies Via Ghost Posse, Ghost Soldier, and Spectral Sidekick), Resistance to Ice Manipulation (Able to resist Old Man Winter), Fire Manipulation (Able to resist Devil's Kiss), and Electricity Manipulation (Able to resist Shock Jockey)
Attack Potency: Building level (Devil's Kiss is comparable to the Fireman's power. Can kill Handymen, who are physically superior to Firemen), Higher with Return to Sender and Gear
Speed: Peak Human, higher with Charge, Higher with Gear
Lifting Strength: Peak Human, Class 1 with Undertow and Bucking Bronco (These Vigors are stated to be capable of lifting a 1 ton stallion into the air with ease, and Booker can use them to lift heavily armored opponents such as Firemen into the air.)
Striking Strength: Building level (Can send Firemen flying with a single punch, can kill Handymen with physical attacks), Higher with Gear
Durability: Building level, higher with Return to Sender and Gear
Stamina: Athletic
Range: Standard Melee Range, Tens of Metres to Hundreds of Meters with Guns, Explosives, and Vigors
Standard Equipment: Skyhook, Broadsider Pistol, China Broom Shotgun, Paddywhacker Hand Cannon, Triple R Machine Gun, Huntsman Carbine, Bird's Eye Sniper Rifle, Pig Flak Volley Gun, Barnstormer RPG, Peppermill Crank Gun, First Aid Kits, Salt Vials
Intelligence: Genius (Booker is a former U.S. Army Cavalry soldier, giving him decades of accumulated combat experience and skill honed over nearly twenty years in a violent and corrupt Gilded Age New York City. He is able to figure out how to use the new weapons he encounters, including using and fighting on Skyhooks, a complicated acrobatic grappling device that exists only in Columbia, as well as being able to figure out how to pilot Columbian aircraft without any training and fighting and killing dozens of enemies with weapons and Vigors he had never seen before. He is an experienced detective and demonstrates skill in accurately reading other people's personalities, including realizing people are leading him into traps of dangerous situations. He demonstrates a high degree of skill in manipulating and lying to people, but also demonstrates a high degree of leadership; The slain revolutionary Booker from the Vox revolt reality was able to attain a position of prominence among the Vox Populi in a very sort short period of time while another alternate version, Zachary Hale Comstock, made use of his leadership and public speaking skills to convince the U.S. Congress to fund the construction of Columbia and then become its ruler. From Comstock's cabin aboard the Hand of the Prophet we see that Booker has the potential to do high order math and understand quantum physics.)
Weaknesses: None notable
Notable Attacks/Techniques:
Vigors: Vigors are tonics found in Columbia that grant extraordinary abilities to its user after consumption. They are powered by Salts which can be found in vials in their raw form or by consuming special foods. Vigors have an alternate use activated by charging them, ranging from enhanced attacks to stationary traps dealing four times more damage.
- Shield: A passive Vigor, a self-recharging magnetic-repulsive field that acts as a full body defensive barrier
- Bucking Bronco: Temporarily levitates enemies, rendering them defenseless. Charged effect deploys the Vigor as a stationary trap, levitating nearby enemies for longer when sprung.
- Charge: Causes Booker to ram into the target from a distance and damage them. Charged effect increases the charge's damage the longer the Vigor is held.
- Devil's Kiss: Throws a flaming projectile which detonates after a short while, burning nearby enemies and environmental hazards. Charged effect deploys the Vigor as a stationary trap, exploding and burning surrounding enemies for higher damage when sprung.
- Murder of Crows: Summons a murder of crows onto the targeted enemies, damaging and temporarily distracting them. Charged effect deploys the Vigor as a stationary trap, releasing crows onto all nearby enemies when sprung.
- Old Man Winter: Throws a ball of dry ice, freezing enemies or turning broken water pipes into ice bridges. Attacking frozen enemies shatters them. Charged effect lays down a shard of ice crystals, which encases nearby enemies in ice upon detonation.
- Possession: Turns the targeted machine to the caster's side, causing vending machines to give out a cash bounty and fighter automatons to fight for the user. Charged effect deploys the Vigor as a stationary trap, possessing surrounding enemies when sprung.
- Return to Sender: Creates a temporary repulsive electromagnetic shield, blocking all incoming gunfire. Charged effect while charging, absorbs all incoming bullets and projectiles. Upon release, either deploys as a stationary trap or explodes upon direct contact with an enemy, inflicting damage proportionate to the damage absorbed.
- Shock Jockey: Shocks the target, temporarily stunning them and doubling the damage they take. Deals critical damage against enemies in contact with water. Can also activate electric generators. Charged effect deploys the Vigor as a stationary electrified field, shocking any enemy who approaches it.
- Undertow: Throws all targets in front of the user back with a watery tendril, momentarily knocking them to the floor if they hit the ground. Charged effect pulls the selected target to the user and holds them in the air via a tentacle made of water, temporarily stunning them and increasing the damage they take.
- Hats: Hat items specialize mainly in transfusing Vigor effects into melee attacks, giving them a chance to burn, shock or even possess enemies. Other hats grant Booker better survivability in protracted battles by making him less vulnerable.
- Ammo Cap: When shooting, empty clips have a 40% chance of autofilling without reload.
