Tf2 demoman render by quidek-d8fxopp
You're weak. I'm strong. and I win, toymaker!
~ Demoman
What makes me a good Demoman? If I were a bad Demoman, I wouldn't be sittin' here, discussin' it with you now would I!?
~ Demoman


A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.

Powers and Stats

Tier: 9-A | At least 9-A with MvM upgrades.

Name: Demoman, Tavish Finnegan DeGroot

Origin: Team Fortress 2

Gender: Male

Age: Unknown, likely at least in his 30's

Classification: Human, Mercenary.

Powers and Abilities: Superhuman Physical Characteristics, expert with explosives, skilled swordsman, and can respawn due Medic surgically implanting himself with every other Merc's soul

Attack Potency: Small Building level (Regardless of quantity, even one explosive is able to deal serious damage to any class, one shot Pyro with a single grenade in Meet the Demoman, and one shot an entire group of BLU classes with a sticky trap) | At least Small Building level (Can deal major damage to large tanks and giant robots who are around the size of small buildings)

SpeedSubsonic with Subsonic+ combat/reactions (Is not too far behind the Sniper in speed) faster with boots/shield combination. Subsonic+ while in Charge (Doubles Scout in speed) | Subsonic with Supersonic combat/reactions, at least Subsonic+ while charging

Lifting Strength: Superhuman, likely higher (Should be comparable to Scout)

Striking Strength: Small Building Class (His melee weapons such as the bottle and his swords are comparable to melee weapons used by the likes of Soldier and Pyro) | Small Building Class (At the full potential, his melee weapons can virtually one shot robots who should have comparable durability to Mercs)

Durability: Small Building level (Can use his own grenades and sticky bombs to propel himself in the air, much more durable than the Scout, who survived the combined strength of the Heavy and Saxton Hale, and survived several rockets in Meet the Medic), higher with shields | Small Building level (Can take hits from huge robots), higher with shields.

Stamina: Superhuman, Lower when drunk.

Range: At least several meters with his explosives, extended melee with swords/shields

Standard Equipment: A full list of his weapons can be found here.

Intelligence: Said to be uncanny when it comes to explosives. Booze seems to hinder his intellect and coherent speech.

Weaknesses: Only has one eye and lacks depth perception. Voice lines show that he is constantly drunk while in battle.

Notable Attacks/Techniques:

  • Decapitation: The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. Anyone caught in the range will be beheaded.
  • Sticky-Jumping: The Demoman detonates the stickies right under his feet, using the explosion to launch himself into the air at high speeds.

Key: Base | MVM Upgrades



Notable Victories:

Notable Losses:

Inconclusive Matches: