Fandom

VS Battles Wiki

Earthquake Calculations

11,042pages on
this wiki
Add New Page
Talk0 Share

An earthquake (also known as a quake, tremor or temblor) is the perceptible shaking of the surface of the Earth. Earthquakes can be violent enough to toss people around and destroy whole cities. Such earthquakes being caused by characters are a method useable to determine Attack Potency.

One has to differentiate between different ways an earthquake was caused, if one wants to calculate the energy.

Case 1: Meteor impact

This is the easiest method to determine the necessary energy to cause an earthquake, even though not the most commonly used one.

In which cases should it be used?

This method should be used if an earthquake is caused through the impact of a meteor or through an event very similar to that.

How is it done?

Step 1:

First step is to determine the distance of a place, for which we know which effects the earthquake had on, to the epicenter. To clarify: The epicenter is the point on the Earth's surface that is directly above the hypocenter or focus, the point where an earthquake or underground explosion originates. From the rest this calculator will be used.

Step 2:

Input the distance from the epicenter, which was determined in Step 1, in the "Distance from Impact" field.

After that input the rest of the values, for now it doesn't matter what stands in the rest of the fields.

Press "calculate effects".

If the inputs were sufficiently high on the page that appears will be a section named "Seismic effects".

In that section descriptions are given which describe the effects of an earthquake, which was caused by a meteor with the properties described by the prior input. Specifically this are the effects at the input distance from the epicenter.

All possible descriptions are listed in Table 1. What one now wants to do is to change the input values, except the "Distance from Impact" value, so long until you have the lowest values, for which still the description best fitting for the effects at your chosen distance from the epicenter is shown.

000Mercalli scale

Table 1

Step 3:

If you have found this values take a look at the "Energy" section above the "Seismic Effects" section on the page. The value given for "Energy before atmospheric entry" is the energy of your (theoretical) meteor and with that also the energy of necessary to cause the earthquake.

Case 2: Natural Earthquakes

This method doesn't find much use, but is worth mentioning.

In which cases should it be used?

This method should only be used in case a natural earthquake occurs, as it takes into account the work necessary to overcome the friction between continent plates etc.

How is it done?

First perform step 1 and step 2 like described in "Case 1: Meteor Impacts".

Since here one does not wish to know the energy necessary for a meteor, but for a real earthquake this time the third step has to be different.

Instead of looking at the "Energy" section, one looks at the "Seismic Effects" section again. There a value named "Richter Scale Magnitude" will be listed. This is the magnitude an earthquake would need to have to cause the described effects at the distance from the epicenter we input. The value is independent from the method through which the earthquake was caused, so it also stays true for other natural earthquakes which aren't caused by meteor impacts.

One takes the Richter Scale Magnitude and inputs it in this calculator in the "Earthquake Magnitude" field. Then press the compute button.

The value for "Total "Seismic Moment Energy" (MO)" is the energy necessary to cause such an earthquake.

Case 3: Other

This is the most common method to calculate earthquakes.

In which cases should it be used?

This should be used if the earthquake is not caused through something very similar to a meteor impact and is also not a natural earthquake.

How is it done?

The method is identical to that of "Case 2: Natural Earthquakes", just this time instead of the "Total Seismic Moment Energy" (MO)" value our end result is the "Seismic Energy in Waves Radiated from Earthquake Source" value.

The reason one uses that value in this case is that the big energy loss that comes through the movement of the continental plate or similar processes of natural earthquakes is not present here. Instead we can only use the amount of energy that actually takes part in the effects we observer. Hence only the energy radiated in form of seismic waves is relevant for this case.

Notes

Here is a handy earthquake tiering chart.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.