|“||A missile-launching skyscraper with goat legs. 'Nuff said||„|
UAC REPORT FILE: DHVZI9L4:
Considered to be the most significant marker of success in the development of Argent-Organic research, the Cyberdemon is the flagship creation of the Lazarus Project.
Having its remains uncovered during an expedition in the Titan's realm, a UAC research team became enamored in bringing the creature back to life, using small doses of plasmatic Argent Energy to reanimate the relic, the project team soon quickly shifted direction and began work melding the ancient remains with high tech weaponry.
During the Cyberdemon Reanimation Project, the beast was kept alive by controlling the amount of plasmatic Argent Energy it received. This kept the beast in an effectively "brain-dead" state while additional components were cybernetically implanted. A neural pathway was created between the creature's brain and the Argent Accumulator, allowing the creature to administer Argent power to any part of its body as needed. In hindsight, this neural pathway was a mistake as once the pathway was activated the dormant beast immediately administered an Argent surge to the medulla oblongata, which allowed it to restore motor function. Once active, the circulatory system quickly restored and the beast achieved full motor function within a few minutes. It is only through bravery of Follower Jacobson that the beast was contained.
This beast is capable of withstanding so much punishment that the creature must be kept in permanent suspended animation. Repeated attempts to subdue the beast prove unsuccessful as when exhausted, the Cyberdemon simply replenishes its life force from the Accumulator and attacks again with greater ferocity.
Powers and Stats
Attack Potency: Town level (Stronger than the Spider Mastermind. Consistently shown to be one of the most powerful demons in the series. Can effortlessly kill the Doomguy regardless of amps, and is capable of doing significant harm to the Doom Slayer.)
Speed: Subsonic+ with High Hypersonic combat speed/reactions (Easily capable of keeping up with Doomguy in a fight.)
Lifting Strength: At least Class 25 (Physically stronger than a Berserker-amped Doomguy.)
Striking Strength: Town Class (Capable of killing a fully-amped Doomguy with a single stomp.)
Stamina: Extremely high. (Needs to be kept in constant stasis, as it can take tremendous amounts of punishment without tiring.)
Range: Up to hundreds of meters with weaponry
Standard Equipment: Rocket Launcher/Laser Cannon, Demonic Sword
Intelligence: Sub-human. Displays little intellect and relies on instinct, though on occasion it has shown to lead its shots when firing upon more agile targets.
Weaknesses: Sub-par intellect.