VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki
Felmenia2
To call something of this level impossible... That in itself is the definition of foolishness. There are only a small handful of things that are truly impossible in the world. What I have done is rather simple compared to those feats.
~ Felmenia Stingray

Summary

Felmenia Stingray is one of the prominent court mages of the Kingdom of Astel, and was the one responsible for summoning the hero summoning ritual which summoned Shana Reiji, however, due to a failure in preforming the summoning spell properly she is also responsible for the summoning of Anou Mizuki and Yakagi Suimei and to her world.

After some misunderstandings she ends up confronting Suimei about his hidden identity as a "mage", but he denied this fact and instead proclaimed himself as a scholar of mysteries, a "magician". This opened a whole new world for Felmenia and everyone on her world as soon enough it became apparent that the magic on her world was just too far behind compared to the secret arts of the hero's seemingly magic-less world.

Powers and Stats

Tier: 8-A | Low 7-CHigh 7-C via savage names | 7-A

Key: Mage | Magician | Magicka Furnace

Name: Felmenia Stingray, "White Flame"

Origin: Isekai Mahou wa Okureteru!

Gender: Female

Age: 19

Classification: Court Mage, Human | Magician

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Sound Manipulation (She can magically whisper to others which no one else can hear[1]), Magic, Conceptual Manipulation (Type 1; Magic calls upon the power of the wide concept known as The Elements and borrows smaller conceptual attributes from it to function. The Elements exists outside the world while also enveloping it. Dark magic is stated to draw out the resentment mixed with The Elements and dark magic is said to coagulate in the astral plane. The Astral plane contains all creation), Intangibility (Mystical substances are different from physical[2] substances and as such cannot[2] be defended against using only conventional physical means [2]., Non-Physical Interaction (Can interact with the mystical. Mystical attacks employ the concepts known as the Elements, and thus is conceptual and can't be defended by physical means), Enhanced Senses (Can use detection magic to perceive the area around her[3]), Extrasensory Perception (Can sense mana and spells[4]), Homing Attack (Can make her attacks follow after the opponent), Summoning (Can summon people from other worlds[5]), Power Nullification (By triggering rank disparity extinction, a universal law that shuts down mystic phenomena of others), Information Analysis (By drawing a magic circle she can analyze the compositions of spells[4]), Stealth Mastery (Can conceal her presence[4], concealing sounds produced by her, her body heat, and even the movement of the air caused by even slight exhalations[3]), Vibration Manipulation (She can create shockwaves using wind magic), Air Manipulation, Clairvoyance (She can use wind magic to carry information such as to look for someone), Forcefield Creation (Can create walls of mana to block attacks[6]), Earth Manipulation (Can use earth magic[3]), Fire Manipulation (Can cast white hot fire[7]), Electricity Manipulation (Can fire bolts of lightning and manipulate them[8]), Ice Manipulation, Statistics Amplification (Can reinforce her strength), Technology Manipulation, Law Manipulation (Her body which is steeped in mysteries has an adverse effect on physical-laws which causes things that rely on them to malfunction), Resistance to Magic (To even touch upon a mystery one must have a certain degree of resistance towards it[9]), Conceptual Manipulation (Type 1; Magic and Magicka are conceptual in nature rather than following the conventional notions of the physical world)

All of the previous abilities enhanced in addition of Enhanced Senses (Can see invisible presences), Telekinesis, Aura, Power Nullification (By extending her aura she can obstruct the activation of magic), Fear Manipulation (Can induce pressure on the psyche), Paralysis Inducement (Her aura can paralyze her opponents or physically bind them in place), Flight (Can use flight magicka[10]), Teleportation (Via instant movement spell, Plasma Manipulation (Casts white hot plasma), Danmaku (Her plasma rain even jumps between afflicted and healthy individuals to affect as many as possible), Weather Manipulation (Creates clouds that rain white hot plasma[11]), Statistics Amplification (Can boost her speed[12]), Aura (Can exert mana pressure on the opponent that forces them to the ground), Self-Sustenance (Type 1), Resistance to Magic (To even touch upon a mystery one must have a degree of resistance towards it), Conceptual Manipulation (Type 1), Curse Manipulation (Should have a natural resistance towards curses), Soul Manipulation, and Mind Manipulation (Magicians have natural resistances to dark magic which uses the hatred and resented harbored by man to directly harm the astral body[13]. The astral body contains both consciousness and the soul), Paralysis Inducement, Fear Manipulation, Aura (Magician's aura can counteract that of others as allowing another person to have control of the area would be a fatal advantage), Poison Manipulation (Magicians can take whatever drugs they want without any repercussions)

