“ | Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average Beholder, human intrigues are the fumbling of babies. | „ |
~ Elminster |
Summary
A Beholder is a floating orb-shaped Abberation covered mainly with a central eye and a sharp, toothy maw, 10 smaller eyes sprout on stalks on top of it. The Beholder is a powerful and intelligent monster often considered one of the greatest threats to the world, It is powerful, aggressive, and hateful, viewing all other creatures as inferior and prefers to either toy with or destroy them depending on preference.
Power and Stats
Tier: At least Low 7-B
Name: Beholder
Origin: Dungeons and Dragons
Gender: Genderless
Age: Varies
Classification: Large Abberation, Monster, Magical Beast
Powers and Abilities: Superhuman Physical Characteristics, Flight (Shown here[1]), Dark Vision and Enhanced Perception, Magical Rays with its eyes, Fear Manipulation (Via Fear Ray[1]), Empathic Manipulation (Via Charm Rey[1]), Petrification (Via Petrifaction Ray[1]), Status Effect Inducement (Slowing, Enervation, and Paralyzing),[1] Sleep Manipulation (Via Sleep Ray[1]), Telekinesis (Via Telekinesis Ray[1]), Disintegration, Death Manipulation (Via Death Ray[1]), Magic Negation (Via Antimagic Cone[1]), Within its lair Minor Earth Manipulation (Can make the ground slimly[2]), Duplication and Life Manipulation
Attack Potency: At least Small City level+ (Comparable to the legendary dragons capable of generating heavy storms with their magic), Ignores conventional durability via Petrification, Disintegration, and Death Ray
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat). Improved Iniative gives it higher reaction speed
Lifting Strength: Unknown, Athletic Human with Telekinetic Ray
Striking Strength: Small City level, ignores conventional durability via Petrification, Disintegration, and Death Ray
Durability: At least Small City level+ (Can survive attacks from comparable beings, such as legendary Dragons)
Stamina: Very High
Range: Tens of Meters via Eye Rays
Intelligence: Extraordinary Genius at the least, Beholders are very strategic in fights and know what attacks to use in multiple scenarios. Beholders have also been known to enslave entire empires. Furthermore, Beholders are considered so intelligent, it is compared to paranoia- for it is said that they have calculated the chances of any event, no matter how unlikely, and prepared an adequate plan for such a thing.
Weaknesses: None Notable
Notable Attacks/Techniques: The Beholder is highly xenophobic and vicious, often wanting a quick death of its target(s). It will often jump into a fight at full energy, using all of its rays at once to overwhelm its target.
Bite: As described, it will bite and pierce the target's skin with its toothy maw. It will usually use this after it has cast an Antimagic Cone attack as its only way to attack the target until the Antimagic Cone's effects are turned off.
Eye Rays: A Beholder can shoot up to 3 Magical Rays per round from its small eyes with each of them damaging along with providing an additional effect to a target. The Eye Rays can consist of a
- Charm Ray: Charms the target, rendering them in a state where the Beholder can command them to forfeit the fight or restrain their allies
- Paralyzing Ray: Paralyzes the target
- Fear Ray: Induces fear into the target, it tends to use early on in the fight against powerful warriors and monsters.
- Slow Ray: Slows the opponent down sharply, it will use this ray against a foe that has taken a hit from a disintegration or death ray as the ray will at least hamper the target
- Enervation Ray: Induces the target with a feeling of their energy being drained
- Telekinetic Ray: Moves the target (If it weights under 325 pounds) to a different area of its choosing
- Sleep Ray: Renders the target unconscious, it tends to use as a way to delay a counterattack from other comrades as they attempt to wake the target up
- Petrification Ray: Turns the target into stone, the Beholder will likely use this ray on spell-casters or those it finds interesting as it would then, after the fight, add it to its stone collection
- Disintegration Ray: Disintegrates the target, It prefers to use this ray on immediate threats in order to get the battle over with
- Death Ray: Kills the target outright, Essasinstally the same as the Disingtagration Ray of how it prefers to use it
- Antimagic Cone: Used by its central eye, It releases a cone of anti-magic which will suppress all magic and supernatural powers including its own and can keep the effect up as long as it wants
Lair Effects: When fighting a Beholder inside its lair, usually a large cavern with a high ceiling. It can alter the lairs environment as an attack, effects it can induce include
- The ground becomes slimy within 120 ft. of the Beholder, making it difficult to walk and run
- Walls can grow appendages within 120 ft. of the Beholder, the walls will then attempt to grasp and grapple prey and targets with their newly found essential limbs
Gallery
References
Notable Matchups
Notable Victories:
The Thinker (Arrowverse (CW)) The Thinker's Profile (Last key Thinker used, both characters have a week of preparation time, Thinker had prior knowledge, starting distance was 30 meters, and speed was equalized)
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Beholder |