- Burning Halo: 70% chance that a melee target is set ablaze.
- Electric Punch: 70% chance that a melee target is stunned.
- Electric Touch: 50% chance that a melee target is stunned.
- Evil Eye: Weapon damage increases while the player is aiming using sights and after each successive kill (up to five).
- Extra! Extra!: When found, Voxophones provide Silver Eagles.
- Gear Head: Become harder to detect. Effects Automated Turrets, Zeppelins, and Motorized Patriots.
- Hill Runner's Hat: Shield breaking increases movement speed. 50% faster for 5 seconds.
- Quick Handed: Decreases weapon reload times by 30%.
- Rising Bloodlust: After each successful kill (up to 5), damage is increased. Resets 10 seconds after last kill.
- Sheltered Life: Grants brief invulnerability when gaining health from snacks and health kits.
- Spare the Rod: 30% chance melee target becomes Possessed. Possessed victim is an ally for a few seconds.
- Storm: Killing with Devil's Kiss, Shock Jockey, or Bucking Bronco causes effects to chain to nearby enemies.
- Surprise Element: Bullets have a 50% chance to do fire, electric, or ice damage.
- Throttle Control: Increased throttle and braking control on Sky-Lines.
- Ticket Puncher: Melee strikes reach 3x as far and do double damage, but also consume 20% of your Shield.
- Ammo Advantage: Increases clip size for all weapons by 75%.
- Better Mousetrap: Plasmid traps are more potent and cost less EVE.
- Blood to Salt: Enemies provide Salts upon death 40% of the time.
- Bullet Boon: Increases clip size for all weapons by 50%.
- Coat of Harms: Enemies become easier to melee execute.
- Drop Cloth: Landing off a Sky-Line increases movement speed. 50% faster for 5 seconds.
- Executioner: Melee strikes against staggered enemies add 60% chance to critical hit. Victims take 25% more damage when struck.
- Magic Bullet: Critical hits do extra damage and have a chance to not consume a bullet.
- Nitro Vest: Increase radius of explosive weapon splash damage.
- Pyromaniac: When struck, 50% chance to burn nearby enemies.
- Roar to Life: When your Shield breaks, damage dealt and movement speed are increased for 5 seconds and your weapon clip is instantly refilled.
- Scavenger's Vest: Enemies provide ammo upon death 40% of the time.
- Shock Jacket: When struck, 50% chance to shock nearby enemies.
- Sky-Line Accuracy: Increase weapon accuracy on Sky-Lines.
- Sugar Rush: After eating a snack, move 50% faster for 3 seconds.
- Winter Shield: Jumping to or from Sky-Lines grants brief invulnerability.
- Angry Stompers: When extremely low on health, deal 2x damage.
- Brittle-Skinned: Melee targets briefly vulnerable. Victim takes 2x damage for 5 seconds.
- Bull Rush: Melee targets are knocked back.
- Deadly Lungers: Melee strike range increased by 3x.
- Death Benefit: Melee kills give a small amount of Health. Melee executions give a large amount of Health.
- Filthy Leech: Using a Plasmid to kill an enemy returns some EVE.
- Fire Bird: Jumping from a Sky-Line has a 100% chance to burn nearby enemies.
- Ghost Posse: Killing with a Vigor trap has a 50% chance to cause the enemy gun to become a ghostly ally for a few seconds.
- Ghost Soldier: Killing with a Vigor trap has a 70% chance to cause the enemy gun to become a ghostly ally for a few seconds.
- Head Master: Increases critical hit damage by 50%.
- Health for Salts: When out of Salts, you will use Health to cast Vigors.
- Last Man Standing: When very low on health, killing an enemy gives health.
- Quick-Handed: Decreases weapon reload times by 30%.
- Sky-Line Reloader: Jumping on or off a Sky-line reloads weapon.
- Spectral Sidekick: Dropping a weapon creates a ghostly ally for a few seconds.
- Urgent Care: Decrease shield recharge delay by 1 second. Increase shield recharge rate by 2x.
- Betrayer: Killing a Possessed human causes them to explode.
- Death from Above: Increase weapon damage by 30% on Sky-Lines.
- Eagle Strike: Increase weapon damage by 50% on Sky-Lines.
- Fit as a Fiddle: When revived, recover full health.
- Fleet Feet: When evading, movement speeds are increased. Affects side strafing and backpedaling.
- Handyman Nemesis: Increases damage against Handymen by 50%.
- High and Mighty: Attaching to Pneumo Lines and Freight Hooks provides a chance of a Winter Shield and increased damage for 5 seconds.
- Kill to Live: Melee executions have 65% chance to give health.
- Newton's Law: Landing off a Sky-Line knocks back nearby enemies.
- Nor'easter: Killing an enemy from a Sky-Line gives 50% chance of brief invulnerability.
- Overkill: Killing with excessive damage stuns nearby enemies.
- Tunnel Vision: Aiming increases damage by 25%. Hip firing reduces damage by 25%.
- Vampire's Embrace: Melee kills give health.
Notable Matchups
Notable Victories:
Mysterio (Marvel Cinematic Universe) Mysterio's Profile (Speed was Equalized and 8-C was used)
Notable Losses:
Inconclusive Matches: