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Dora med

Summary

Dora-med the Third (ドラメッドⅢ世 Dora-meddo Sansei), abbreviated as Dora-med III, is a member of The Doraemons and one of the holders of 'Best friend Telecard'. He lives in the royal palace in Arabia; where he works as an oracle for his master, Arashin. He has a dream of building a water park called "Water Land", for the people who live in the desert region. 

Powers and Stats

Tier: At least 10-A, likely 9-B at peak showings | Varies from 9-B to 5-B depending on his size | Varies. Low 2-C reality warping with his strongest gadget

Name: Dora-med the Third, Dora-med III

Origin: Doraemon (The Doraemons spin-offs)

Gender: Male

Age: Unknown, should be the same as Doraemon

Classification: Robotic Cat, Oracle, Magician

Power and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Infrared eyes allowing clear vision within darkness, nose 20 times better than humans), Resistance to digestive acids, Magic (Fire Manipulation, Lightning Manipulation, Water Manipulation, Telekinesis, Sound Manipulation, Grows to gigantic size when enraged, Forcefield, Snake Manipulation, Can turn people and objects into paper) | Same as base to a greater extend, except for his senses | Same as Doraemon, as anyone from 22nd Century can use the gadgets that give Doraemon his abilities

Attack Potency: At least Athlete level, likely Wall level at peak showings (As he is the same type of robot as Doraemon, Dora-med should be at least comparable to him. One story portrays all the Doraemons except for Doraemon himself as good athletes) | Depending on his size, can vary from Wall level to Planet level (Has feats ranging from making a large hole on the ceiling simply by turning large, breaking the meteor responsible for the dinosaurs’ extinction, cracking the Moon, and even juggling with the smaller planets of the Solar System) | Varies depending on gadgets. Universe level+ reality warping with the What-If Phone booth. Some of his gadgets can also ignore durability via different methods such as voodooism, body control, and portal creation, among many others, but the comedic nature of the franchise renders most of them inapplicable for actual combat (Same as Doraemon, as they both use gadgets from 22nd Century)

Speed: At least Athletic Human, likely faster under special circumstances (once ran on water while carrying a small train) | At least Subsonic (Once built a pyramid block by block in seemingly minutes), also Varies depending on his size | Can use gadgets to adjust his speed

Lifting Strength: At least Above Average Human, likely Athletic Human (Should be at least as strong as Doraemon) | Depending on his size, Varies from Superhuman to Class Z | Can use gadgets to adjust his lifting strength

Striking Strength: Unknown | Much higher to an Unknown extent | Can use gadgets to adjust his striking strength

Durability: Likely Wall level at peak showings (Should be at least comparable to Doraemon) | Depending on his size, Varies from Wall level to possibly Planet level | Can use gadgets to adjust his durability

Stamina: Likely Athlete level | Possibly the same | Can use gadgets to adjust his stamina

Range: Several meters with magic | Much wider range depending on his size | Varies depending on the type of gadget

Standard Equipment: Thousands of gadgets kept in his 4-dimensional oil lamp, which functions similarly to Doraemon's pocket

Intelligence: High. Occasionally found solutions to problems faster than even Wang Dora

Weaknesses: Dora-med has an immense fear of water. He stops functioning if his tail is pulled.

Key: Dora-med III | Giant Form | Using gadgets from 22nd Century

Note: Like Doraemon's, Dora-med's gadgets cannot apply their effects to a higher-dimensional world.

Others

Notable Victories

Notable Losses

Inconclusive Battles