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Booker de witt by quahod-d60jv2v
One thing I've learned: if you don't draw first, you don't get to draw at all.

Summary

Booker DeWitt is the protagonist of BioShock Infinite. He is a private investigator and, prior to his reluctant arrival in Columbia, a former soldier and Pinkerton agent. Booker is offered a deal to wipe away his debts if he goes to Columbia and retrieves a girl imprisoned there.

Powers and Stats

Tier: 8-C, Higher with Return to Sender and Gear

Name: Booker DeWitt, The False Shepherd, White Injun, Martyr of the Revolution

Origin: BioShock Infinite

Gender: Male

Age: 38

Classification: Human, Former US Soldier of the 7th Cavalry Regiment

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Expert in hand-to-hand combat), Weapon Mastery (Skilled with a variety of guns and explosives), Vehicular Mastery, Acrobatics, Genius Intelligence, Forcefield Creation (Possesses a passive, self-recharging magnetic-repulsive field that acts as a full body defensive barrier, and can create an active Forcefield Via Return to Sender), Possession (Via Possession and Spare the Rod), Homing Attack (Via Possession), Summoning (Crows Via Murder of Crows), Fire Manipulation (Via Devil's Kiss, Burning Halo, Storm, Surprise Element, Pyromaniac, and Fire Bird), Explosion Manipulation (Via Devil's Kiss, Betrayer, Pig Flak Volley Gun, and Barnstormer RPG), Electricity Manipulation (Via Shock Jockey, Electric Punch, Electric Touch, Storm, Surprise Element, and Shock Jacket), Paralysis Inducement (Via Shock Jockey, Electric Punch, Electric Touch, and Overkill), Water Manipulation (Via Undertow), Air Manipulation (Via Charge), Telekinesis (Via Bucking Bronco and Storm), Energy Projection (Via Return to Sender), Reactive Power Level (Return To Sender gets stronger the more damage it absorbs), Magnetism Manipulation (Via Return to Sender), Damage Boost (Via Undertow, Shock Jockey, Evil Eye, Rising Bloodlust, Ticket Puncher, Executioner, Roar to Life, Angry Stompers, Brittle-Skinned, Deadly Lungers, Head Master, Death from Above, Eagle Strike, Handyman Nemesis, High and Mighty, and Tunnel Vision), Statistics Amplification (Speed Amplification Via Hill Runner's Hat, Drop Cloth, Roar to Life, Sugar Rush, and Fleet Feet), Invulnerability (Via Sheltered Life, Winter Shield, Brittle-Skinned, and Nor'easter), Healing (Via First Aid Kits, Death Benefit, Last Man Standing, Kill to Live, and Vampire's Embrace), Ice Manipulation (Via Old Man Winter and Surprise Element), Life Manipulation (Able to turn the weapons into ghostly allies Via Ghost Posse, Ghost Soldier, and Spectral Sidekick), Resistance to Ice Manipulation (Able to resist Old Man Winter), Fire Manipulation (Able to resist Devil's Kiss), and Electricity Manipulation (Able to resist Shock Jockey)

Attack Potency: Building level (Devil's Kiss is comparable to the Fireman's power. Can kill Handymen, who are physically superior to Firemen), Higher with Return to Sender and Gear

Speed: Peak Human, higher with Charge, Higher with Gear

Lifting Strength: Peak Human, Class 1 with Undertow and Bucking Bronco (These Vigors are stated to be capable of lifting a 1 ton stallion into the air with ease, and Booker can use them to lift heavily armored opponents such as Firemen into the air.)