All previous abilities enhanced in addition to Aura, Heat Manipulation, (Her presence comes with scorching heat akin to the sun)

Attack Potency: Multi-City Block level+ (Vaporized Graziella's giant boulder with her white flames just shortly after having been taken under Suimei's wing) | Small Town level+ (Should be somewhat weaker than Yakagi Suimei base power; Her past mage self would have instantly been defeated by her magician self), Large Town level via savage names (Her magicka gets boosted to the point that allows her to completely wipe out an army of demons that covered a mountain with a single use) | Mountain level (She can create a rain of white hot plasma that covers several kilometers), higher via savage names

Speed: FTL (Slower but comparable to Yakagi Suimei) | FTL (Comparable to Yakagi Suimei) | FTL (Comparable to Archiatius Overload Yakagi Suimei)

Lifting Strength: Athletic Human | Athletic Human level | Athletic Human level

Striking Strength: Athletic Human level | Athletic Human level | Athletic Human level

Durability: Multi-City Block level+ | Small Town level+ | Mountain level

Stamina: High (Comparable to Liliana Zandyke)

Range: Several Kilometers (Should be comparable to Liliana Zandyke; Capable of casting magicka into a distant mountainside)

Standard Equipment: None

Intelligence: Genius (Even as a young girl she was considered a genius who peered into the abyss of the ways of magic. She studied under the country's old sage and after 10 years he had nothing else to teach her, having learnt stuff that should have taken 30 years at the bare minimum to learn for a skilled mage[7]. After being taken in by Yakagi Suimei as his disciple she attained knowledge, skills and power that surpassed that of normal veteran mages of Suimei's world in mere six months. To put this into perspective, her world compared to Suimei's was hundreds of years behind on everything related to mystic research and even for her world she was behind when it came to practical applications of magic due to her time being devoted to research.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Wind Search: A sort of detection magic which uses the wind to perceive the area around her.
  • Truth Flare: Magic which creates a shining white flame swirled around her. It sucks in the wind in the surrounding area, and it gives off heat several times that of any red flame.
    • Tornado Flare: A spell in which she ignites her white flame and swirls it around her target.
  • Stone Raid: Magic in which she called out to the earth, and small stones take shape and fly at her target. Just before they reach them, they finish tapering to sharp points and become vicious projectiles.
  • Blitz Shot: Magic which forms a pale violet light in her palm. Then, its let out a thunderous roar and goes flying like a bolt of lightning.
  • Dancing Lights: Magic which creates electricity that follows Felmenia’s gaze.
  • Barrier: Magic which creates a thick wall of mana before her and obstructs whatever comes into contact with it.
  • Rainblaze Clouds: An attack which forms white clouds in the sky and rains plasma onto her opponents, anyone that the rains touch have their bodies turn into a mass of white flames.
  • Psychic Chill: An ability inherent to magicians. In battle they unleash their mana which causes the atmospheric temperature to immediately fall below freezing. It also exudes pressure that impedes physical movement, freeze all their targets muscles, and causes fear.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Volume 4, Chapter 1
  2. 2.0 2.1 2.2 Volume 4, Chapter 1
  3. 3.0 3.1 3.2 Volume 1, Chapter 3
  4. 4.0 4.1 4.2 Volume 1, Chapter 1
  5. Volume 1, Chapter 4
  6. Volume 4, Chapter 4
  7. 7.0 7.1 Volume 1, Prologue
  8. Volume 1, Felmenia Side Story 2
  9. Volume 2, Prologue
  10. Volume 9, Chapter 3
  11. Volume 7, Chapter 4
  12. Volume 9, Chapter 4
  13. Volume 3, Chapter 4
Advertisement