|“||I will make this city kneel before me and then I will leave it in ashes.||„|
Bane is one of the most iconic archenemies of the Batman who was adapted on into Rocksteady's Arkham game series, with little changes from his original comic depiction. He was son of a criminal from the fictional country Santa Prisca. Due to his father escaping, Bane was forced to serve a life sentence on his behalf. Even getting incarcerated while still an infant. Bane's heart grew cold spending his childhood wrongfully behind bars, taking his first life by stabbing a man when he was 8. Due to his intense motivation perfecting his physical strength and mental intellect, Bane grew up to be leader of the prison. Despite having hundreds of the world's toughest men kneeling before him, there was still a man who struck fear into Bane's heart. Every night he would have disturbing nightmares of a bat-like vigilante who lived in Gotham. These dreams drove Bane to travel to Gotham and confront this caped crusader, hoping that his mind would be at peace once he killed the Dark Knight.
Powers and Stats
Name: Real name unknown. Goes by the alias "Bane"
Origin: Batman: Arkham
Classification: Human enhanced by supernatural steroids
Attack Potency: Wall level (Far outclasses the Dark Knight in strength. Batman can only defeat him with weapons, strategy and explotation of weaknesses. Bane is also capable of punching though a ceiling, grabbing men from the floor above him, then tossing them through the ground)
Speed: Subsonic (Capable of easily keeping pace with Batman. From meters back Bane can run towards Batman fast enough that he has trouble dodging his tackle)
Lifting Strength: Superhuman (Can effortlessly lift the Joker with his finger tips and toss him several feet back)
Striking Strength: Wall Class (Punched Batman across a room hard enough to dig up the floor and dent a wall)
Durability: Wall level (Can no-sell numerous hits from the Dark Knight. Easily survived explosive gel potent enough to destroy the floor he was on.)
Stamina: Very High
Range: Standard Melee Range, with enough venom he grows large enough to have Extended Melee Range via size.
Standard Equipment: A tank full of a super steroid called Venom
Intelligence: Genius level intellect almost on par with Batman's normally. Reverts to an uncontrollable, instinct driven beast if overdosed on Venom.
Weaknesses: His venom tubes are less durable then the rest of his body, and if they are cut they can cause him severe pain or even death. Bane's high intelligence also significantly decreases when he's on excessive amounts of venom.