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Articles about
Shirou Emiya
Fate/stay nightFate/kaleidEMIYANo NameEMIYA AlterSenji Muramasa
Fate Grand Order Archer 1st Ascension
If you cannot defeat your enemy with the weapon you do have, then imagine one with which you could.
~ Archer to Shirou

Summary

Archer is the Archer-class Servant of Rin Tohsaka during the Fifth Holy Grail War. He is also one of many Servants able to be summoned by Ritsuka Fujimaru in the Grand Orders of Fate/Grand Order.

His real name is EMIYA. Unlike most other Servants, he is not a pure or proper Heroic Spirit; he is a Counter Guardian. He made a contract with the world in his life and thus became a Heroic Spirit dedicated to working to protect the planet. However, he steadily grew disillusioned with his ideals. He claimed countless lives to save others, becoming increasingly cynical and nihilistic.

Powers and Stats

Tier: High 6-C, higher with Triple-Linked Crane Wings, Kanshou and Bakuya: Overedge. Low 6-B with Caladbolg II or Hrunting. At least High 6-C up to Low 6-B with Unlimited Blade Works

Name: Archer, EMIYA

Origin: Fate/stay night

Gender: Male

Age: At least 37 years old (It would generally take Shirou twenty years to be able to utilize Unlimited Blade Works, something that Archer would have to have done)

Classification: Magus, Archer-class Servant, Counter Guardian, Heroic Spirit in Fate/Grand Order

Powers and Abilities: Superhuman Physical Characteristics, Magecraft, Enhanced Senses (Can make out fine details from kilometers away and snipe targets from such a distance), Psychometry, Precognition (Can predict his opponent's actions based on his combat experience), can reinforce objects and himself with mana, Weapon Creation, Forcefield Creation with Rho Aias, can copy any weapon he sees down to the 'soul' (barring Divine Constructs), replicating the physical abilities and fighting skill of the original wielder, Clairvoyance, limited Telekinesis (Can telekinetically move the weapons he projects, as well as any armaments inside Unlimited Blade Works), minor Spatial Manipulation (Can break into other pocket realities, such as Bounded Fields, with his arrows), Spatial Manipulation, Conceptual Manipulation and Dimensional Manipulation with Caladbolg II, Homing Attacks, Immortality and Regeneration Negation with Gáe Bolg, Harpe and likely other Noble Phantasms, Pocket Reality Manipulation with Unlimited Blade Works, Limited Conceptual Manipulation (His Holy Shroud is a conceptual weapon that protects him from the effects of the outside world, and Rho Aias is a magical defense against projectiles), Limited Power Nullification, Servant Physiology, Resistance to Corruption (As an "impure" Heroic Spirit, he's resistant to curses such as All the World's Evil), Marksmanship

Attack Potency: Large Island level+ (Can fight against and deflect blows from Lancer, Saber, and Caster, and shot down Illya's Degen, which broke through one of Rin's barriers), higher with Triple-Linked Crane Wings (C Ranked Noble Phantasms, which are equivalent to A Ranked Noble Phantasm's) and Kanshou and Bakuya: Overedge (Took off one of Berserker's lives) Small Country level with Caladbolg II (An A Ranked Broken Phantasm) and Hrunting (An A Ranked Broken Phantasm). He also used his many projections to kill Berserker six times in the Fate route of the visual novel before falling in battle. At least Large Island level+ up to Small Country level with Unlimited Blade Works (It is stated to be an E-A++ ranked Noble Phantasm and can match the Gate of Babylon), Caladbolg II negates conventional durability by twisting space.

Speed: Relativistic+ with FTL Reactions and combat speed (Despite being slower than both, Archer can still keep up with Saber and Lancer and possesses C-Rank Agility likely making him faster than Mash Kyrielight)

Lifting Strength: Class M (Comparable to Martha who stopped a speeding train, Achilles who stopped a rolling 300-ton jumbo jet, and Asterios who swam carrying the 100-150 ton Golden Hind galleon ship while injured, and Jeanne who can spin an entire airplane)

Striking Strength: Large Island level+ (Comparable to his Attack Power)

Durability: Large Island level+ (Can take hits from Lancer and Saber), Small Country level with Rho Aias (Should be stronger than Shirou's Rho Aias. Briefly protected Shirou from the Gate of Babylon and barely stopped a thrown Gáe Bolg earlier in the Unlimited Blade Works route. The original Rho Aias blocked Durindana)

Stamina: High. Even when separated from a Master, defeated by Shirou, and lethally injured by Gilgamesh, he was able to continue acting in the world for hours, going on to save Rin from the Grail and dealing the final blow to Gilgamesh following the latter's battle with Shirou.