Striking Strength: Building level (Can send Firemen flying with a single punch, can kill Handymen with physical attacks), Higher with Gear

Durability: Building level, higher with Return to Sender and Gear

Stamina: Athletic

Range: Standard Melee Range, Tens of Metres to Hundreds of Meters with Guns, Explosives, and Vigors

Standard Equipment: Skyhook, Broadsider Pistol, China Broom Shotgun, Paddywhacker Hand Cannon, Triple R Machine Gun, Huntsman Carbine, Bird's Eye Sniper Rifle, Pig Flak Volley Gun, Barnstormer RPG, Peppermill Crank Gun, First Aid Kits, Salt Vials

Intelligence: Genius (Booker is a former U.S. Army Cavalry soldier, giving him decades of accumulated combat experience and skill honed over nearly twenty years in a violent and corrupt Gilded Age New York City. He is able to figure out how to use the new weapons he encounters, including using and fighting on Skyhooks, a complicated acrobatic grappling device that exists only in Columbia, as well as being able to figure out how to pilot Columbian aircraft without any training and fighting and killing dozens of enemies with weapons and Vigors he had never seen before. He is an experienced detective and demonstrates skill in accurately reading other people's personalities, including realizing people are leading him into traps of dangerous situations. He demonstrates a high degree of skill in manipulating and lying to people, but also demonstrates a high degree of leadership; The slain revolutionary Booker from the Vox revolt reality was able to attain a position of prominence among the Vox Populi in a very sort short period of time while another alternate version, Zachary Hale Comstock, made use of his leadership and public speaking skills to convince the U.S. Congress to fund the construction of Columbia and then become its ruler. From Comstock's cabin aboard the Hand of the Prophet we see that Booker has the potential to do high order math and understand quantum physics.)

Weaknesses: None notable

Notable Attacks/Techniques:

Vigors: Vigors are tonics found in Columbia that grant extraordinary abilities to its user after consumption. They are powered by Salts which can be found in vials in their raw form or by consuming special foods. Vigors have an alternate use activated by charging them, ranging from enhanced attacks to stationary traps dealing four times more damage.

  • Shield: A passive Vigor, a self-recharging magnetic-repulsive field that acts as a full body defensive barrier
  • Bucking Bronco: Temporarily levitates enemies, rendering them defenseless. Charged effect deploys the Vigor as a stationary trap, levitating nearby enemies for longer when sprung.
  • Charge: Causes Booker to ram into the target from a distance and damage them. Charged effect increases the charge's damage the longer the Vigor is held.
  • Devil's Kiss: Throws a flaming projectile which detonates after a short while, burning nearby enemies and environmental hazards. Charged effect deploys the Vigor as a stationary trap, exploding and burning surrounding enemies for higher damage when sprung.
  • Murder of Crows: Summons a murder of crows onto the targeted enemies, damaging and temporarily distracting them. Charged effect deploys the Vigor as a stationary trap, releasing crows onto all nearby enemies when sprung.
  • Old Man Winter: Throws a ball of dry ice, freezing enemies or turning broken water pipes into ice bridges. Attacking frozen enemies shatters them. Charged effect lays down a shard of ice crystals, which encases nearby enemies in ice upon detonation.
  • Possession: Turns the targeted machine to the caster's side, causing vending machines to give out a cash bounty and fighter automatons to fight for the user. Charged effect deploys the Vigor as a stationary trap, possessing surrounding enemies when sprung.
  • Return to Sender: Creates a temporary repulsive electromagnetic shield, blocking all incoming gunfire. Charged effect while charging, absorbs all incoming bullets and projectiles. Upon release, either deploys as a stationary trap or explodes upon direct contact with an enemy, inflicting damage proportionate to the damage absorbed.
  • Shock Jockey: Shocks the target, temporarily stunning them and doubling the damage they take. Deals critical damage against enemies in contact with water. Can also activate electric generators. Charged effect deploys the Vigor as a stationary electrified field, shocking any enemy who approaches it.
  • Undertow: Throws all targets in front of the user back with a watery tendril, momentarily knocking them to the floor if they hit the ground. Charged effect pulls the selected target to the user and holds them in the air via a tentacle made of water, temporarily stunning them and increasing the damage they take.

