|“||Creatures of the Covenant, the path is broad, and we shall walk by it side by side.||„|
|~ Prophet of Truth|
The Covenant Empire, also referred to as The Covenant, are a theoretic hegemony made up of multiple allied and enslaved alien species that controls a large portion of The Milky Way Galaxy. They are a political, military, and religious affiliation that worships The Forerunners, seeing them as Gods, and took the utmost care of their creation, most notably, The Halo Installation (Although some were destroyed later on)
The Covenant waged a genocidal campaign against Humanity. Many Human worlds and colonies were "glassed" by the constant plasma bombardment from the Technologically Superior Covenant Capital Ships and rendered the planets to be inhabitable. It wasn't until when Master Chief accidentally brought The Flood, a parasitic race of abominations, onto their Capital, High Charity. This led to the death of one of their religious leaders and caused The Covenant to split into two separate factions, The San 'Shyllum-led Covenant Loyalist, and The Sangheili-led Sword of Sanghelios. Much of The Covenant Forces and Command Structure were crippled during their war against Humanity, the civil war, The infestation of High Charity, or during the Battle of Installation 00, also known as The Ark.
The Sword of Sanghelios, now allied with the humans, achieve victory against The Covenant Loyalist, and killed the final religious leader of the fanatical faction, Prophet Of Truth. Thus, ending The Great War, which cost Billions of lives from both factions, forever as Humanity and the newly-led Covenant are now at peace.
Powers and Stats
Tier: Unknown | Varies from 9-C to 6-A with continous bombardment | Varies from 9-C to 7-B, potentially far higher
Name: The Covenant Empire, The Covenant, and later, The Covenant Loyalists
Age: Over three thousand years (The Covenant lasted from 582 BCE to 2552)
Classification: A faction comprised of multiple allied and enslaved species, The Covenant Empire, A fanatical, religious group
Powers and Abilities: FTL Travel, Advanced Technologies (Covenant Tech usually runs on Plasma fuel), Energy Weapons, Gravity Manipulation (Many of their technologies employ some sort of anti-gravity, such as the Wraith, and even their largest ships are capable of hovering in the atmosphere)
Attack Potency: Unknown | Varies from Street level to Continent level with continous bombardment (Grunts are comparable to marines with their plasma pistols. The Plasma Rifles are capable of firepower in the Wall level range, Scarabs can destroy whole buildings, and their spaceships are able to reduce entire cities to ashes, and through glassing they are able to destroy whole continents through continuous plasma bombardment) | Varies from Street level to City level, potentially far higher (While much inferior in comparison to the former Covenant during their war with the UNSC, they still possess ships capable of glassing)
Speed: Varies normally, Ships have Unknown realspace speeds (However, superior to the UNSC's own ships), Massively FTL+ travel speed via Slipspace Travel
Lifting Strength: At least Below Average to Superhuman (An Unggoy is not strong enough to carry an average human, while a Sangheili can grab, and throw physically peak UNSC Soldiers)
Durability: Unknown | At least Human level to at least City level, likely higher, much higher with shielding (Unggoy can take hits from numerous shots and survive, while stronger Covenant species can tank much more, especially if they possess shielding. Their starships such as the CAS-Class Assault Carrier should be able to tank their own plasma torpedoes, although a destroyer was not able to withstand plasma torpedoes while its shields were down) | At least Human level to at least City level, likely higher, much higher with shielding.
Stamina: Varies, usually high for individual infantry.
Range: Extended melee with Energy Sword and Gravity Hammer, Dozens (The Type-25 Plasma Pistol and Plasma Rifle have ranges of 50 meters) to hundreds of meters with firearms (Weapons such as the Type-33 Fuel Rod Cannon and it's larger variant mounted on vehicles and spaceships) up to kilometers (The Type-50 Beam Rifle has a range of up to 1.5km), much farther with spaceship weaponry (Vollleys of plasma torpedoes are often the first attack that are fired by Covenant ships at long range, and the Energy Projector has an effective range that is over 100,000 km) Interstellar through Slipspace Travel
Standard Equipment: Plasma-Based Tech, Slipspace Tech, Energy Shielding
Intelligence: Extremely High (Capable of creating technologies like plasma weapons and the Needler that are beyond human understanding. Technologically superior to the UNSC.)
Weaknesses: Their technologies are rather more imitative than innovative. They copy and built technologies base on Forerunner designs, so they lack the capability to build an entirely new concept technology. They are headed by Zealots, who would not use the technology to it's fullest potential.
- San'Shyuum (Prophets)
- Sangheili (Elites)
- Jiralhanae (Brutes)
- Huragok (Engineers)
- Mgalekgolo (Hunters)
- Yanme'e (Drones)
- Kig-Yar (Jackals)
- Unggoy (Grunts)
- Thel 'Vadaam
- Ripa 'Moramee
- Fal 'Chavamee
- Rtas 'Vaduum
- Prophet of Truth
- Prophet of Regret
- Prophet of Mercy
- Jul 'Mdama
Key: Ancient Covenant | Human-Covenant War | Jul 'Mdama's Covenant