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Eldrad Ulthran 6th Ed

EldradUnmasked

Since the time of The Fall, our race has been haunted by what we, in our reckless pursuit of hedonistic indulgence, gave birth to. Though our dreams once overturned worlds and quenched suns, we are now but fitful shadows clinging to the edge of existence.
All the stars in the sky cannot blot out the hateful glare of the Red Moon's Eye. The birthing place of The Great Enemy pulses with all the malice of a daemon that is dreaming, casting its shadow over all we have ever done and all we ever shall.
Every twisted strand of Fate and casting of the Runes leads me to this time, to this place, and it is clear that the final battle awaits me at the ancient Crone Worlds. A conflict the likes of which has not been seen since the Mon-keigh warred amongst themselves, and their corpse of a seer fell to his traitorous son, is coming and all my steps lead towards it, no matter that I walk other paths.
I see the stars stained red with the blood of the Mon-Keigh and, though their wars do not concern me and I would gladly let them destroy one another, I know that to avoid this fight is to condemn my race to inevitable doom. And though all I see is darkness, I know that I will not flinch from my destiny.

~ Eldrad Ulthran

Summary

Eldrad Ulthran is the mightiest and most ancient Farseer of the Eldar's Ulthwé Craftworld. He is perhaps the most gifted psyker ever born amongst the Eldar, his incredible foresight having saved many thousands of Eldar lives. Among Eldrad's accomplishments are supposedly: igniting the Second War for Armageddon so as to spare the precious lives of 10,000 Eldar, igniting the Sanapan Scouring, the Mortis Annihilation and the Third Coming of Orian, as well as warning the Emperor of Horus' treachery and warning the Eldar of Iyanden of the coming of the Tyranids. He created and carried into battle the Staff of Ulthamar, and his resilience and power has been a rallying point for the declining Eldar race.

Eldrad is well over 10,000 years old in the 41st Millennium, and was the first to warn the Imperium of Man of the Warmaster Horus' treachery. However, it was the Primarch of the Emperor's Children Legion Fulgrim he warned, and not the Emperor of Mankind, only later discovering during their meeting on the Eldar Maiden World of Tarsus that he had made a terrible mistake and that Fulgrim had already been corrupted by exposure to a Greater Daemon of Slaanesh. It was through Eldrad's foresight that the Eldar began a series of raids against several worlds controlled by the Orks, culminating in the emergence of Ghazghkull Thraka as perhaps the most powerful Ork Warlord in the galaxy, and the diversion of his WAAAGH! to the hive world of Armageddon, rather than allow the Orks to move against the Craftworlds. Eldrad deliberately instigated the conflict that ultimately became the Second War for Armageddon, costing the Imperium millions of human lives, to save 10,000 Eldar lives. Eldrad believed that such a sacrifice was justified since the Eldar were a nearly extinct race and every Eldar life was more precious than the teeming masses of trillions of humans who still inhabited the galaxy. Had it not been for his warning, the Iyanden Craftworld would have been completely unprepared for the attack of Hive Fleet Kraken.

Eldrad's predictions were also instrumental in the closing of the Warp rift above the Eldar Exodite world of Haran. For many months, massed Eldar forces, joined by the mighty Phoenix Lord Aspect Heroes and led by Eldrad prosecuted a great campaign against the Forces of Chaos. Eventually they succeeded in closing the Warp rift, but at the cost of many Eldar lives. This has lead to the planet being known as Haranshemash, meaning "the world of blood and tears" in the Eldar Lexicon. On the world of Andante IV, Abaddon the Despoiler engineered a meeting between himself and Eldrad by attacking a Webway gate leading to Ulthwé. His ultimate aim was to wipe out the Seer Council, and many Eldar deaths came in the battle that lead to Eldrad and Abaddon's meeting in combat. Abaddon ultimately escaped, but not before Eldrad realized that his own end would soon be at hand.

Powers and Stats

Tier: At least 4-B, likely far higher

Name: Eldrad Ulthran

Origin: Warhammer 40,000

Gender: Male

Age: 10,000+

Classification: Eldar, Chief Farseer of Craftworld Ulthwé, Alpha-Plus Level Psyker

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Telepathy, Telekinesis, Matter Manipulation, Spatial Manipulation, Reality Warping, Soul Manipulation, Precognition, Time Manipulation and Time Stopping, Can see future events with almost 100% certainty before they happen with Divination, Psychic Barriers, Mind Manipulation, Invisibility, Molecular Manipulation, Probability Manipulation, IntangibilityPower Nullification

Attack Potency: At least Solar System level, likely higher (Defeated Abaddon in combat despite there only being a single possible future among many in which Eldrad was not killed then and there, and was actually going to finish him off for good had the Chaos Gods not been forced to intervene and save their champion. Considered an Alpha-Plus psyker, which puts him even beyond the level of Ahzek Ahriman and Mephiston, and in a similar league to Magnus the Red, with Eldrad very likely being superior. Considered to be one of, if not the greatest psyker in the history of the Eldar. Should be much greater in power than beings such as Teturact, who could warp an entire solar system, including the space between planets, and beyond with his influence.). Ignores durability with many of his attacks and abilities (Capable of destroying matter on an atomic level, able to banish foes into the Warp, able to rend his opponent's mind and soul to shreds)