  • Bucking Bronco and Devil's Kiss: Firing Devil's Kiss at an enemy levitated with Bucking Bronco will cause a cluster of miniature fire bombs to erupt from the target, igniting all surrounding enemies.
  • Bucking Bronco and Charge: Charging into a levitated enemy will send them soaring into the air, which will frequently send them over the edge of Columbia. If not, then they'll still take increased fall damage and be momentarily splayed across the floor.
  • Bucking Bronco and Old Man Winter: Freezing a levitated enemy with Bucking Bronco will instantly shatter them to pieces regardless how much health they have (except for a Big Daddy) and vice versa.
  • Charge and Devil's Kiss: Charging into an enemy ignited with Devil's Kiss will cause them to erupt, sending out fiery fragments all around them and igniting any other nearby foes.
  • Devil's Kiss and Possession: Igniting an enemy under the effects of Possession will infuse them with fire, causing them to ignite all other enemies in their vicinity.
  • Devil's Kiss and Murder of Crows: Igniting a Murder of Crows will set the crows on fire, causing them to deal additional damage to their victims.
  • Murder of Crows and Shock Jockey: Electrifying the crows with Shock Jockey will infuse them with the electrical effect, causing them to deal minor additional damage and stun targets all around them for much longer, also doubling the damage their victims take from all sources.
  • Possession and Shock Jockey: Shocking a possessed enemy with Shock Jockey will infuse them with electricity and cause them to electrify all other enemies around them, damaging and stunning them, and temporarily doubling their damage intake.
  • Possession and Old Man Winter: Freezing a possessed enemy with Old Man Winter will infuse them with ice, causing them to freeze all other enemies around them.
  • Undertow and Shock Jockey: Electrifying an enemy under the effects of Undertow or casting Undertow at a shocked enemy will deal critical damage to the target, killing most non-Heavy Hitter foes in a single combo. Additionally, enemies can be pulled into Shock Jockey traps with the Vigor for similar effects. If the victim survives the ordeal, they'll remain briefly vulnerable to damage and can be more easily finished off.

  • Sky-Hook: Designed for both transport and combat, the Sky-Hook is an essential part of Booker's arsenal. The tool is fitted with a series of gears and three rotating scoops to attach to the Sky-Lines running through the city of Columbia, allowing Booker to ride and eject from them at will. While riding a Sky-Line Booker can strike an enemy from the air, inflicting critical damage. On the ground, the Sky-Hook inflicts moderate amounts of damage per hit, and can be used on weakened enemies to perform a devastating (and gory) execution, killing them instantly.
  • Broadsider Pistol: The Broadsider Pistol is a mid-range small weapon of BioShock Infinite. Booker carries one at the start of the game but loses it before arriving at Columbia. Though its shots don't deal much damage, it has a good rate of fire, a large and easily replenished ammunition supply and a very small reloading time. Initially, it can hold 12 shots into a single magazine.
  • Paddywhacker Hand Cannon: The Paddywhacker Hand Cannon is a six-shot revolver capable of excellent accuracy and vast stopping power. Though slow to fire and quick to run low on ammunition, the Hand Cannon is effective against standard enemies and elite foes alike.
  • China Broom Shotgun: The short-ranged weapon of BioShock Infinite, the China Broom Shotgun's ability to kill civilians in one hit is tempered by its short range and low rate of fire, as Booker is forced to cock the gun's lever after every shot. This weapon holds four shells and has a chance to hit multiple enemies with a single shot if they're tightly grouped.
  • Triple R Machine Gun: The Triple R Machine Gun is the most common automatic weapon in BioShock Infinite, dealing moderate damage per bullet at a rapid rate of fire. Its deadliness is counterbalanced by its low accuracy and high recoil. Each Machine Gun magazine holds 35 rounds.
  • Huntsman Carbine: While not as accurate or as damaging as the Bird's Eye, the Huntsman Carbine boasts a much greater fire rate and increased ammunition reserves. Its iron sights and high damage per shot make it a powerful semi-automatic weapon, fit for mid- to long-range combat. It has an 8-round magazine and carries 80 rounds in total.
  • Bird's Eye Sniper Rifle: The long-distance weapon of BioShock Infinite. Although hard to use at close ranges, the Bird's Eye Sniper Rifle boasts flawless accuracy and a zoom function. In addition, it is powerful enough to down a civilian in a single shot. The rifle is bolt-action, as DeWitt manually ejects the spent cartridge after firing each shot, and has a 4-round magazine.
  • Pig Flak Volley Gun: One of the most unconventional weapons in Columbia, the Pig Flak Volley Gun fires a series of short-range projectiles which explode upon impact, dealing moderate amounts of damage in a small radius. Each Volley Gun magazine holds eight shots, which are fired at a moderate rate.
  • Barnstormer RPG: The Barnstormer RPG is one of the projectile-based guns available to Booker DeWitt. It fires rockets which, upon impact, explode and deal heavy damage in a large area of effect. If fired too close, though, this can seriously damage Booker. The weapon also has to be cycled manually after every shot, and can hold very little ammunition at a time (2 per magazine with eight more in reserve, initially).
  • Peppermill Crank Gun: The Peppermill Crank Gun is a fully automatic gun. Before being able to shoot, the weapon must be manually cranked up for a short period of time, like its namesake. While firing, the Crank Gun is capable of devastating anything in front of it in the space of a few seconds, though it will quickly burn through its 100-shot magazine.

