Dora-rinho (ドラリーニョ, Dora Rīnyo) is one of the holders of the "Best friend Telecard" and member of the Doraemons. A genius soccer athlete, he is a member of an unnamed football club in Brazil, along with his best friend Nobinho (ノビーニョ Nobīnyo); where he serves as an ace Forward and Coach simultaneously.
Powers and Stats
Tier: At least 10-A, likely 9-B at peak showings | Varies. Low 2-C reality warping with his strongest gadget
Origin: Doraemon (The Doraemons spin-offs)
Age: Unknown, should be the same as Doraemon
Classification: Robotic Cat, Soccer Athlete
Power and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Infrared eyes allowing clear vision within darkness, nose 20 times better than humans), Resistance to digestive acids, Soccer skills that can be utilized for combat | Same as Doraemon, as anyone from 22nd Century can use the gadgets that give Doraemon his abilities
Attack Potency: At least Athlete level, likely Wall level at peak showings (As he is the same type of robot as Doraemon, Dora-Rinho should be at least comparable to him. One story portrays all the Doraemons except for Doraemon himself as good athletes) | Varies depending on gadgets. Universe level+ reality warping with the What-If Phone booth. Some of his gadgets can also ignore durability via different methods such as voodooism, body control and portal creation, among many others, but the comedic nature of the franchise renders most of them inapplicable for actual combat (Same as Doraemon, as they both use gadgets from 22nd Century)
Speed: At least Superhuman (Has once covered a complex and long staircase in seconds. In the same story line he ran on water while carrying Dora-med, who is as heavy as him) | Can use gadgets to adjust his speed
Lifting Strength: Likely Athletic Human (Should be at least as strong as Doraemon. Can easily run while carrying Dora-med, who weighs 129.3 kg) | Can use gadgets to adjust his lifting strength
Striking Strength: Unknown | Can use gadgets to adjust his striking strength
Durability: Likely Wall level at peak showings (Should be at least comparable to Doraemon) | Can use gadgets to adjust his durability
Stamina: Likely Athlete level, as he is the sporty member of the team | Can use gadgets to adjust his stamina
Range: Melee, extended melee range with his soccer balls | Varies depending on the type of gadget
Standard Equipment: Thousands of gadgets kept in his 4-dimensional pocket, which functions similarly to Doraemon's pocket
Intelligence: Has shown to be quite intelligent, but an airhead most of the time
Weaknesses: He is extremely forgetful to the point of forgetting something after 3 seconds. He stops functioning if his tail is pulled.
Notes: Like Doraemon's, Dora-Rinho's gadgets cannot apply their effects to a higher-dimensional world.
Key: Dora-Rinho | Using gadgets from 22nd Century