“ | Didn't Epsilon tell you? Only future generations can judge whether we are Maverick or not. It is only natural that Reploids seek to evolve by improving their abilities. Evolve to rule the universe! | „ |
~ Redips to X in their final confrontation |
“ | I'm neither Maverick, nor Rebellion. But if I brought your head to the Rebellion Army, it would fetch a pretty penny! | „ |
~ Spider's reasons for fighting |
Summary
Colonel Redips is X's commanding officer at the Maverick Hunters' Far East HQ during the events of Mega Man X: Command Mission. A reasonable and just leader at a glance, he sends X, Zero, and Shadow into Giga City to defeat the Rebellion led by Epsilon lest a full-scale assault be mounted that would lead to countless casualties. However, X and his allies would soon find that Redips is not all that he appeared to be.
Powers and Stats
Tier: 4-B | 4-B | 4-B
Key: Colonel Redips | Spider | Great Redips
Name: Colonel Redips | Spider | Great Redips
Origin: Mega Man X: Command Mission
Gender: Male
Age: Unknown
Classification: New Generation Reploid, Commander of the Maverick Hunter's Far East HQ
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3), Summoning, Forcefield Creation, Energy Projection, Death Manipulation (Can inflict instant death), Shapeshifting, Expert Baton Wielder | Expert Marksman | Regeneration (Mid-Low, Recovered from all of the damage he took from X, Zero, and Axl until Ferham ripped out the Supra Force Metal), Durability Negation, Status Effect Inducement, Power Nullification (Can nullify enemy status buffs with Format)
Attack Potency: Solar System level (Put up a reasonably good fight against X, Zero, Axl, and their allies) | Solar System level (Comparable to X and Zero) | Solar System level (Far more powerful than before, managed to bring X, Zero, and Axl to their knees until Ferham pulled out one of the Supra Force Metals, upon which the Maverick Hunters defeated Redips)
Speed: Massively FTL+ (Comparable to S-Rank Maverick Hunters like X and Zero) | Massively FTL+ | At least Massively FTL+
Lifting Strength: At least Class T (As a Reploid, he should be much stronger than Proto Man, who lifted an entire fortress) | At least Class T | At least Class T
Striking Strength: Solar System level (Can trade blows with S-Rank Maverick Hunters) | Solar System level (Comparable to X and Zero) | Solar System level (Can do heavy damage to S-Rank Maverick Hunters with a single blow)
Durability: Solar System level (Survived numerous attacks from S-Class Maverick Hunters) | Solar System level (Comparable to X and Zero) | Solar System level (Far more powerful than before, X, Zero, and Axl have trouble dealing significant damage to Redips while his Supra Force Metal barrier is active)
Stamina: Virtually limitless (As a Reploid, he does not tire as a biological creature would, but can still feel pain and be slowed down if he sustains significant damage)
Range: Extended Melee Range with his batons. Tens of Meters as Great Redips. Hundreds of Kilometers with projectiles.
Standard Equipment: His batons | A seemingly inexhaustible supply of explosive playing cards | Supra Force Metals
Intelligence: A master of manipulation, he successfully orchestrated the events of the Giga City Incident to obtain both Supra Force Metals, leaving X and Zero, both veteran Maverick Hunters, shocked at his betrayal. He is also an excellent actor, having masqueraded as Spider for much of the Hunters' journey without arousing suspicion. In combat, he primarily fights with his batons, proving to be capable enough to challenge X and Zero for a time before being defeated. However, Redips is exceedingly arrogant, believing in his superiority and need to evolve, a mentality which quickly became a full-blown god complex after obtaining the Supra Force Metals. This led to his undoing when he failed to notice Ferham's attempts to pry off the Supra Force Metal while he was in the midst of battling the Maverick Hunters, blasting her off with such force that it ultimately removes the Supra Force Metal from his body, leaving him vulnerable once more.
Weaknesses: Redips is extremely arrogant, particularly after gaining the Supra-Force Metals, and has a major god complex. | As Great Redips, he does not seem to be able to physically reach his shoulders, allowing a sufficiently swift and powerful character to rip a Supra Force Metal off before he can properly react, weakening him and removing his barrier or his regeneration depending on whether or not Supra Force Metal L or R was ripped off. His Supra Force Metal's functions can temporarily be deactivated if it is sufficiently damaged, nullifying the barrier that weakens attacks aimed against him specifically.
Notable Attacks/Techniques:
- Code Red: Redips calls in two Red Hubcaps, flying Mechaniloids armed with solar machine guns and elemental weaponry, to aid him in battle.
- Ballistic: A two-hit strike that has can potentially inflict instant death on the target.
- Defense: Redips erects a forcefield around himself that reduces oncoming damage.
- Grand Cross: Redips swings both of his batons, releasing an x-shaped energy wave.
- Vicious Assault: Redips unleashes a massive wave of fire that sweeps over all of his foes.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches: