Eric cartman




Eric Theodore Cartman is one of the four main characters of South Park. He is an overweight and sadistic kid with many disturbing qualities.

Powers and Stats

Tier: 10-C | Low 7-B | Low 7-B

Name: Eric Theodore Cartman, The Grand Wizard, The Coon

Origin: South Park

Gender: Male

Age: 10

Classification: 4th grade kid | “Grand Wizard King” | “Ninja Manimal”

Powers and Abilities: Occasional user of Toonforce | Superhuman Physical Characteristics, Electricity Manipulation, Fire Manipulation, Status Effect Inducement | Superhuman Physical Characteristics, Martial Arts, Status Effect Inducement.

Attack Potency: Below Average level (He is consistently portrayed as the weakest kid in South Park. He is so weak that he alone made the school average on the Presidential Fitness Test the lowest in the entire country, despite everyone else doing average), higher with toon force (Was able to shove Disneyland up his rectum) | Small City Level+ (Fought the future version of himself) | Small City Level+ (In the same league of power as the new kid)

Speed: Below Average | Sub relativistic with Relativistic Reactions (Could keep up with his future self and others from fractured but whole) | Sub-Relativistic with Relativistic Reactions (Comparable to Fastpass)

Lifting Strength: Below Average | Unknown | Unknown

Striking Strength: Below Average Class, higher with toonforce (was able to send a kid flying with a kick) | Small City Level+ (Able to harm his future self) | Small City Level+ ( Comparable to Human Kite and The new kid)

Durability: Wall level (Survived getting run over by a bus and a beating from PC Principal, who shook a bathroom) | Small City Level+ (Tanked hits from his future self.)| Small City Level+ ( Tanked hits from the new kid)

Stamina: Generally presented as below average | Unknown | Unknown

Range: Melee

Standard Equipment: None | Canister, lighter | Coon claws

Intelligence: Gifted in terms of strategic thinking (Planned the death of Scott Tenorman's parents in a very complex fashion. In general, Cartman has planned several complicated actions in advance). Tends to be too lazy and spoiled to put his intellect to use.

Weaknesses: Fat, egotistical, bigoted | None notable | None notable

Notable Attacks/Techniques

The Grand Wizard

Surge: Gains 5PP when perfectly attacking an opponent.

Gluttony: Cartman uses 2 doses with one potion, doubling its effectiveness.

Magic Missile: Cartman throws a tampon at an opponent for small Gross damage and Gross Out status effect.

Flame Strike: Sprays the first two foes in a row with fire! Targets start Burning if done perfectly.

Burning Cloud: Blasts all enemies with a mighty fart. It will shred off a bit of armor from armored opponents.

Curse: Activates his v-chip and curses up a storm of electricity against a single target.

The Coon

Prime-Time Coon (Special move): Claw all foes and make them Bleed.

Coon Claws: A terrible scratching that applies Bleeding.

Coon Lunge: Charge into the fray, claws flying.

Coon Pounce: Damage and swap places with a foe.

Key: Default | Stick of the Truth| The Fractured But Whole


Notable Victories:

Notable Losses:

Inconclusive Matches:

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