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Death Star II Render

Summary

The Death Star II was the second Death Star battlestation to be constructed by the Galactic Empire. It was much larger than its predecessor, measuring over 160 kilometers wide, and was built after the destruction of the first Death Star at the Battle of Yavin. Emperor Palpatine insisted on the reconstruction of the battlestation, as it was an integral part in his plan to destroy the Rebel Alliance, leaving the galaxy in the hands of the Empire.

The Death Star's superlaser was revealed to be operational before the construction of the station was completed, surprising the Alliance attackers during the Battle of Endor. This was Emperor Palpatine's plan all along, and it nearly led to the loss of the Rebels. The Alliance ground forces on the forest moon of Endor managed to deactivate the energy shield surrounding the battlestation, and the Rebel fleet proceeded to destroy the station from within, signifying the beginning of the downfall of the Empire.

Powers and Stats

Tier: At least Low 7-B with laser cannons. At least High 7-A with turbolasers. High 6-C with heavy turbolasers. High 6-A with superlaser on single reactor ignition. 5-A with superlaser at full power

Name: Death Star II | Second Death Star

Origin: Star Wars

Classification: Space Station, Battle Station cum Command Ship, Superweapon

Users: Galactic Empire

Diameter: 200 km (Disney) | 160 km (Legends)

Material: Neutronium impregnated Durasteel plating, Quadanium Steel plating on weapon emplacements, Kyber Crystals (as focusing lenses for the superlaser)

Needed prerequisite for use: Trained crew of roughly 485,000+ in various roles (this is besides her additional complement of 152,000+ gunners, 76,000+ maintenance droids and personnel, and 1.2 million additional Stormtrooper Corps soldiers plus 127,000+ additional naval personnel)

Terrain: Space

Attack Potency: At least Small City level+ with laser cannons (Likely at least as powerful as the point defence lasers used on capital ships). At least Small Island level with turbolasers (Can punch through the unshielded hulls of capital ships with at least this level of durability). Large Island level with heavy turbolasers (Likely in the same league as the models used on comparatively miniscule capital ships such as the Imperial star destroyers and Executor-class, which have yields exceeding 200 Gigatons per shot on the highest setting). Multi-Continent level with superlaser on single reactor ignition (Likely at least as powerful as the Death Star I superlaser on the same setting). Large Planet level with superlaser at full power (At least as powerful as the superlaser of the Death Star I on the highest power setting)

Speed: Sub-Relativistic real space speeds (Can keep up with capital ships). Massively FTL+ travel via hyperspace (Can cover tens of thousands of light years in a matter of hours)

Durability: At least Continent level without deflector shields (Superstructure was mostly still intact despite the Executor crashing into it and violently exploding. It should be noted that the Malevolence, a much smaller and less powerful vessel than the Executor, crashed into a moon and unleashed an explosion which engulfed a great deal of said moon’s surface). Large Planet level with deflector shields (Would have to protect the Death Star from the aftermaths of violent planetary explosions and from flying chunks of planets in order to be effective)

Range: Dozens to hundreds of kilometres with various armaments, several light minutes with superlaser

Weaknesses:

  • Incomplete at the time of its destruction. The result was a plethora of large openings in the superstructure which small fighters and bombers could exploit and make their way towards the main reactor to blow it up.
  • Due to being still incomplete, it depended on an external deflector shield generator. If said deflector shield generator was taken by enemy forces and deactivated or destroyed, it’d be left vulnerable.
  • Defenses were designed around repelling an assault from capital ships and thus has far fewer weapons to deal with smaller targets (such as fewer point defence weapons relative to size). It therefore depends on an escort fleet and TIE fighter squadrons for defence against fighters and bombers.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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