Kunikida Doppo
Sorry, but murder isn't one of my hobbies.
~ Kunikida before electrocuting Akutagawa


Doppo Kunikida is one of the most active members of the Armed Detective Agency. Strict, authoritative, and blunt to a point, he hates it when things go off schedule and is often forced to clean up after Dazai on their missions. Nevertheless, he cares about the welfare of his compatriots and goes to great lengths to protect them whenever possible.

Powers and Stats

Tier: At least 9-C

Name: Doppo Kunikida

Origin: Bungou Stray Dogs

Gender: Male

Age: 22

Classification: Ability User, Member of the Armed Detective Agency

Powers and Abilities: Peak Human Physical Characteristics, Skilled Hand-to-Hand Combatant, Creation

Attack Potency: At least Street level (Can easily knock out men twice his weight with a single move, comparable to Dazai)

Speed: Hypersonic+ to High Hypersonic (Took Ryuunosuke Akutagawa, who can easily react to a point-blank gunshot, by surprise)

Lifting Strength: Athletic Human (Casually tosses heavily muscled and somewhat rotund men with a single move)

Striking Strength: At least Street Class (Can casually knock out and restrain special ops forces with a few punches)

Durability: At least Street level (Regularly withstands attacks from other Ability Users)

Stamina: High (Even after being repeatedly struck with an Ability that deals heavy concussive force, he was still more than capable of downing most other individuals)

Range: Standard melee range normally, Several dozen meters with a handgun

Standard Equipment: A handbook and pen, which he uses for his Ability, frequently creates handguns and wire guns.

Intelligence: Doppo is easily the most straight-laced and responsible member of the Agency, being responsible for virtually all of its secretarial work in addition to field work. To this end, he is an excellent hand-to-hand combatant who can easily down entire crowds of foes, including men twice his weight, with ease and is creative with the use of his Ability (i.e. creating a stun gun to electrocute Akutagawa after drenching him with a water line). He is also pragmatic, almost abandoning Atsushi after he was kidnapped by Port Mafia in order to avoid starting a war between the two organizations.

Weaknesses: Doppo Poet can only create objects as large as Doppo's handbook, He must be able to understand the object's form and function to use it.

Notable Attacks/Techniques:

Creating a stun gun to electrocute Akutagawa

Doppo Poet: Doppo is able to create any object he wishes by writing the name of the object down in his notebook, with the only limitations being that he must understand the object's form and function before he creates it. In addition, he can write several notes in advance to use in the event that one of his hands are restrained or to take his opponent by surprise.


Notable Victories:

Notable Losses:

Inconclusive Matches: