Chuck Greene


Former two time national motocross champion, Chuck Greene is the reluctant hero and protagonist of Dead Rising 2: Case Zero, Dead Rising: Road to Fortune, Dead Rising 2 and Dead Rising 2: Case West. He also appears as a psychopath in the non-canon game Dead Rising 2: Off the Record, and as a supporting character in Dead Rising 3.

Powers and Stats

Tier: 9-B

Name: Chuck Greene

Origin: Dead Rising

Classification: Human

Gender: Male

Age: 29 in Dead Rising, 39 in Dead Rising 3

Powers and Abilities: Superhuman Physical Characteristics, expert in close combat, very good at fighting with melee weapons, has a decent amount of experience with firearms, expert in stealth, can improvise and upgrade weapons

Attack Potency: Wall level (Can tear arms off with ease and crush skulls)

Speed: Normal Human

Lifting Strength: Peak Human level

Striking Strength: Wall Class

Durability: Wall level (Can take high amounts of punishment by several weapons and still fight)

Stamina: Very high

Range: Standard melee range, higher with weapons

Standard Equipment: None notable

Intelligence: Highly skilled in combat

Standard Equipment: Any kind of melee weapons or firearm

Weaknesses: If his daughter, Katey Greene dies, he will have no will to live.

Notable Attacks/Techniques:

  • Haymaker: Launches a punch that can easily crush skulls
  • Elbow Drop: Jumps and lands on his elbow
  • Smash: Grabs the opponent by the head and slams it against the ground
  • Hands Off: Grabs the opponent´s arms and tears them off, then he kicks the body off
  • Pick Up: Picks ups the opponent and launches it
  • Jump Kick: Jumps and kicks the opponent
  • Double Leg Drop: Jumps and lauches a double kick
  • Front Kick: The name say it all
  • Foot Sweep: Kicks the legs of the enemy and makes him/her fall
  • Backdrop: When grabbed, he tosses himself against the ground, landing on his back and crushing the opponent
  • DDT: When grabbed, he grabs the opponent by the head and both crash against the ground WWE style
  • Curbstomp: Stomps the head of the enemy, breaking it
  • Power Bump: Picks up someone laying on the ground and slams it again onto the ground
  • Field Goal: Kicks the opponent head off


Notable Victories:

Notable Losses:

Inconclusive Matches:

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