Range: Extended Melee Range; Kilometers with arrows, and Broken Phantasms (Can accurately track and fire upon targets from four kilometers away)

Standard Equipment: A Holy Shroud made from a Saint's burial cloth that acts as a first-rate Conceptual Weapon and protects him from the external world, the Tohsaka Heirloom Pendant, and his bow

Intelligence: Gifted in general. Genius in combat (Archer can develop complicated plans and switch between them on the fly. Able to quickly determine the opponent’s strengths and weaknesses to shift his tactics accordingly. Technically, suppose there’s even a 1% chance of victory. In that case, he can still win due to his Eye of the Mind (True) skill, allowing him to defend himself in his second encounter with Lancer despite the latter's blatantly superior stats due to having fought him before and by deliberately leaving gaps in his attacks. Hence, he knew where Lancer would attack and react accordingly during the Unlimited Blade Works route. He is even skilled enough to take six of Berserker's lives off before dying despite having a broken arm and without ever using Unlimited Blade Works due to being deprived of sufficient mana to use it in the Fate route. Archer is proficient in both melee and ranged combat due to his unique fighting style, being praised by Berserker for his swordsmanship and sniping other Servants from several kilometers away without issue. Also, he orchestrated the events of the Unlimited Blade Works route, successfully breaking his contract with Rin, eliminating Caster, and nearly killing Shirou, only failing due to Saber's intervention after the latter made a contract with Rin)

Weaknesses: Archer needs to be able to recite the full incantation for Unlimited Blade Works to bring it into existence as a Reality Marble. He cannot fight in Spirit form.

Notable Attacks/Techniques:

ArcherMarksmanship

Archer deflecting Illya's attacks from a great distance.

  • Marksmanship: Despite Archer's and his younger self's deep affection for swordsmanship, Archer's evolution ensures that this preference never overshadows the practicality and effectiveness of their inherent talent for archery. This delicate balance between personal inclination and tactical pragmatism defines Archer's character and fighting style. Highly skilled in long-range combat, Archer's enhanced vision allows him to discern details like the number of screws on a bridge four kilometers away. With unwavering accuracy, he can target and strike adversaries such as Saber and Shirou, even while they are in motion. Notably, he can simultaneously aim at two individuals with a single arrow, showcasing exceptional skill and control. Archer's ingenuity extends to modifying Noble Phantasms into arrow-like projectiles, unleashing them in rapid and relentless barrages reminiscent of a machine gun. The Unlimited Blade Works anime adaptation further highlights his precision, as these projectiles possess the ability to home in on their intended targets.

Noble Phantasms

I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death,
Nor known to Life.
I've withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works!

~ Archer enacting his Reality Marble

Unlimited Blade Works: Infinite Creation of Swords: Archer's Reality Marble, and, in effect, his Noble Phantasm. It is born from his Origin and Element of "Sword," a high-class thaumaturgy that overwrites the reality around him with his inner world. Unlimited Blade Works automatically records every weapon Archer sees, analyzing their structures and storing them within his inner world. Archer can then, whenever he pleases, project them onto the world. Within Unlimited Blade Works, this is virtually effortless and instant. Archer can even use them in a manner of Gilgamesh's Gate of Babylon, allowing him to bombard his enemies with swords shot out like arrows from a distance and in all directions. However, the weapons Archer produces are ranked down. He can also project defensive constructions such as shields, but the mana cost is two to three times higher than if he were to create swords alone.

Using reinforcement, he may modify his weapons, giving them additional powers like spatial distortion and homing properties, as demonstrated by his versions of Caladbolg and Hrunting. Furthermore, by overloading his Noble Phantasms with mana, Archer can fire them from his bow as a Broken Phantasm, which provides a great increase to their power and Mystery, at the cost of destroying it on impact. While this would be a massive gamble for any other Servant, it is no issue for Archer at all, as he can project more. However, it can take up to forty seconds to charge a Broken Phantasm, depending on how much energy Archer puts into it.

Archer's recorded Noble Phantasms include:

