The Duck Hunt Dog was a dog appearing in the game of the same name in 1985. It helped the player collect ducks after they were shot down from the sky. It became notorious for mocking the players upon losing.
The dog, alongside a duck and the hunter later became playable in Super Smash Bros. for Wii U and 3DS. The dog throws various projectiles, the duck carries it around and assists the dog by extending its melee range, and the hunter fires at their opponents from far away.
Powers and Stats
Tier: 10-A physically | At least 7-B, higher via Final Smash
Name: Unknown, referred to by the game as "Duck Hunt"
Origin: Duck Hunt
Gender: Unknown, presumably Male
Classification: Dog | Dog, accompanied by a duck and a nameless shooter from afar
Powers and Abilities: Above Average Human Characteristics | Superhuman Physical Characteristics, Explosives Usage, can summon gunmen, Limited flight with assistance from the duck, the shooter from afar can fire with pinpoint accuracy, Teleportation via final smash (Teleports himself and the opponent(s) into a western field reminiscent of the setting from Wild Gunman, where they are repeatedly shot and blasted away)
Attack Potency: Athlete level (Dogs this size should be able to easily overpower a human) | At least City level (Can damage and in some cases defeat SSB Kirby and similar opponents), higher via Final Smash
Speed: Peak Human | Hypersonic+ to Massively Hypersonic+ via scaling from SSB Kirby
Lifting Strength: Unknown | Superhuman to an unknown extent (Capable of throwing the likes of Bowser and Donkey Kong around, the Duck is capable of creating gusts of wind powerful enough to lift itself and the dog into the air)
Striking Strength: Athlete Class | City Class
Durability: Street level (Can survive being shot) | At least City level (Comparable to SSB Kirby and shares multiple feats with him, can also take some of his own shots)
Stamina: Average | Unknown, likely very high
Range: Melee | Melee extended for the duck, Several meters with projectiles, The hunter fires shots from an unknown distance that is likely much farther
Standard Equipment: Clay pigeons, explosive cans
Intelligence: Below Average, but can speak | Unknown
Weaknesses: None Notable
- Nameless hunter: The Dog takes assistance from an unnamed shooter from afar who fires shots from an unknown distance to assist the dog in various ways such as using well-placed shots to manipulate the flight paths of the Dog's projectiles. The shooter is presumably the player him/herself.
- Duck: The Duck assists the dog by acting as an extension for the dog's melee range. It can also grant the dog limited flight by carrying it off into the sky, or create gusts of wind that blow opponents away.
- Trick Shot: The dog kicks an explosive can towards the enemy. The shooter from afar can fire at the can to change its trajectory and keep it in the air longer.
- Clay Shooting: The dog throws a clay pigeon at the opponent. The shooter from afar can fire at the pigeon to make the shards do damage. The Clay pigeon can also pierce through small projectiles that oppose it.
- Wild Gunman: The dog summons an outlaw to fire at the opponent. The outlaw can alternatively appear as a small gunman who quickly fires a powerful, short-ranged shot, or a much larger, slower gunman who fires a much weaker shot.
- Duck Jump: The Duck carries the dog up into the sky. The Dog can bite or carry opponents and drop them on the way up. The Duck can also create powerful gusts of wind upon liftoff that blow opponents away.
- NES Zapper Posse: The Duck Hunt duo/trio's Final Smash. The dog initiates the cinematic finisher by barking to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from Wild Gunman. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and metal cans from Hogan's Alley.
Key: Duck Hunt | Super Smash Bros.
Note: The special moves and assists are exclusive to Smash Bros. only.