Eric Theodore Cartman is one of the four main characters of South Park. He is an overweight and sadistic kid with many disturbing qualities.
Powers and Stats
Tier: 10-C | At least 9-A
Name: Eric Theodore Cartman, The Grand Wizard, The Coon
Origin: South Park
Classification: 4th grade kid | “Grand Wizard King” | “Ninja Manimal”
Attack Potency: Below Average level (He is consistently portrayed as the weakest kid in South Park. He is so weak that he alone made the school average on the Presidential Fitness Test the lowest in the entire country, despite everyone else doing average), higher with toonforce (Was able to shove Disneyland up his rectum) | At least Small Building level (In the same league of power as the new kid)
Speed: Below Average | Unknown
Lifting Strength: Below Average | Unknown
Durability: Wall level (Survived getting run over by a bus and a beating from PC Principal.) | At least Small Building level (Tanked hits from the new kid)
Stamina: Generally presented as below average | Unknown
Standard Equipment: None | Coon claws, canister, lighter
Intelligence: Gifted in terms of strategic thinking (Planned the death of Scott Tenorman's parents in a very complex fashion. In general, Cartman has planned several complicated actions in advance). Below Average otherwise.
Weaknesses: Fat, egotistical, bigoted
The Grand Wizard
Surge: Gains 5PP when perfectly attacking an opponent.
Gluttony: Cartman uses 2 doses with one potion, doubling its effectiveness.
Magic Missile: Cartman throws a tampon at an opponent for small Gross damage and Gross Out status effect.
Flame Strike: Sprays the first two foes in a row with fire! Targets start Burning if done perfectly.
Burning Cloud: Blasts all enemies with a mighty fart. It will shred off a bit of armor from armored opponents.
Curse: Activates his v-chip and curses up a storm of electricity against a single target.
Key: Default | Stick Of Truth
Prime-Time Coon (Special move): Claw all foes and make them Bleed.
Coon Claws: A terrible scratching that applies Bleeding.
Coon Lunge: Charge into the fray, claws flying.
Coon Pounce: Damage and swap places with a foe.