    • Hats: Hat items specialize mainly in transfusing Vigor effects into melee attacks, giving them a chance to burn, shock or even possess enemies. Other hats grant Booker better survivability in protracted battles by making him less vulnerable.
      • Ammo Cap: When shooting, empty clips have a 40% chance of autofilling without reload.
      • Burning Halo: 70% chance that a melee target is set ablaze.
      • Electric Punch: 70% chance that a melee target is stunned.
      • Electric Touch: 50% chance that a melee target is stunned.
      • Evil Eye: Weapon damage increases while the player is aiming using sights and after each successive kill (up to five).
      • Extra! Extra!: When found, Voxophones provide Silver Eagles.
      • Gear Head: Become harder to detect. Effects Automated Turrets, Zeppelins, and Motorized Patriots.
      • Hill Runner's Hat: Shield breaking increases movement speed. 50% faster for 5 seconds.
      • Quick Handed: Decreases weapon reload times by 30%.
      • Rising Bloodlust: After each successful kill (up to 5), damage is increased. Resets 10 seconds after last kill.
      • Sheltered Life: Grants brief invulnerability when gaining health from snacks and health kits.
      • Spare the Rod: 30% chance melee target becomes Possessed. Possessed victim is an ally for a few seconds.
      • Storm: Killing with Devil's Kiss, Shock Jockey, or Bucking Bronco causes effects to chain to nearby enemies.
      • Surprise Element: Bullets have a 50% chance to do fire, electric, or ice damage.
      • Throttle Control: Increased throttle and braking control on Sky-Lines.
      • Ticket Puncher: Melee strikes reach 3x as far and do double damage, but also consume 20% of your Shield.

  • Shirts: Shirt items generally improve Booker's effectiveness in the midst of combat, allowing him to thrive even when overwhelmed. Certain shirts even let Booker release elemental bursts around him when struck, igniting or shocking nearby enemies.
    • Ammo Advantage: Increases clip size for all weapons by 75%.
    • Better Mousetrap: Plasmid traps are more potent and cost less EVE.
    • Blood to Salt: Enemies provide Salts upon death 40% of the time.
    • Bullet Boon: Increases clip size for all weapons by 50%.
    • Coat of Harms: Enemies become easier to melee execute.
    • Drop Cloth: Landing off a Sky-Line increases movement speed. 50% faster for 5 seconds.
    • Executioner: Melee strikes against staggered enemies add 60% chance to critical hit. Victims take 25% more damage when struck.
    • Magic Bullet: Critical hits do extra damage and have a chance to not consume a bullet.
    • Nitro Vest: Increase radius of explosive weapon splash damage.
    • Pyromaniac: When struck, 50% chance to burn nearby enemies.
    • Roar to Life: When your Shield breaks, damage dealt and movement speed are increased for 5 seconds and your weapon clip is instantly refilled.
    • Scavenger's Vest: Enemies provide ammo upon death 40% of the time.
    • Shock Jacket: When struck, 50% chance to shock nearby enemies.
    • Sky-Line Accuracy: Increase weapon accuracy on Sky-Lines.
    • Sugar Rush: After eating a snack, move 50% faster for 3 seconds.
    • Winter Shield: Jumping to or from Sky-Lines grants brief invulnerability.

  • Pants: Pants items are particularly useful at getting Booker out of difficult situations, offering a means of escaping or making a final stand when low on resources. Other pants instead let Booker initiate fights with increased effectiveness, allowing him to whittle down the enemy's numbers before they can react.
    • Angry Stompers: When extremely low on health, deal 2x damage.
    • Brittle-Skinned: Melee targets briefly vulnerable. Victim takes 2x damage for 5 seconds.
    • Bull Rush: Melee targets are knocked back.
    • Deadly Lungers: Melee strike range increased by 3x.
    • Death Benefit: Melee kills give a small amount of Health. Melee executions give a large amount of Health.
    • Filthy Leech: Using a Plasmid to kill an enemy returns some EVE.
    • Fire Bird: Jumping from a Sky-Line has a 100% chance to burn nearby enemies.
    • Ghost Posse: Killing with a Vigor trap has a 50% chance to cause the enemy gun to become a ghostly ally for a few seconds.
    • Ghost Soldier: Killing with a Vigor trap has a 70% chance to cause the enemy gun to become a ghostly ally for a few seconds.
    • Head Master: Increases critical hit damage by 50%.
    • Health for Salts: When out of Salts, you will use Health to cast Vigors.
    • Last Man Standing: When very low on health, killing an enemy gives health.
    • Quick-Handed: Decreases weapon reload times by 30%.
    • Sky-Line Reloader: Jumping on or off a Sky-line reloads weapon.
    • Spectral Sidekick: Dropping a weapon creates a ghostly ally for a few seconds.
    • Urgent Care: Decrease shield recharge delay by 1 second. Increase shield recharge rate by 2x.

  • Boots: Boots items offer a variety of situational bonuses, enhancing Booker's capabilities in specific situations. Boots mainly grant offensive advantages, but also offer more defensive boons such as momentarily invulnerability or a full recovery upon death.
    • Betrayer: Killing a Possessed human causes them to explode.
    • Death from Above: Increase weapon damage by 30% on Sky-Lines.
    • Eagle Strike: Increase weapon damage by 50% on Sky-Lines.
    • Fit as a Fiddle: When revived, recover full health.
    • Fleet Feet: When evading, movement speeds are increased. Affects side strafing and backpedaling.
    • Handyman Nemesis: Increases damage against Handymen by 50%.
    • High and Mighty: Attaching to Pneumo Lines and Freight Hooks provides a chance of a Winter Shield and increased damage for 5 seconds.
    • Kill to Live: Melee executions have 65% chance to give health.
    • Newton's Law: Landing off a Sky-Line knocks back nearby enemies.
    • Nor'easter: Killing an enemy from a Sky-Line gives 50% chance of brief invulnerability.
    • Overkill: Killing with excessive damage stuns nearby enemies.
    • Tunnel Vision: Aiming increases damage by 25%. Hip firing reduces damage by 25%.
    • Vampire's Embrace: Melee kills give health.

  • Notable Matchups

    Notable Victories:

    Mysterio (Marvel Cinematic Universe) Mysterio's Profile (Speed was Equalized and 8-C was used)

    Notable Losses:

    Inconclusive Matches:

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