|“||Long have we watched… and waited. So many promising subjects, so many failed efforts. And now, after untold trials, the New One emerges to face the rigors of our collective… An enduring physical form, paired with an equally adept mental capacity – the rarest of traits, finally within our grasp.||„|
|~ Uber Ethereal|
The Ethereals are incredibly powerful psychic creatures in the XCOM universe and act as commanders of the alien armies. Their overall goal is to uplift species that are capable of utilising the power of psionics, to combat unknown threat beyond even the Ethereals themselves, that is approaching.
Powers and Stats
Tier: 8-C with psionic lance, other abilities vary from 9-C to at least 8-B (A psionic rift can easily kill a Sectopod because of it being a machine).
Age: Unknown; potentially live to centuries old
Classification: Alien Psionic
Powers and Abilities: Psychic powers allowing: Mind Control,Mind Manipulation, Telepathy, Superhuman Durability, Enhanced Senses, Levitation, a "Hardened" ability that removes the chance of lethal hits by a large margin, Immortality (Type 1), Reflecting physical and non-physical fire at their enemies, Release of psionic energy upon death (Dealing damage), and Immunity to visual attacks
Attack Potency: Building level with psionic lance, other abilities vary from Street level to at least City Block level (A psionic rift can easily kill a Sectopod because of it being a machine).
Speed: Likely Athletic Human (Ethereals keep up with XCOM soldiers, which are comparable to Navy SEALS) with Hypersonic reactions
Lifting Strength: Unknown, but likely Above average human, Unknown with psionics (Maintains similar strength to a Muton, which is about the size of a small car)
Striking Strength: Likely Human Class, Unknown with psionics (Never shown to physically attack but maintains similar strength to Mutons, therefore unknown)
Durability: At least Building level (It has survived shots that would easily shatter a wall)
Stamina: Above Average Human
Range: Estimated 150m at peak with psionics (Telepathically spoke with players from the front of their spacecraft)
Standard Equipment: Red robes, potentially some psychic relics
Intelligence: Likely Extraordinary Genius (Maintains knowledge of all alien technologies and their inner workings)
Weaknesses: Supposedly physically weak, although they use psionics to enhance their physical capabilities to the point of beyond their grunts (which can lift cars); while mentally strong they are not invincible and can be overcome by superior mental beings.
- Mindfray: Causes the target to lose grip on reality, inflicting penalties to aim, will, and mobility; essentially causes insanity.
- Rift: Devastate an area with a storm of psi energy. The rift does more damage against targets with low psionic capability.
- Psi Lance: Project a bolt of pure psi force at an enemy.
- Psi-Drain: Drain health from an entity nearby (must be willing; can be manipulated into becoming "willing" via Mind Control)
Note: These beings generally appear with other alien bodyguards (Usually Muton Elites).