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Arkarium

Mob Arkarium

I only took you in so I could use you to bring your brother to ruin. But a wolf is still a wolf... you brothers are the same, always posing a threat to our plans. No matter, you were useful these past few hundred years Hoho, that look on your face is certainly satisfying. Shouldn't you be more thankful? After all, I did tell you the truth before sending you to your grave.
~ Arkarium taunting Damien

Summary

Arkarium is the Black Mage's most loyal subordinate. A smug snake with absolute confidence in his master's plans, he laid waste to the Demon's hometown in Leafre to spite him and tricked Damien into believing that the awakening of his demonic powers was to blame, turning the young half-demon into his unwitting pawn for several hundred years. However, his arrogance proves to be his undoing, as his plans to free the Black Mage by travelling through time are foiled by a coalition of Adventurers along with the Silent Crusade, and his decision to infuriate Damien led the half-demon to destroy his human form, barely surviving by inserting his soul into his snake familiar.

Powers and Stats

Tier: High 6-A

Name: Arkarium, The Fang of Darkness

Origin: MapleStory

Gender: Male

Age: Several hundred years old

Classification: Black Mage Commander, Magician

Powers and Abilities: Superhuman Physical Characteristics, Magic, Teleportation, Levitation, Darkness Manipulation, Time Manipulation, Illusion Creation, Energy Projection, Electricity Manipulation, Petrification, Summoning, Healing, Attack Reflection (Can reflect all the damage he would have taken from an attack back to his opponent, regardless of distance or durability), Can nullify any physical or magical attack and eliminate any status buffs, Portal Creation, BFR

Attack Potency: Multi-Continent level (One of the strongest Black Mage Commanders, is the Black Mage's closest adviser and servant, but is significantly weaker than either of the Demon brothers and was easily beaten by them)

Speed: Unknown (Can take on dozens of Adventurers at once, who can all dodge beams of light, lightning, and meteor-based attacks)

Lifting Strength: Unknown

Striking Strength: Unknown (Fights primarily with magic)

Durability: Multi-Continent level (Can fight off dozens of Adventurers at once and survived numerous fights with the Heroes)

Stamina: High (Can easily fight dozens of Adventurers at once and managed to insert his body into his snake familiar when his body was destroyed)

Range: At least several dozen meters with magic

Standard Equipment: His staff, orb, and snake familiar

Intelligence: As one of the most ancient and powerful Black Mage Commanders, Arkarium boasts a vast repository of magic and is the Black Mage's closest adviser and most loyal servant. He has accumulated several centuries of combat experience

Weaknesses: Arkarium is incredibly arrogant and doesn't know when to stop talking, He is also sadistic and enjoys deconstructing his opponents' motives before killing them, His Dark End attack has extensive but limited range

Notable Attacks/Techniques:

  • Attack Nullification: Arkarium is able to erect forcefields that completely nullify physical or magical attacks, but can only keep one up at a time and for a limited period of time before going on a cooldown period.
  • Banish: Arkarium sends his foe to a dark room where they're forced to confront wounded, misshapen versions of themselves who attempt to break their minds by reminding them of their flaws and failures. However, should one manage to overcome them, they will be able to free themselves and return to the fight.
  • Damage Reflection: Arkarium erects a forcefield that reflects any and all damage he would have taken from an attack back at his opponent, regardless of distance or durability. However, these forcefields are temporary and there is a significant cooldown period between uses.
  • Dark End: Arkarium generates numerous portals to the void before causing them to engulf and annihilate his surroundings. This ability is powerful enough to "crack the screen" in-game and incapacitate or kill virtually any Adventurer who isn't prepared for it.
  • Dark Genesis: Arkarium raises his staff to cause numerous beams of darkness energy to erupt from the ground and damage his foes.
  • Dark Lightning: Arkarium calls down several blue lightning bolts to strike his opponents.
  • Dark Orb: Arkarium throws an orb of dark energy at his opponent.
  • Petrification: Arkarium is able to turn his foes to stone, instantly killing them if they are unable to resist its effects.
  • Pinpoint Target: Arkarium curses one target to increase the amount of damage they take from his attacks.
  • Summoning: Arkarium is able to summon his followers the Netherworld Monks, who tend to his wounds and will heal each other when damaged.
  • Time Manipulation: Arkarium is able to slow down and stop time around his foes. However, sufficiently powerful foes can break out of these effects through sheer willpower or by simply being heads and shoulders more powerful than Arkarium himself (as Damien did upon becoming the Transcendence of Life). He can also time travel through various rifts he creates in the fabric of reality. However, Freud's choice to freeze time in the past prevents Arkarium from changing Maple World's history.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: