Hey look, buddy, I'm an Engineer. That means I solve problems. Not problems like "What is beauty?", because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Fr'instance, How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind? The answer... use a gun. And if that don't work... use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you.
~ Engineer's monologue


This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.

Powers and Stats

Tier: 9-A with weapons, likely 9-A with his Mini Sentry, 9-A with normal Sentry

Name: Engineer, Dell Conagher

Origin: Team Fortress 2

Classification: Human

Gender: Male

Age: In his 40´s

Powers and Abilities: Superhuman Physical Characteristics, can control his Sentries with the Wrangler (which also doubles their fire rate), destroy projectiles with Short Circuit, can heal and dispense ammunition with a Dispenser, has Teleportation with Teleporters, expert engineer, expert builder and making plans, can respawn due Medic surgically implanting himself with every other Merc's soul

Attack Potency: Small Building level with weapons (Capable of hurting other characters around this durability range, the shotgun is the same model as the one used by Soldier, who could down Demoman in a single hit with it), Likely Small Building level with Mini Sentry (Shouldn't be too far behind the Level 1 Sentry), Small Building level with Level 1 Sentry, higher when upgraded (In Meet the Engineer, a Level 1 sentry killed a Heavy in two shots, and both the Level 2 and Level 3 sentries should be far superior to the Level 1. A small sentry nest in Meet the Engineer was able to hold off an entire army of BLU classes)

Lifting Strength: Superhuman (Comparable to other mercenaries like the Scout, can haul any of his buildings from place to place)

Striking Strength: Small Building Class (His wrench should at least be comparable to Soldier 's shovel, which can knock out a spy in a single blow.)

Speed: Subsonic with Subsonic+ combat and reaction speeds (Should be comparable to Sniper), Sentry gun has Supersonic combat/reaction speeds (It can track a Scout with ease) | Subsonic with Supersonic combat and reaction speeds (Comparable to an upgraded Sniper), Sentry gun has Supersonic combat/reactions

Durability: Small Building level (Able to withstand the Soldier's rockets), Buildings have Small Building level durability, which can be upgraded in MVM. 

Stamina: Superhuman

Range: Melee range with Wrenches, at least a dozen meters with most weaponry, dozens of meters with his Sentry (A range of 1100 hammer units)

Standard Equipment: List of the Engineer's weapons

Intelligence: Very High (Has eleven hard science PhDs)

Weaknesses: Not very adept with guns and in close combat, can only build 4 constructions (1 Sentry, 1 Dispenser, and Two Teleporters), and reduced speed while hauling buildings.



Meet the Engineer-001:27

Meet the Engineer-0


Notable Victories:

Notable Losses:

Inconclusive Matches:

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