Earthworm jim by zeefster-d46dp3z


Originally a normal earthworm, Earthworm Jim's parents were stepped on and killed. One fateful day, Jim was about to be eaten by a crow when the bounty hunter Psy-Crow dropped a power suit meant for Queen-Slug-for-a-Butt during a gun-measuring contest which fell to Earth and near Jim. Jim took a liking to the suit and after putting it on his size, intelligence and a face grew. With the suit's power, Jim set off to defeat Psy-Crow and the queen and rescue Princess-What's-Her-Name. Afterwards, he became a superhero and went on many more quests.

Powers and Stats

Tier: 3-A

Name: Earthworm Jim

Origin: Earthworm Jim

Gender: Male

Age: Unknown

Classification: Earthworm

Powers and abilities: Superhuman Physical Characteristics, Toon Force, Reality Warping, 4th Wall Awareness, Weapon Mastery, limited Size Manipulation, astral projection, Existence Erasure via the Animator's Pencil.

Attack Potency: Universe level (Recreated the universe by producing a Big Bang along with Psy-Crow. Can damage enemies who should have comparable durability)

Speed: Hypersonic (Can casually react to meteors and lasers), Massively FTL+ combat speed and with Pocket Rocket (Can maneuver while piloting the Pocket Rocket which can quickly fly to other galaxies and solar systems, threw a sword to another solar system in seconds)

Lifting Strength: Unknown

Striking Strength: Universal

Durability: Universe level (No-sold being at the center of an explosion that destroyed the universe. Tanked a Big Bang. Tanked hits from Rosebud who was stated to be this strong)

Stamina: Very high. Can battle armies of monsters without tiring.

Range: Universal.

Standard Equipment: Blaster, Pocket Rocket, Mega Plasma, Bubble Gun, Electro-Gun, Egg Chucker, Cleaver Gun, a literal Pea Shooter, golden revolver, Barn Blaster, Three-Finger Gun, homing missile, "gnoming missile", a missile-like bullet, Animator's Pencil, rocket launcher, Banana Peel Bomb, Flying Laser Drone, Groovy Blaster, his suit which contains many, many others.

Intelligence: Has four sentient brains and a P.H.D. in aquatic animal communication, but otherwise low.

Weaknesses: Wormonite, afraid of public bathrooms, suit runs on a battery, very emotional, his natural worm body is vulnerable if taken away from the suit.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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