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Ansem Render (Action) KHI

Ansem, Seeker of Darkness (Cloaked) KH

Ansem KH3D

Ansem (Second Form) KH3D

World of Chaos (Guardian) KH

All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, it grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came. You see, darkness is the heart's true essence... So, you have come this far, and still you understand nothing. Every light must fade, every heart return to darkness!
~ Ansem to Sora

Summary

Ansem, Seeker of Darkness, sometimes referred to as Xehanort's Heartless, is the main antagonist of Kingdom Hearts and the "Reverse/Rebirth" scenario in Kingdom Hearts: Chain of Memories, as well as a supporting antagonist in Kingdom Hearts 3D: Dream Drop Distance. He is a member of the True Organization XIII and the Heartless of Terra-Xehanort, and as such his appearance and personality are primarily derived from Master Xehanort, and he retains his original form's "shadow".

Ansem was created when Terra-Xehanort, masquerading as Ansem the Wise, reawakened his sleeping memories and split his heart from his body, creating a Heartless; this Heartless, also named Ansem, appears to have characteristics of both Emblem and Pureblood Heartless, and it is unclear exactly which category he falls under. However, because Terra-Xehanort did this of his own will, he retained his memories in his new existence, and gained the ability to control the other Heartless. With their power, Ansem attacked the Realm of Light, intending to have the Heartless consume the hearts of every world and lead him to Kingdom Hearts.

Powers and Stats

Tier: 4-B

Name: Ansem, Seeker of Darkness (alias); Xehanort's Heartless

Origin: Kingdom Hearts

Gender: Male

Age: Unknown, no more than 10 years of age, though physiologically a fully-grown man

Classification: Heartless of Master Xehanort and Terra, One of the Thirteen Darknesses

Powers and Abilities: Superhuman Physical Characteristics, Flight, Illusion Creation, Teleportation, MagicForcefield creation, Elemental Manipulation, Poison Manipulation, Darkness Manipulation, Spatial Manipulation, Summoning, Afterimage creation, Gravity Manipulation, Time Travel (Able to time travel due to lacking a body), Can steal hearts, Possession, Can become more powerful through merging with either his Guardian or the World of Chaos, Can summon and control all of the variations of Heartless, Status Effect Inducement (Able to shoot a multitude of white and purple orbs that can slow down time on the enemy, confuse the target, cause blindness, or poison the target), Immunity to Age Manipulation, Empathic Manipulation, Biological Manipulation, Blood Manipulation, Bone Manipulation, Pressure Point Attacks, and Biological Toxins

Attack Potency: Solar System level (Should be comparable to base Xemnas, took on Sora, Donald, and Goofy in a series of fights in "The End of the World", superior to Maleficent who is able to control entire legions of Heartlesses at a time, his power was enough to instantly defeat Lexaeus and subdue Roxas with ease [two beings who are confirmed by Nomura to be the third and second strongest beings in the original Organization respectively; Xemnas being the 1st and strongest], far superior to Hades and the Titans who should at least measure up to Zeus, was stated to have destroyed Radiant Garden by his lonesome leaving only the castle of Hollow Bastion, capable of contending with Riku during the events of Dream Drop Distance)

Speed: Massively FTL+ (Matched Sora and Riku in combat)

Lifting Strength: At least Class M+ (Subdued Riku with one arm and pinned him to the ground, his power was also enough to subdue Roxas to the point of knocking him out into unconsciousness, his Guardian has also displayed the capability to physically restrain both Riku and King Mickey)

Striking Strength: Solar System Class

Durability: Solar System level (Able to take hits from Sora and Riku)

Stamina: Very high (Capable of fighting an extended battle with Sora and yet not appear in any way tired)

Range: Standard melee range. Extended melee range with Guardian. Thousands of kilometers with magic.

Standard Equipment: Nothing notable

Intelligence: Considerable, was able to manipulate several rather intelligent characters such as Jafar, Hades, Maleficent, and Riku throughout the first game.

Weaknesses: Light magic or anything related to the light energy (was destroyed by the light of Kingdom Hearts, was also unable to control Riku in KH:CoM due to King Mickey's light), to travel through time he has to give up his body

Notable Attacks/Techniques:

Base

  • Dark Blow: Ansem sends the guardian to attack the target with a dark-charged fist attack.
  • Dark Rush: Ansem surrounds himself and his guardian in a dark aura, then proceeds to rush at the target five times.
  • Racing Shockwaves: Generates shockwaves along the ground that can damage his enemies.
  • Shock Slash: Has the Guardian hurl razor sharp discs of energy at the target.
  • Possession: Ansem sends his Guardian at the target where it lashes out two hits. If they get caught by one of them, The Guardian will possess them. Here the Guardian does two things: it either paralyzes the possessed target briefly for Ansem to attack them with an energy barrier or damages the target from inside. After a short while, the Guardian then returns to Ansem's side.
    • Energy Barrier Attack: During the duration of the Guardian possessing the target, Ansem attacks them using an energy barrier to damage them along with the Guardian attacking from within them.
  • Dark Shadow: Ansem sends the Guardian to attack his target from below several times, then ends the combo by launching shockwaves in 3 different directions.

Second/Merged Form

  • Dark Rush: Ansem and the Guardian become surrounded by energy and the Guardian proceeds to pound at the enemy with great force.
  • Dark Firaga: Ansem generates a massive number of Darkness-infused fireballs which he throws at the enemy.
  • Dark Matter: Forcfully pushes the enemy far back away from him.
  • Dark Wave: Ansem uses waves of darkness to catch his target and then put them inside the ball of darkness that merges into giant ball that then causes massive damage after exploding.
  • Dark Matter: Forcefully pushes the target away to a far distance. 
  • Dark Galaxy: The Guardian summons two giant dark balls of energy that it can use to perform various attacks; ranging from raising pillars of Darkness, shooting black spheres at the target, or merging the balls into one to generate a massive explosion.
  • Dark Rain: Pours down a rain of energy that can poison the target if they get hit.
  • Chaos Firaga: Ansem has the Guardian release a multitude of white and purple orbs that can cause several effects (blind, slow, poison, and confuse) on the target.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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