Speed: At least Subsonic movement speed (Significantly swifter than Space Marines), Massively FTL+ reactions/combat speed (Outmatched Abaddon the Despoiler in close combat), much higher with psychic abilities (Capable of stopping time, viewing nearly perfect visions of the future, using precognition, and boosting his own speed)

Lifting Strength: Unknown

Striking Strength: At least Solar System Class, likely far higher with psychic amps (Cleaved straight through Abaddon's ancient terminator armor)

Durability:  At least Solar System Class, likely far higher with psychic amps and barriers (Fought against Abaddon, A young and inexperienced Eldrad survived an encounter with the Primarch Fulgrim after he had fallen to Slaanesh). Higher with the Armour of the Last Runes (Offers supernatural protection that allows Eldrad to often shrug off hits he could otherwise not endure)

Stamina: Immense

Range: Extended melee range with his witch blade, Dozens of meters with his shuriken pistol, Planetary or higher with various psychic powers

Standard Equipment:

  • Staff of Ulthamar: An ancient force staff with a hyperspatial link to the infinity circuit of Ulthwé. Using this connection, Eldrad can enhance and focus his already absurd psychic power to even greater heights. As a force weapon, the staff itself is also a capable close combat weapon, annihilating almost anything it touches without fail.
  • Armour of the Last Runes: Eldrad's armor is engraved with numerous runes which speak of enduring until the final dying of the light. These runes act as incredibly powerful wards against harm, allowing Eldrad a good chance to ignore attacks of any intensity due to their mysterious spiritual power.
  • Witch Blade: A powerful Eldar sword carried by seers which is capable of destroying even the most dangerous of foes both physically and spiritually.
  • Shuriken Pistol: As all shuriken weapons do, the shuriken pistol fires projectiles with monomolecular-thin edges, allowing them to slice through even the toughest of materials with ease.
  • Ghosthelm: A helm worn by Eldar psykers which allows them to conceal their presence in the Warp, taking away much of the risk of using their powers.

Intelligence: Immense. Eldrad is one of the smartest characters in the setting due to his years of experience, inherited knowledge, and psychic ability

Weaknesses: Appears to be slowly crystallizing with age, as all Eldar Farseers eventually do.

Notable Attacks/Techniques:

Divination: is a psychic discipline which allows Eldrad to control the forces of probability and view future events with near 100% certainty. Techniques from this discipline include:

  • Foreboding: Eldrad gives himself and his allies a glimpse into the future, allowing knowledge of everything his foes will do even before his foes themselves have thought of doing so.
  • Forewarning: This ability allows Eldrad to know the exact trajectory and destination of his opponents' attacks before they happen, allowing him to walk through a flurry of attacks without ever even being touched.
  • Fortune: Eldrad scries all possible futures, allowing he and his allies to know the exact moments in which their foes will act.
  • Misfortune: Eldrad twists fate itself to his will, making it so his foe will always be hit at their weakest point and suffer the worst possible results.
  • Perfect Timing: Eldrad's mind is flooded with visions of the future, allowing him to perfectly predict his enemy's actions down to the nanosecond.
  • Prescience: Eldrad uses his powers to perfectly guide his attacks to the optimal location.

Telepathy: is a psychic discipline which allows Eldrad to wreak havoc on the minds of his enemies. Techniques from this discipline include:

  • Dominate: Eldrad reaches into his foe's mind, crushing their will and preventing them from putting up any sort of resistance.
  • Hallucination: Using his powers, Eldrad causes enemies to experience horrifying hallucinations and immense paranoia, forcing them to assault themselves and their allies. 
  • Invisibility: Eldrad obscures the image of himself and his allies from his foes' sights, allowing them to move entirely undetected.
  • Mind War: Eldrad reaches out and attacks the mind of his enemy in an attempt to destroy it entirely.
  • Psychic Shriek: Eldrad emits a howl which shreds his enemies' minds to pieces. 
  • Terrify: Eldrad assaults his foes with images of everything they fear most. 

Runes of Fate: is an Eldar-exclusive psychic discipline which allows Eldrad to alter fate itself, turning the tide of battle. Techniques from this discipline include:

  • Death Mission: As Eldrad senses an approaching crux of destiny, he imbues himself with all the fortune of the future, drastically increasing his combat capabilities at the risk of death itself.
  • Doom: Eldrad alters the future, ensuring his foe will meet their end and taking away their chance of victory.
  • Eldritch Storm: Eldrad calls forth a swirling vortex of raw psychic energy, assaulting his foes with crackling bolts of lightning and psychic shockwaves.
  • Executioner: Eldrad summons an astral doppelganger of himself which tears at his foes' souls until none are left standing.
  • Guide: Eldrad twists the strands of destiny, making it a certainty that his attacks will strike exactly where they need to.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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