The Doomguy, also known as the Doom marine or just the Marine, is the is the main character in the Doom series of science fiction horror video games created by id Software, and its sequels and spin-off media. He is a space marine dressed in green combat armor who never speaks onscreen as well as our hero at the end of Doom II. He has little defined personality, as he is supposed to represent the player themselves. In all the games, this protagonist is a futuristic marine that is never specifically referred to by name. A different way of referring to the protagonist is as the player, although this is a technical designation similar to that of the player character in role-playing games.
Other products that extend the Doom franchise do provide a name for the main character. The Doom novels roughly based on the classic games give the marine the name of Flynn Taggart, and in the Doom movie, the name of the protagonist is John Grimm, nicknamed Reaper. Another game from id Software, Quake III Arena, includes a playable character named Doom that is presented as an incarnation of the so-called Doomguy (as well as a female version named Crash, and another distinct marine character named Phobos). In Doom II RPG the playable marine character is named Stan Blazkowicz, who is a descendent of William "B.J." Blazkowicz of Wolfenstein 3D. John Kane is the marine of the Doom 3 novels.
Powers and Stats
Tier: At least 9-B to 9-A with most weapons, 9-A to 8-C with with various weapons such as rocket launchers and plasma guns, High 8-C with Soul Cube, 9-B with physical blows, High 8-C physical blows with Berserker or The Artifact, 7-C with the BFG in Doom 3
Name: Doomguy/Doom Marine, his real name is unofficial but it's either Flynn "Fly" Taggart (in the novels), B.J. Blazkowicz III (in Doom RPG), Stan Blazkowicz (in Doom II RPG), or John Kane (Doom 3 novels)
Age: Unknown, appears to be in his late twenties to early thirties
Classification: Human, US Space Marine Captain
Powers and Abilities: Superhuman strength, speed, durability, reactions, stamina and pain tolerance, expert marksman and hth combatant, capable strategist, master with many different firearms and weapons, skilled chainsaw user, his Mega armor can shield him from gunfire, melee attacks and superheated plasma shots with its energy shield, can increase his strength and durability for a limited time with Berserker, can increase his strength, durability and slow down time for a limited time with The Artifact, can absorb the lifeforce of his victims and transfer it into the himself with Soul Cube, has high resistance to hellfire and toxic waste, Cross-universal teleportation portals (Can survive entrance in both demonic and technological interdimensional portals)
Attack Potency: At least Wall level to Small Building level with most weapons, Small Building level to Building level with with various weapons such as rocket launchers and plasma guns, Large Building level with Soul Cube, Wall level with physical blows, Large Building level physical blows with Berserk or The Artifact, Town level with the BFG 9000.
Speed: Subsonic+ (He can run at speeds of 57-65 mph with ease and can outrun rockets with his full metal armor), Hypersonic reflexes/reaction time (Can react to plasma projectiles and demonic blasts), Hypersonic with heightened reflexes with The Artifact
Lifting Strength: Class 5 (The original Doom 1 manual says Baron of Hell "weighs as much as a pickup truck") to Class 25 (Cyberdemons is about 5-6 times taller than a human and has 216 times the mass as a human, or approximately 18713 kg), Class K with Berserk (Increases his strength tenfold)
Striking Strength: Class KJ+ (Can punch out demons with his bare hands), Class GJ with Berserker or The Artifact (He can punch Cyberdemons to death, which can take rocket launcher and high-powered energy weapons blasts without flinching)
Durability: At least Wall level without his armor, Small Building level with his Megaarmor, at least Large Building level with Berserker or The Artifact. He can use the powerups of hell without any problem; said supernatural items are capable of rendering either normal humans and demons insane, induces pain and/or destroys the internal organs.
Stamina: Massively Superhuman (Can survive for a long time without eating and drinking, resisting hell's temperature, battle for hours on end without rest and even running at great speeds without tiring)
Range: Extended melee range, several thousand meters with ranged weapons
Standard Equipment: His Megaarmor, brass knuckles, fire axe, grenades, flashlight, fire extinguisher, Chainsaw, Pistol, Shotgun, Super Shotgun, Machine Gun, Chaingun, Rocket Launcher, Plasma Gun, BFG9000, Unmaker (only hurts demons), Grabber (gravity gun), Soul Cube, Berserker and The Artifact
Intelligence: Is one of Earth’s toughest, hardened in combat and trained for action, can use any conventional tool and armament. He is an excellent military tactician; can come up with attack strategies and adapt on the fly while dealing with any threat. His actions have led to the downfall of numerous amount of demonic invaders’ plans. Has a lot of experience fighting demons, has single-handedly beaten a wide variety of monstrous demonic creatures in combat, stopped multiple demonic invasions, and has invaded Hell itself and destroyed very powerful demons.
Weaknesses: His energy shields from his armor doesn't regenerate