Emerald Sustrai is an associate of Cinder Fall and a partner of Mercury Black. She initially appears to be affable and disarmingly friendly, however, this belies a darker side of her character. On the whole, she seems to be genuinely outgoing and quick-witted, if a little short-fused. She has a tendency to maintain a pretense of friendliness amongst people in order to gain their trust, and shows a strong sense of loyalty, specifically to Cinder, whom she appears incredibly eager to please.
Powers and Stats
Tier: At least 8-A
Name: Emerald Sustrai
Age: Late teens to early 20's
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman and marksman), Aura (Able to use her Aura for numerous purposes), Forcefield Creation (Aura can be used as a full-body forcefield), Statistics Amplification (Can use Aura to enhance her striking power), Enhanced Senses (Can use her Aura to sharpen her senses), Regeneration (Mid-Low), Potential Realization (Can unlock the Aura of another person), Perception Manipulation/Mind Manipulation (Can use this to gain Invisibility and Illusionary Duplication), Illusion Creation.
Striking Strength: At least Multi-City Block Class
Range: Extended melee to dozens of meters with kamas, Dozens of meters with pistols and kusarigamas
Standard Equipment: A pair of dual-wielded pistols that can also be converted into a pair of short scythes
Intelligence: Above average (Emerald is stated by Mercury to be a master thief, and she is very proficient in stealth, managing to pickpocket Roman's lighter without him noticing and even being able to move silently and determine an enemy's blind spot, even against a proficient fighter such as Coco Adel. She is also a highly skilled swordsman and marksman, using both of her weapon forms to fend off entire hirdes of Grimm single-handedly and being able to combine both her semblance and her weapon's kusarigama form to ensnare opponents in her chains and reel them in from a great distance.)
Weaknesses: Continual use of her Aura will cause it to decay to the point where she can be left weakened or even incapacitated, Using her Semblance on more than one person causes her great mental strain, and creating large illusions viewed by everyone knocks her unconscious.
- Emerald's Weapons: Emerald's weapons are a pair of jungle-green revolver kamas. By default, they are a pair of revolvers that fire incredibly fast. Emerald can then deploy blades to fight in melee combat, or instead extend them using chains attached to her respective handles like kusarigamas to fight from mid to long range.
- Semblance: Emerald's Semblance is individual mental hallucinations - the ability to modify the sensory information in a person's head while their brain is processing it. She can make one or more see and hear things that aren't necessarily there, but instead of generating an illusion that everyone nearby can see, she only causes her target to hallucinate. She is very skilled in using her Semblance to distract her opponent, capable of making them see enemies or attacks that arent there, making them see her somewhere she isnt, turning herself or her allies invisible or making her target see her as doing something else. She can also use her Semblance to lure someone into a trap, making her target see an ally or a helpless child to lure them into a false sense of security. However, her Semblance is shown to have its limits. While she is capable of easily controlling a single mind, controlling any more than that seems to tax her severely. She has also been able to create large illusions that can be viewed by several people, though this strains her to the point she is knocked unconscious.