  • Kanshou and Bakuya: Gan Jiang and Mo Ye: Archer's preferred melee weapons, a pair of short swords. Despite their low level (C-rank Noble Phantasms), its quick tracing time and Archer's expertise makes them incredibly reliable. Various protective spells added by Archer wards them, and they rank up his Magic and Physical resistance when wielded. Their strong bond causes them to return as boomerangs when one is thrown, and another is held, even reacting to another traced copy. This mechanic forms the basis for his Triple-Linked Crane Wings technique; the user creates three sets of Kanshou and Bakuya, making an unavoidable throwing and cutting tricks combo. The deadly combination of attacks is intended to prevent escape or defense. Archer can also reinforce the twin blades, known as Overedge, which are strong enough to penetrate Berserker's God Hand.
  • Caladbolg II: The Fake Spiral Sword: A modified version of the original Caladbolg that Fergus mac Róich wields, which Archer uses primarily as an arrow in the form of a Broken Phantasm. It spirals in the air midflight, twisting space and allowing it to pierce virtually any target. It is also powerful enough to shatter Caster's defenses, which are as durable as Berserker's skin, by so much as being purposely fired at an area far away from her. Shirou speculates that she would have been twisted along with space had she tried to teleport out of range.
  • Hrunting: Hound of the Red Plains: One of Beowulf's swords, modified to fit Archer's tastes better. Similar to Caladbolg II, he uses it primarily as a Broken Phantasm arrow. It has homing properties and can potentially even strike two targets. It has exceptional range, and Archer can fire it repeatedly. However, it takes longer and longer to charge it as he loads it with increasing magical energy.
  • Rho Aias: The Seven Rings that Cover the Fiery Heavens: Archer's mightiest defense, the shield of Ajax, the only protection capable of blocking Hector's Durindana. It takes the form of seven petal-like layers to represent the flower that bloomed from Ajax's blood when he died. It is powerful enough to intercept a thrown Gáe Bolg, despite all seven layers being destroyed in the process. The barrier also shielded Shirou from the Gate of Babylon briefly. However, Archer takes damage for every segment that is pierced.
  • Durandal: The Peerless Sword: Also known as the Unbroken Ultimate Hallow, it is a sword most famously used by Roland, one of Charlemagne's Twelve Paladins, and was also once a spear known as Durindana by the famous Trojan hero Hector. The sword is virtually unbreakable and will never lose its sharpness even if its wielder were to run out of magical power. It is also said to have contained three miracles, but this aspect has never been explored.
  • Rule Breaker: All Spells Must Be Broken: A dagger belonging to Princess Medea of Colchis, it is unsuitable for use as a weapon due to its ceremonial nature. However, it can nullify enchantments and magics of all kinds, including the Master-Familiar contract, transferring command over to Archer should he stab another Servant with it.
  • Immortal Slaying Scythe, Harpe: The Snake Hunter's Scythe, a divine sword from Greek mythology used by Perseus to kill the Gorgon Medusa. It's a monster-killing holy blade shaped like a scythe. It has a special property that negates immortals' "undying characteristic." It inflicts wounds that can only be healed by natural means.

Class Skills

  • Independent Action: The ability to remain independent and exist in the world without the magical energy supplied by a Master, allowing the Servant to act autonomously and the Master to save their magic power for spells. Archer's rank in this skill is B, meaning he can remain in the world for two days without a Master, even if he's been severely injured. However, this is the optimal situation, attained by saving mana to the maximum extent possible.
  • Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect, which merely rejects Magical Energy, this ability cancels the spells altogether. Archer's affinity with magic was significantly lower than ancient Heroic Spirits who regarded such crafts as ordinary, resulting in a low D-rank. He can only cancel off Single-Action spells, and stronger ones would be able to overwhelm him. Still, he can raise his Magical Resistance level when wielding Kanshou and Bakuya, evident by his ability to counter against even Casters A-rank magic spells. However, they still proved fatal should even one of them were to hit him.

Personal Skills

  • Clairvoyance: A skill reflecting exceptional eyesight is used for scouting areas for enemies as well as supplementing the use of ranged weapons at long distances, doubling as a must-have ability for those of the Archer Class. Archer's C Rank enables him to monitor and shoot fast-moving Servants from four kilometers afar while making out minute details such as the number of tiles on a bridge.
  • Eye of the Mind (True): The increased capacity for observation, refined through combat experience. It functions as a danger-avoidance ability that employs all of Archer's combat experience to foresee his opponent’s moves and shift the situation in his favor. Archer's rank in this skill is B, considerably enhancing his odds of winning by calmly assessing all opportunities and choosing the best course of action, even if his chance of winning is merely 1%.
  • Magecraft: A skill that reflects one's knowledge of modern Magecraft and Thaumaturgy. As he is an inept magus, having only known Reinforcement and Projection Magecraft and nothing else in his original life, Archer has a low rank of C-. However, when using projections that fall under the "sword" category, it rises to A+, reflecting his Origin and Elemental Affinity.

Gallery

Others

Notable Victories:

Notable Losses:

Saber (Fate/stay night) Saber's Profile (This was Fate Saber and Archer with Unlimited Blade Works. Saber was only allowed to use a 7-A Excaliblast and didn't have Avalon)

Assassin (EMIYA) (Fate/Grand Order) Assassin's Profile (Base Archer was used. Combatants started 200 meters away from each other)

Inconclusive Matches:

Shirou Emiya (Fate/Kaleid Liner Prisma Illya) Shirou's Profile (7-B Forms were used and both were in character)

Archer (EMIYA Alter) (Fate/Grand Order) EMIYA Alter’s Profile (The 2 combatants started 10 meters away from each other)

Discussions

Discussion threads involving Archer (Fate/stay night)
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