Conceptual manipulation is a power capable of manipulating concepts, destroying them, and creating new ones. This ability is among the most effective superpowers in fiction since proficient users can achieve virtually any effect: e.g. cutting the concept of distance enables the user to provide a cut without actually traversing any distance, destroying the concept of existence is usually a one hit kill, etc. The user basically can control the laws and rules during the fight. Abilities of this type very often make physical stats irrelevant.
Stronger users can become conceptual beings themselves, in other words, abstracts. A concept is also the thing that defines an abstract, and it's one of the few abilities that can actually destroy them - though only if the said ability is strong enough.
A few characters that are not bounded by concepts (e.g. time, causality, space, etc.) can be immune to this ability.
- Concept Creation: The ability to create concepts. By using this ability destroyed concepts can be restored or new ones created, giving the user the ability to add new rules to the world. It can also be used to make things that were priorly impossible possible.
- Concept Changing: The ability to change existing concepts. By using this ability the user can change the properties of concepts and through those the properties of all objects that use that concept. For example by changing the concept of immortality a user could include exceptions through which immortals can be killed and following those use them to kill the immortals.
- Concept Destruction: The ability to destroy concepts. By destroying a concept all objects that use this concept will use the properties they have through it. For example by destroying the concept of death, no being could die anymore in common sense. If the concept of a certain object is destroyed the result is the complete destruction of the object and making it impossible for it to exist, effectively making it impossible for it to regenerate until its concept is recreated.
- Concept Addition: The ability to add an object to a certain concept. This ability allows the user to make it so that an object fulfills the properties of a certain concept. For example by adding the concept of "burning" to a tree a user can light the tree on fire. This ability should not be confused with simply changing properties of objects. Even though the result is the same the process is different.
- A user of Concept Creation that does not have Concept Addition, could be incapable of making use of the concepts it created due to being unable to add them to the physical world, making it so that there are no objects that obey those concepts.
- Characters that are not bound by certain concepts are immune to being influenced by changes of those.
- A character can by default only influence those concepts he has shown to influence. Only High 1-A or above characters can be assumed to completely manipulate all concepts.
- A character usually only manipulates the concepts of the plane of existence it resides in. The ability to also manipulate concepts of a higher plane of existence has to be separately demonstrated.
Criteria for Concept Creation
A character is assumed to have created a concept, and should hence have Conceptual Manipulation listed on its profile, exactly then, if at least one of the following two requirements are met:
- There is a clear and believable statement that the character in question created a concept. This means that the statement has to specify that the concept of something was created and not just the thing in question itself, which means that concepts are verbatim mentioned. Furthermore it has to be clear due to description, context or demonstrated effect that the created concept was meant to be one in the sense that changing the concept changes reality. That is, because there is a commonly used alternative meaning in regards to concepts, in which manipulating concepts just means manipulating the general or abstract understanding humans have of certain things. Additionally one has to consider the possibility of hyperboles. For example a statement that something "transcends the concept of numbers" can also be a roundabout wording to say that there are a lot of something.
- A character timetravels to the point before a certain ability or object was created and notices that using this ability or creating this object through the methods that in the future work reliably doesn't work. In this case the creation of the object or ability was likely also the creation of the concept of that something. Consider however that this is just the case if no external factors that possibly didn't exist to this point are required for it to be done. Like for example the existence of a certain element to create an object or the physical existence of mana to use magic. Furthermore note that this could just as likely be an effect of Law Manipulation instead, meaning that if there is no indication which of the two it is, it should be noted on the profile to be either Conceptual Manipulation or Law Manipulation.
- Archetypes and the Ultimate Gods (Cthulhu Mythos)
- Jin Arizuka, Nagisa Suzushiro, and Odin (Fortissimo)
- Himeji Wataru (Magical Girl of The End)
- Briah and Atziluth Users (Masadaverse)
- Mystic Eyes of Death Perception users, BB, and others (Nasuverse)
- Madoka Kaname (Puella Magi Madoka Magica)
- Aleister Crowley (To Aru Majutsu No Index)
- Witches and Sorcerers (Umineko no Naku Koro ni)
- The Chaos Gods (Warhammer 40,000)