Emerald Sustrai is an associate of Cinder Fall and a partner of Mercury Black. She initially appears to be affable and disarmingly friendly, however, this belies a darker side of her character. On the whole, she seems to be genuinely outgoing and quick-witted, if a little short-fused. She has a tendency to maintain a pretense of friendliness amongst people in order to gain their trust, and shows a strong sense of loyalty, specifically to Cinder, whom she appears incredibly eager to please.

Powers and Stats

Tier: At least 8-A

Name: Emerald Sustrai

Origin: RWBY

Gender: Female

Age: Late teens to early 20's

Classification: Human

Powers and Abilities: Superhuman Physical Characteristics, Skilled swordsman and marksman, Able to manipulate and use her Aura (Ki/Chi) defensively (Enhances her natural durability), offensively (Enhances her striking power and sharpens her senses), and to unlock the Aura of another person, Perception Manipulation/Mind Manipulation via her Semblance

Attack Potency: At least Multi-City Block level (Comparable to Mercury Black)

Speed: Massively Hypersonic+ (Casually dodged lightning alongside Mercury, comparable to Mercury Black)

Lifting Strength: Class M (Stronger than Ruby)

Striking Strength: At least Multi-City Block Class

Durability: At least Multi-City Block level (Comparable to Mercury Black)

Stamina: High

Range: Extended melee to dozens of meters with kamas, Dozens of meters with pistols

Standard Equipment: A pair of dual-wielded pistols that can also be converted into a pair of short scythes

Intelligence: Above average (Emerald is stated by Mercury to be a master thief, and she has proven that she is adept at pickpocketing, with one victim being Roman Torchwick, stealing his lighter to show him that she was a capable thief after he mocked her)

Weaknesses: Overconfident; continual use of her Aura will cause it to decay to the point where she can be left weakened or even incapacitated, Using her Semblance on more than one person causes her great mental strain

Notable Attacks/Techniques:

  • Emerald's Weapons - A pair of convertible revolver-sickles with jungle-green grips, each stored inside their own separate leather casings on a belt wrapped around Emerald's waist. By default, they are a pair of revolvers that fire incredibly fast, enough to clear out hordes of Grimm before any of them can move. Emerald can then deploy blades to fight in melee combat, or instead extend them using chains attached to her respective handles like kusarigamas to fight from mid-range. The chain portion is shown to have a surprisingly long reach, as she was able to ensnare and drag Coco Adel a fairly long distance. When folded up against the revolvers, the blades telescope into themselves.
  • Semblance - Emerald's supposed semblance appears to be perception manipulation - the ability to modify the sensory information in a person's head while their brain is processing it. In short she can make one, or multiple individuals simultaneously, see and hear things that aren't necessarily there. Her power is however shown to have its limits. Whilst she seems capable of controlling a single mind, controlling any more than that seems to tax her own head severely. After playing an illusion on two medics who came to pick up Mercury, so they wouldn't see his mechanical legs, she was shown to have a considerable headache. It's unknown what the consequences of manipulating any more would do to her mind.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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