|“||O' oppressors, your time is nigh! Your pride shall be vanquished, your conceits of superiority routed!||„|
|~ Spartacus upon entering battle|
Berserker of "Red" (“赤”のバーサーカー, "Aka" no Bāsākā) is the Berserker-class Servant of the Red Faction in the Great Holy Grail War of Fate/Apocrypha. It is unknown which of the five puppet Masters of the Red Faction first summoned him, and unlike the rest who eventually become the Servants of Shirou Kotomine, he forms a contract with Caster of Black when captured by the Black Faction.
Berserker's True Name is Spartacus, the strongest Gladiator and the ringleader who raised a large-scale rebellion of slaves in Ancient Rome known as the War of Spartacus.
Powers and Stats
Tier: 7-A, higher with Crying Warmonger, 6-C with self-destruction
Name: Berserker of "Red", Spartacus
Classification: Berserker-class Servant, Heroic Spirit
Powers and Abilities: Superhuman Physical Characteristics, Expert Swordsman, Mad Enhancement, Regeneration (High-Mid), Healing, Statistics Amplification via Crying Warmonger (His power and size increase based on how much damage he takes), Soul Manipulation (all Servants can consume souls to replenish their magical energy), Intangibility and Invisibility in spirit form, Immunity to conventional weapons
Attack Potency: Mountain level (Has A-Rank Strength, making him comparable to the likes of Berserker, can easily kill servants that are physically weaker than him in one slash, would have torn apart Atalanta's torso with a single kick had it fully connected) higher with Crying Warmonger (Can boost his physical abilities depending on how much damage he receives), Island level with self-destruction (Annihilated half of the Fortress of Millennia and covered an entire battlefield. The attack was compared to a calamity like an earthquake and tsunami).
Speed: Massively Hypersonic reactions, likely higher with Crying Warmonger
Lifting Strength: Unknown
Striking Strength: Mountain Class, higher with Crying Warmonger
Durability: Unknown (His EX-rank endurance represents his ability to continue fighting after being wounded. While he can be wounded by ordinary combat homunculi, even powerful Anti-Army Noble Phantasms will fail to kill him even if his body is torn to pieces in the process).
Stamina: Tireless (Can convert part of the damage inflicted by opponents into Magical Energy and storing it within his body), the longer a battle is prolonged, the more advantageous it is for Spartacus
Standard Equipment: Gladius sword
Intelligence: Spartacus was the leader of the rebellion army, managed to repulse an assault force of nearly three thousand dispatched by the Romans and they kept defeating the Roman army without losing a single battle. However, due to EX-Rank Mad Enhancement, he is truly insane and can only focus on killing those that he considers "oppressors".
Weaknesses: His Noble Phantasm can not be shut down and he will eventually become a grotesque monstrosity as he continues, eventually breaking apart and self-destructing in a massive explosion after receiving enough damage.
- Crying Warmonger: The Howl of the Wounded Beast: Spartacus' Noble Phantasm, it was derived from the fact that almost all of Spartacus' battles were won against hopeless odds, turning the tide with a complete and sudden reversal even while battling the mighty Roman Army. In battle, it converts the damage Spartacus takes into magical energy and stores it inside of his body, allowing him to quickly regenerate from wounds that would kill other Servants and boosting his already impressive physical abilities. In addition, self-healing and externally based healing become more energy efficient the more damaged he becomes. As the magical energy within him grows, Spartacus' mana will saturate the surrounding area, allowing him to damage spirits and Servants with the debris thrown up from his attacks. However, as he continues to absorb energy, he will eventually reach critical mass and cause his body to began "over-regenerating", growing to a massive size and losing his human traits, sprouting dragon-like heads from his shoulders, additional arms, legs, and eyes, as well as octopus-like tentacles. After a certain point, his body will be too heavily to support itself and will collapse, detonating to unleash a massive burst of energy equivalent to an Anti-Fortress Noble Phantasm that is large enough to cover a battlefield and wipe out the Yggdmillenia fortress.
- Mad Enhancement: A skill that trades one's sanity and reason for power. Spartacus' parameters are Ranked-Up, but he's been deprived of most of his reason. Although he is able to speak and converse with others, he has lost all of his tactical ability, being fixated on "always making the most difficult choice," making it impossible to come to an understanding with him outside of fighting "oppressors".
- The Honor of the Battered: Due to the many wounds Spartacus received on the battlefield, the magical energy cost required to heal his wounds is quarters, which reacts with his Crying Warmonger ability to allow himself to constantly recover from his wounds for as long as he remains injured. However, due to the nature of his tactics in life, Spartacus' focus increases with the amount of damage he's taken. Thus he cannot fight at full capacity unless he is continuously injured.
- Unyielding Will: Due to Spartacus' incredible willpower in the face of unending agony, despair, and torture, he is granted resistance to both physical and mental attacks. However, indirect attacks, such as illusions meant to hypnotism, will not be affected by this ability.