Powers and Stats
Tier: 5-B | 1-C | 1-C | 1-C
Key: Aegiomon | Aegiochusmon (All variations) | Jupitermon | Wrath Mode
Name: Aegiomon | Aegiochusmon | Jupitermon | Jupitermon Wrath Mode
Origin: Digimon
Gender: Technically Genderless, but treated as Male
Age: Unknown
Classification: Champion Level Vaccine-Type God Man Digimon | Ultimate Level Vaccine-Type God Man Digimon | Mega Level Vaccine-Type God Man Digimon, Member and Leader of the Olympos XII
Powers and Abilities:
Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power, Sound Manipulation, Electricity Manipulation, Limited Mind Manipulation, Expert Hand-to-Hand Combatant.
All previous abilities to a much greater extent, Adaptation.
All Aegiomon abilities, Darkness Manipulation, Flight, Durability Negation, Precognition.
All Aegiomon abilities, Energy Manipulation, Flight.
All Aegiomon abilities, Plant Manipulation, Flight.
Vastly improved versions of previous abilities, possibly Durability Negation with Wide Plasment, Power Nullification.
Attack Potency: Planet level (Fought and defeated Gryphonmon and HippoGryphonmon) | Complex Multiverse level (Stood up to Bacchusmon, one of the members of the Olympos XII who is equal to the Royal Knights) | Complex Multiverse level (Far stronger than Aegiochusmon) | Complex Multiverse level (Presumably superior to base, but to what level is unknown). Can possibly bypass conventional durability with Wide Plasment.
Speed: Relativistic+ with FTL reactions (Kept up with Gryphonmon who is a Mega level Digimon) | Immeasurable (Kept pace with Bacchusmon) | Immeasurable (Is a member of the Olympos XII, who rival the Royal Knights) | Immeasurable
Lifting Strength: Unknown | Immeasurable
Striking Strength: Planet level | Complex Multiverse level | Complex Multiverse level | Complex Multiverse level
Durability: Planet level (Defeated Minotarumon while defending other Digimon nearby from its attacks) | Complex Multiverse level | Complex Multiverse level | Complex Multiverse level
Stamina: Extremely High
Range: Standard Melee Range, as far away as the sound can carry it for his flute | Extended Melee Range | Extended Melee Range with his hammers, several hundred Kilometers with lightning (Can create and control thunderclouds) | Infinite with Punish Judge.
Standard Equipment: His flute, Syrinx | The two shields mounted on his arms | His hammers | A giant sword
Intelligence: Has the mentality of a kind, young boy. Due to his amnesia, he is somewhat naive and clueless, but he can be perceptive at times, manipulating the situation to lead enemies away from nearby innocents. | As Jupitermon he is a master of combat comparable to the Royal Knights. Discarding his emotions in favor of impartiality, he is ruthless in combat towards those he deems evil.
Weaknesses: Aegiomon is something of a pacifist and doesn't like to fight, only bringing its full power to bear when someone he cares about is in danger, Attract Echo only works for as long as Aegiomon is able to play it | Somewhat arrogant as Jupitermon and has an animosity with Plutomon
Notable Attacks and Techniques:
Overwrite: All Digimon can rewrite their data, so that they are able to react to various situations that were once problematic for it. This usually causes a gigantic increase in power and sometimes new skills and resistances are gained. However, the more emotional the Digimon is, the more violent the overwrite becomes.
Aegiomon
- Attract Echo: Aegiomon plays a special tune that captures the attention of all who hear it, eventually eliminating their sense of self and forcing them to focus on Aegiomon alone, providing opportunities for other Digimon to pursue or escape the target(s).
- Iron Thrust: Aegiomon hurls a sharp, backwards kick with the goat legs he prides himself upon.
- Stun Beat Blow: Charges his fists with the electricity circulating within his body, attacking the nervous system to numb and slow down opponents.
Aegiochusmon
- Lightning Pile: Forms a pile out of lightning before throwing it down on his foe from above to pin them to the ground. Should they be struck by even one of these piles, all subsequently piles will strike without fail no matter where they're thrown from.
- Bolt Break Knockdown: Rushes in and attacks with its fists shrouded in lightning from its horn.
- Charging Strike: Uses its leg strength for a high speed charge that stabs the opponent's head with its horn.
Aegiochusmon Blue
- Peneto Laser: Fires a beam from the fingertips of its Mechanization Powered Arm.
- Wing Cutter: Slashes the opponent with the wings on its back while flying.
- Powered Ignition: Gathers energy in the palm of the Mechanization Powered Arm while its attached, then releases it in a charge.
Aegiochusmon Green
- Bramble Bite: Changes the thorns at the end of its Buster into an evil spirit that bites the enemy.
- Plant Zone Cradle: Fires thorns from all over its body in all directions.
- Charging Strike: Uses its powerful legs for a high speed charge that stabs its horn into the opponent's head.
Aegiochusmon Dark
- Triangler: Cuts with the three sickles.
- Plasma-madness: Strikes with the electrified darkness gathered in both hands.
- Death Dinner: Preys on the opponent after predicting their every move.
Aegiochusmon Holy
- Lightning Shower: Strikes the enemy by causing countless daggers to rain down upon them from above.
- Thunder Slash: Combines its daggers with lightning to create a whip-like trail, which it uses to slice enemies apart.
- Circlet Defense: Expands its impregnable defensive walls to counter the opponent's attacks by deflecting them, while adding electric sparks to the deflected attacks.
Jupitermon
- Mabolt: Jupitermon's clashes with his opponents automatically generate tiny thunderclouds with each blow, automatically striking foes Jupitermon deems evil or interrupt its arbitration.
- Punish Judge: Jupitermon engraves a seal onto a target, granting temporary respite from his wrath unless he decides to deem them evil, smiting them with an immense electric current.
- Wide Plasment: Converts its body into extremely high-voltage plasma, inflicting divine punishment all around itself so that all those who are touched by it are completely disintegrated.
- Power Null: A thought that nullifies the opponent's special abilities.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches: