Summary
An upgraded and revamped version of a decommissioned Cruiser model, The Kestrel is a ship tasked with delivering vital enemy info to the Federation head quarters.
Powers and Stats
Tier: 8-C
Name: Kestrel Cruiser
Origin: FTL
Age: Unknown
Classification: Cruiser Class star ship
Wielders: Unknown
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Flight, Energy Projection, Forcefield Creation (Has a forcefield that can take multiple hits before needing to repair itself), Explosion Manipulation (Has access to explosive weaponry like bombs), Fire Manipulation (Certain bombs are designed to cause fires and has a beam that can light enemy ships on fire), Healing (Can heal it's crew with teleports, bombs, etc.), Teleportation (Can teleport it's crew onto enemy ships, bombs can also teleport), Regeneration (Mid-Low, via drones), Technology Manipulation (Ion blasts will disable enemy ship systems), Status Effect Inducement (Can stun enemies with Stun Bombs and while hacking), Biological Manipulation (Has a beam designed to specifically rip through organic material), Duplication (Can duplicate it's crew with the Clone Bay), Mind Manipulation (Can temporarily mind control enemies to become allies), Hacking (Can cause systems to disable/malfunction via hacking), Invisibility (Can cloak itself to become invisible and can attack during this state), Resistance Negation (via Zoltan Shield Bypass), Resistance to Mind Manipulation, Technology Manipulation, and Hacking (via the Reverse Ion Field and Zoltan Shield)
Attack Potency: Building level+ (Able to destroy asteroids the size of pirate ships)
Speed: Unknown normally, Massively FTL+ during jumps (Can travel across galaxies in roughly 8 leaps)
Durability: Building level+ (Can survive attacks from ships that should have comparable technology)
Range: Unknown. At least 500 meters
Weaknesses: Reliant on it's crew, hacking and ion based weaponry can disable vital ship systems.
Feats: Defeating the Rebel Flagship and thus the entire rebellion.