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Fate Billy The Kid Render
Well, I wonder if hitting them between the eyebrows will beat them...
~ Billy's musing before battle

Summary

Archer is an Archer-class Servant able to be summoned by the Protagonist in the Grand Orders of Fate/Grand Order.

Archer's True Name is Billy the Kid. Born William Henry McCarty Junior, he is an outlaw representing the spirit of the American Wild West and he remains extremely popular even in modern times.

When he was 12-years old, the curtain raised for his life as an outlaw when he stabbed to death a man who insulted his mother. Since then, he accumulated crimes of cattle thief and robbery at the same time he took jobs of escort of goods and the likes. He was the type who would pick quarrels at random with the other outlaws whenever he was in town, but, before anyone knew, he started to have a smile plastered in his face and tried to avoid trouble.

Powers and Stats

Tier: 7-B, 7-A with Thunderer

Name: Archer, Billy the Kid, William Henry McCarty Junior

Origin: Fate/Grand Order

Gender: Male

Age: 21 at the time of death of his real-life counterpart, But seems to be summoned in his early-mid teens

Classification: Archer-class Servant, Heroic Spirit

Powers and Abilities: Superhuman Physical Characteristics, Expert Marksman, Precognition (Has an instinctive ability to read his opponent's movements), Soul Manipulation (All Servants can consume souls to replenish their magical energy), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation), Supernatural Luck, Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg), Can enter Spirit Form to avoid detection and conserve energy

Attack Potency: City level+ (Although he's a relatively new Servant and thus fairly weak, he should still be comparable to an even newer Servant like Archer), Mountain level with Thunderer (C-Rank Noble Phantasms are able to produce A-rank Attacks, which are able to bypass God Hand. As a C++ Rank Noble Phantasm, Thunderer should be able to deal this much damage)

Speed: Massively Hypersonic (Can keep up with other Servants)

Lifting Strength: At least Superhuman

Striking Strength: City Class+

Durability: City level+ (Is rather poorly armored for a Servant, but he managed to survive his fight with Diarmuid)

Stamina: Virtually tireless for as long as he has sufficient mana

Range: Several dozen meters with Thunderer

Standard Equipment: His Colt M1877 double action revolver (a.k.a. Thunderer)

Intelligence: Billy the Kid is one of the most legendary outlaws of the Wild West and his death was thought to have heralded the end of it. Despite being a relatively recent Heroic Spirit, he is still able to take on Servants who outstrip him entirely in terms of parameters with nothing but his wits and his famous quickdraw technique that carved his name into history in the first place.

Weaknesses: Cannot fight while in Spirit Form. Billy's Thunderer rounds can be shot down mid-flight, lacks training in hand-to-hand combat.

Notable Attacks/Techniques:

Thunderer FGO

Thunderer: Thunderbolt of Broken Sound

Now, it's the quick draw game. Mind if I pull first? Because I am faster… Fire!!
~ Billy using his Noble Phantasm

Thunderer: Thunderbolt of Broken Sound: is the Noble Phantasm of Billy the Kid. The Colt M1877 double action revolver (a.k.a. Thunderer), coupled with his signature three successive shots, sublimated into a Noble Phantasm.

Strictly speaking, the Noble Phantasm is not the gun, but "this gun being fired by Billy the Kid", so it is more like a personal skill. The most unique characteristic is that large part of this Noble Phantasm is made up of Billy's skill, rendering the prana cost equivalent to that of an E-Rank Noble Phantasm.

Class Skills

  • Independent Action: is the ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. Billy's has an A Rank in this skill, allowing him to even engage in combat without a Master. However, his effectiveness will be diminished, and he must have a competent Master in order to use his Noble Phantasm as frequently as he likes.

Personal Skills

  • Riding: the Class Skill of Rider and Saber, is the ability to ride mounts. Due to riding horses all his life, Billy has a C+ in this skill despite being in the Archer class, allowing him to ride virtually any modern vehicle or mount.
  • Eye of the Mind (False): Billy has the natural ability to avoid danger based on an innate sixth sense refined through combat and experience, so much so that it borders on precognition. Although Billy only has a C Rank in this skill, it still allows him to grasp his surroundings and possible actions with greater clarity than any human, putting him one step ahead of those who lack such an ability.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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