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Bunny Girl Karen
This may be thanks to roleplaying using the storyline of gambles that toy with human lives. This goes well beyond luck or fortune. Just by standing here, I can call in an infinite supply of success. Perhaps this is something like being Nike, the goddess of victory in Greek mythology.
~ Karen

Summary

Bunny Girl Karen is the member of a mysterious organization and the supervisor of the death gambling games Higashikawa Mamoru and others were forced to participate in. Her organization desired to learn more about the Absurd, especially about the existence at the core of the Absurd, Objective Alice. Because of the results of the game, Karen acquired the character of the Unbeatable Emperor, a powerful absurdity, but her plans were foiled by Higashikawa Mamoru, who had gained a similar absurdity, and Objective Alice, who killed Karen and the other members of the organization.

Powers and Stats

Tier: 10-B

Name: Bunny Girl Karen

Origin: A Simple Series

Gender: Female

Age: Unknown

Classification: Human

Powers and Abilities: Probability Manipulation

Attack Potency: Human level

Speed: Normal Human

Lifting Strength: Regular Human

Striking Strength: Human Class

Durability: Human level, but very difficult to kill due to her power

Stamina: Average

Range: Extended melee range

Standard Equipment: Two pocket knives

Intelligence: Average

Weaknesses: Normal human weaknesses

Notable Attacks/Techniques:

  • Unbeatable Emperor: The absurdity gained by Karen at the end of the gambling games. Karen acquired the character of the Unbeatable Emperor, the ruler in gambling stories who never loses. Without even needing to do anything, Karen can call in an infinite supply of success, which she compared to being a deity of victory. Because of this, Karen can't lose any kind of luck-based gamble, no matter if the odds are one in a million, one in a billion or even worse, she will succeed with ease as long as they're not zero. The enemy attacks will miss and fail to harm her, the ground will break beneath the enemy's feet, their weapons will break mid-swing, etc. When she and Higashikawa Mamoru (who had gained a similar absurdity) fought, they realized it was impossible for them to kill each other, as their weapons constantly broke when they tried to attack the other person. Karen further stated that even if they brought a gatling gun or a shoulder-fired missile to the fight they would still be unable to harm each other. This absurdity can also be used outside of battle, such as to deactivate a bomb by randomly pulling the correct wire or to successfully guess a password in your first try by typing at random. Additionally, Karen's absurdity works outside the constraints of time and continuity/causality, as she basically has the same ability as Mamoru and she similarly retained her ability after Mamoru used his to undo the past event that had granted them their absurdities.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: