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Summary

Nagi (凪, Nagi) now known as Chrome Dokuro (クローム 髑髏, Kurōmu Dokurō) is a 13-year-old Japanese girl who was first introduced as Tsuna's mysterious Mist Guardian and one of Mukuro's subordinates who acted as his vessel and connection to the world outside the Vendicare Prison.

Powers and Stats

Tier: Likely 8-A | Likely at least 7-C | 6-C, far higher with Original Vongola Ring | At least 5-A

Key: Varia Arc | Future Arc | Choice Arc | With Original Vongola Ring | Curse of the Rainbow Arc

Name: Chrome Dokuro, real name is Nagi

Origin: Katekyo Hitman Reborn

Gender: Female

Age: 13 (Present), 23 (10 years later)

Classification: Human

Powers and Abilities:

All previous abilities on an enhanced scale, Heat Manipulation via Dying Will Flames, Limited Reality Warping via Real Illusions, Forcefield Creation, Extrasensory Perception (Can sense Dying Will Flames and the killing intent of others)

All previous abilities on an enhanced scale, Can see the weaknesses and the status of an enemy, Extrasensory Perception Negetion (Can use illusion to fool characters in verse who can sense Dying Will Flame and killing intent of others), Likely Resistance to Power Nullification

All previous abilities on an enhanced scale, Enhanced Reality Warping via Reality Illusion Gloves, Precognition Negation (Should be on higher level of illusionist than Torikabuto, who able to fool Tsuna' Hyper Intuition)

Attack Potency: Likely Multi-City Block level (Should be comparable to Tsuna's other guardians like Gukudera or Yamamoto) | Likely at least Town level+ (With some help from Mukuro, she was able to defeat Glo Xinia who is a fake Funeral Wreath like Gamma) | Island level (Shouldn't be far from other Tsuna's other guardians. Held her own against members of Real Funeral Wreaths for a while), far higher with Original Vongola Ring (As a holder of an Original Vongola Ring, she should be stronger than all of the Real Funeral Wreaths) | At least Large Planet level (Defeated two of Vindices when combining power with Mukuro)

Speed: Massively Hypersonic (Comparable to Mammon) | At least Massively Hypersonic | At least Massively Hypersonic, likely higher

Lifting Strength: Peak Human

Striking Strength: Likely Multi-City Block level | Likely at least Town level+ | Island level | Large Planet level

Durability: Likely Multi-City Block level | Likely at least Town level+ | Island level, far higher with Original Vongola Rings | At least Large Planet level, higher with Reality Illusion Glove (Can create hard cover or turn himself to be hard materials to defense himself from opponent's attack)

Stamina: Above Average. Used to fight and defeated a strong enemy even when she had a nutrition deficiency at that time

Range: Extended Melee Range with Trident, several hundred meters with illusion technique

Standard Equipment:

  • Trident: Chrome uses a Trident similar to Mukuro's. The Trident can fit into a small bag by retracting the poles of the Trident and the handle. Mukuro constructed the trident for her using his illusions. Later, she is able to construct her own Trident that differs from Mukuro's with only a single spike.

  • Box Weapon: Gufo di Nebbia (Mist Owl): Named Mukurou. The Mist Flames it releases from its wings enhance Mukuro's and Chrome's illusionary abilities.

  • Gufo di Nebbia ver. Vongola: This is Chrome's Vongola Box Weapon. It appears to look much like her Mist Owl but with armor padding on its wings.
    • Cambio Forma: Daemon Spade's Devil Lens: A weapon initially used by the First Generation Mist Guardian, Daemon Spade. The Vongola Mist Owl transforms into a set of three Lenses with wings on each lens. These Lenses enable the user to see through Illusions and reveal the nature of attacks. It also grants Chrome the additional ability to see the weaknesses and the status of an enemy.
    • Reality Illusion Glove: Like Mukuro, she also has a pair of gloves that Verde created that can turn illusions into actual, solid things.

    Intelligence: Likely above average

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Illusion: Like Mukuro, she uses his psychic powers to make their enemy feel, see, hear, or smell things that aren't there. Basically, every illusion is dealt with through the mind. In the case of a first-class Illusionist, it's possible to even kill the enemy with illusions. For example, create an illusion of lava erupting, make opponents believed it was real for one second and make them burn. However, if the enemy is aware that they are experiencing an illusion, it will have no effect on them and does not exist. Normal illusions take control of fear and force other people to be afraid.
    • Six Paths of Reincarnation: Because Mukuro shares Chrome's body, she is granted the powers of Six Paths of Reincarnation though so far, she is only proficient in Illusions and summoning animals. However, she's unable to use this technique again after Mukuro was freed, as they no longer share one body.

  • Mist Flame: The indigo flame that is optimally to be used along with illusions. They are described as having a low density and weak offensive power. But its offensive use is making targets lose their sanity rather than their life.
    • Construction: The characteristic of the Mist Flame. It has the power to turn illusions into real illusions. Many illusionists use this characteristic of their Flame to boost the power of their techniques.
  • Real Illusion: Normally, illusions are illusions that the Illusionist puts in the mind of one person, but Real Illusions are illusions that are put on reality and have an actual existence and mass. When Mukuro uses their illusions with the power of Mist Flames' Construction characterization, they will create Real Illusions. This would make it possible for their Illusion to be experienced in reality. The difference between Real Illusions and normal Illusions is difficult to distinguish. Real illusions can also physically harm people.

  • Cortina Nebbia (Mist Curtain): A technique used by Chrome. It creates a Mist Barrier that surrounds and traps anyone within it, forcing its captives to stay within the barrier's boundaries.

  • Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Discussions

    Discussion threads involving Chrome Dokuro
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