Zero berserker

I was never able to stop myself from loving Guinevere, so I was never able to forgive myself. However, King Arthur, you never questioned me for my crimes. You never sought recompense. You simply continued to stand before us in your righteousness.

But I desired Judgment at your hands. Had your anger judged me, I might not have fallen onto the path of madness in my search for atonement, but I can say this much with certainty.

King Arthur, you are certainly the greatest among Kings. All who followed you thought such.

~ Lancelot's last words to Saber


Berserker is the Berserker-class Servant of Kariya Matou during the Fourth Holy Grail War. His true name is Lancelot (ランスロット, Ransurotto), the Knight of the Lake, who caused the downfall of King Arthur due to his affair with Guinevere. While the strongest and greatest of the Knights of the Round Table, as soon as he fell in love with Guinevere, he ultimately dragged down the entire kingdom with him.

Powers and Stats

Tier: 7-A, higher with Arondight

Name: Berserker, Lancelot

Origin: Fate/Zero

Gender: Male

Age: Unknown

Classification: Berserker-class Servant

Powers and Abilities: Superhuman Physical Characteristics, Rage Power, Weapon Mastery (His skill is such that he can wield anything he recognizes as a weapon as if it were an extension of his body, and his skills do not degrade even in the slightest when under the effects of mental interference), Illusion Creation (His true identity is disguised by For Someone's Glory, making him appear out of focus and shrouded in shadow, almost as if he were a hallucination), Shapeshifting (Using For Someone's Glory, he can perfectly disguise himself as other Servants with military exploits), Supernatural Luck, Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg), Soul Manipulation (All Servants can consume souls to replenish their magical energy), Intangibility and Invisibility in spirit form, Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age), Resistance to Magic (Including effects such as Petrification, Spatial Manipulation, and Mind Manipulation), Regeneration (Mid-Low; all Servants have regenerative capabilities)

Attack Potency: Mountain level (Has A-rank strength, on the same level as Heracles, traded blows with Saber using an iron pole), higher with Arondight

Speed: Massively Hypersonic (Kept up with Saber, caught weapons from the Gate of Babylon and kept up with Gilgamesh when he was piloting Vimana).

Lifting Strength: Unknown

Striking Strength: Mountain Class, higher with Arondight

Durability: Mountain level (Survived being struck by the Gordius Wheel), higher with Arondight

Stamina: High.

Range: Extended melee range with most weapons, further with others

Standard Equipment: Arondight, and any other weapons he finds.

Intelligence: As King Arthur's greatest knight, Berserker is a master of combat despite his insanity, being able to instinctively use virtually anything as a weapon due to his incredible technique accumulated over countless battles as a Knight of the Round. He does so with finesse and speed thanks to his Eternal Arms Mastership skill, allowing him to overpower Saber with furious barrages of sword swings and battle Gilgamesh by using his own weapons against him and taking over a fighter jet to counter Vimana, showing some instinctive ability to adapt and create countermeasures for his opponent's techniques. Nevertheless, he is as insane as his class implies, and is bent on fighting with King Arthur no matter what and cares little for his own safety or that of others.

Weaknesses: Berserker is completely insane, and seeks death, preferably at King Arthur's hands. Knight of Owner and For Someone's Glory are sealed when he draws Arondight.

Notable Attacks / Techniques:

Noble Phantasms

  • For Someone's Glory rendering Berserker unidentifiable
  • Berserker disguised as Rider

For Someone's Glory: Not For One's Own Glory: A black fog that shrouds Berserker, materialized from Lancelot's tradition of winning fame under disguises. Combined with his armor, which covers all of his body, this ability passively conceals his identity, making it impossible to discern his statistics, true name, and Noble Phantasms. His outline constantly shifts, making it impossible to identify him or see his face even if he takes off his helmet, and he appears almost like a hallucination. The true use of this ability would be in imitating other Heroic Spirits with great military exploits, taking their form, but due to Lancelot's insanity, he cannot use it properly, requiring the use of a Command Spell to do so, and he can only use it once. Even so, his insanity remains, along with his infuriated blood red eyes.

  • Berserker using Knight of Owner on a pole
  • Berserker grabs Durandal from the Gate of Babylon
  • Berserker using Knight of Owner on a fighter jet
  • Berserker controlling his fighter jet's missiles
  • Berserker using Knight of Owner in Fate/Grand Order

Knight of Owner: A Knight Does Not Die with Empty Hands: The embodiment of the legend where Lancelot had to fight Phelot unarmed, and defeated him with an elm branch. As opposed to a weapon, it manifests as an ability retained by his body. It allows him to wield anything that he recognizes as a weapon - a branch, chopsticks, logs, an iron pole, a sword, a fighter jet, firearms - as a Noble Phantasm. Even the Noble Phantasm of other Servants are subject to this ability, allowing him to take ownership of them by grabbing them. Normal weapons are transformed into D-rank Noble Phantasms, while the Noble Phantasms of other Servants retain superior ranks. His bloodthirst and hate taints the weapons he wields, shrouding them in darkness and covering them in pulsating black veins.

His mastery of combat allows him to wield any weapon he takes control of with Knight of Owner as if it were an extension of his own body. This ability even applies to jets, allowing him to pilot a F-15J Fighter Jet and take full control of all its systems with ease. It gains the ability to far surpass its original capabilities, keeping up with Gilgamesh's Vimana while Berserker piloted it masterfully, executing otherwise impossible feats of piloting prowess. He can take control of the missiles it launches so that they track down opponents, and while the bullets of a fighter jet would normally be easily avoided or outright ignored by a Servant, they become fast and powerful enough to be a serious threat under the effects of Knight of Owner. Any firearms wielded by Berserker are similarly boosted in strength.


Arondight: The Unfading Light of the Lake

Arondight: The Unfading Light of the Lake: Lancelot's holy sword, the counterpart of the greatest holy sword, Excalibur. It is a Divine Construct as well, engraved with Fairy Letters. It was only given to the strongest, bravest, and truest knight of its time, the Knight of the Lake, Lancelot. After Lancelot used it to slay his fellow knights to rescue Guinevere, it has lost its status as a holy sword, and his madness has stained it black. It is still his truest Noble Phantasm, however, sealing his other two and increasing all of his parameters once drawn, on top of doubling the success rate of his saving throws. Arondight is also a dragon-slaying weapon, making it extra effective against those with a Draconic attribute.

Class Skills

Mad Enhancement: The source of the Berserker class's power, raising their statistics in exchange for a loss of sanity. Although Lancelot's Mad Enhancement boosts all his skills save for his Luck and Mana, it renders him incapable of speaking or thinking properly.

Personal Skills

Eternal Arms Mastership: An ability born from one's extreme skill in combat. Lancelot, the greatest Knight of the Round, is a master of combat on a level unrivaled by all others in his era. His technique is ingrained into every aspect of his body, a complete merger of his body, mind, and skills that allows him to make perfect use of his abilities even when under the effects of mental interference.

Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Originally D-rank, Berserker's Magic Resistance has degraded due to his insanity, doing nothing more than just negating some of the damage dealt by magical attacks and canceling very minor spells.

Protection of the Fairies: A blessing from Elementals that raises Berserker's Luck in dangerous situations on the battlefield.


Notable Victories:

Notable Losses:

Saber (Lancelot) (Fate/Grand Order) Lancelot's Profile

Inconclusive Matches:

Start a Discussion Discussions about Berserker (Fate/Zero)