Powers and Stats
Name: Custom Knight
Origin: Shovel Knight
Classification: Human (Is possibly a mermaid)
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Expert Close-Quarters Combatant, Can use Magic (Fire balls, bouncing energy balls), Astral Projection, Limited Light Manipulation, Immunity to Time Manipulation
Speed: Subsonic with Massively Hypersonic reactions/combat speed
Lifting Strength: Superhuman (Can jump very high in the air while wearing a bulky suit of plate mail)
Striking Strength: City Class
Durability: City level
Stamina: High (He has to sleep after every major fight)
Range: Extended melee range. Tens of meters with projectiles.
Standard Equipment: His Shovel, A Fire Rod, Phase Medallion, Fishing Rod, Bait Bombs, War Horn, Chaos Sphere, Throwing Anchor, Golden Knuckles, Phantom Knuckles, Mobile Gear, Boomerang Saw, Alchemy Coin, Shadow Knight, Infinite and Flying Daggers, etc.
Intelligence: Fairly intelligent, can use a variety of magic and magical items and is on par with Shovel Knight in his mastery of shovel-based combat.
Weaknesses: Stubborn, Blacksmith´s upgrades have to be equipped, is not an natural ability.