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All Might-0
Never fear! For I am here!
~ One of All Might's many catchphrases

Summary

All Might (オールマイト, Ōrumaito) is the No. 1 Hero and the "Symbol of Peace" who inspired an entire generation of heroes, including Izuku Midoriya, whom he passed the torch of One for All to. He is known for his jolly attitude and utterly flawless public image as the #1 Hero, but his time for heroism is growing thin, a fact known only to a select few people.

Powers and Stats

Tier: At least Low 7-C | Likely High 7-C

Name: All Might, Toshinori Yagi, "Symbol of Peace"

Origin: My Hero Academia

Gender: Male

Age: Unknown

Classification: Superhero, Former Bearer of One for All

Powers and Abilities: Superhuman Physical Characteristics, Expert Hand-to-Hand Combatant

Attack Potency: At least Small Town level (Forced back All For One's attacks with pure strength) | Likely Large Town level (In his prime, just five of his punches would contain the power of over 300 as he is now)

Speed: High Hypersonic (Fought All for One, who casually dodged an attack from Edge Shot, Easily blitzed the League of Villains' standard henchmen and can easily blitz Katsuki Bakugou, who can react to his own nitroglycerin-based explosions, and is established as being much faster than virtually everyone in the series) | At least High Hypersonic (All For One called his current form "slow" compared to his old state)

Lifting Strength: At least Class G

Striking Strength: At least Small Town Class | Likely Large Town Class

Durability: At least Small Town level (Took a blast from All for One while weakened and survived, albeit heavily injured) | Likely Large Town level (Took hits from All For One in his prime)

Stamina: High (Able to use One-For-All often)

Range: Standard melee range. Longer via shock waves (The aftereffects of his Detroit Smash split the clouds and caused it to rain)

Standard Equipment: None notable

Intelligence: All Might is the top-ranked hero in the world for his countless acts of heroism, having spearheaded multiple operations against villainous teams and saving countless lives during large-scale disasters. He is an expert in hand-to-hand combat with an intelligence to match his strength, deducing that Noumu's Shock Absorption had a limit and simply beating him until he went over that limit. After a stern talking from Gran Torino All Might has also started to drop hints to Izuku that allow him to greatly improve over the span of a few hours. However, as a hero to the core, he refuses to go all out if innocent lives could be harmed by the aftereffects of his attacks.

Weaknesses: Using One-For-All harms him, can only use his superhero state for about 3 hours a day, his true form is sickly and often coughs up blood, Due to the destructive nature of his powers, he cannot go all out if there are innocent lives in the crossfire. | None notable

Notable Attacks/Techniques:

  • Detrioit Smash
  • Texas Smash
  • Missouri Smash
  • Carolina Smash
  • New Hampshire Smash
  • Oklahoma Smash
  • United States of Smash
  • Texas Smash: All Might throws a right punch with enough force that the wind pressure sends anything made of liquid flying away. This move was first used to save Izuku Midoriya from the sludge villain.
  • Detroit Smash: All Might preforms that same attack as Texas Smash except this move is with a downward punch instead of a straight punch, the punch is powerful enough to create a shock wave large and powerful enough to split the clouds and make it rain. This move was first used to save Izuku Midoriya and Katsuki Bakugou from an unknown enemy in Chapter 1.
  • Missouri Smash: All Might runs towards an enemy while keeping his hand flat and hit the enemy on the head while running past them. This move was first used against Vihara Headgear in Chapter 13.
  • Carolina Smash: All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemies head. This move was first when against Noumu in Chapter 18.
  • New Hampshire Smash: All Might blasts himself towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move was first used in Chapter 65.
  • Oklahoma Smash: All Might whirls around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete. This move is first used against Noumu in Chapter 89.
  • United States of Smash: All Might's final move, in which he concentrates all of his remaining power into a single downward strike that is powerful enough to break through All for One's enhancement Quirks and incapacitate him. However, after this move is complete, All Might will lose his use of One for All forever.

Key: Weakened | Prime

Others

Notable Victories:

Notable Losses:

Combined Human (The Real World) Combined Human's Profile (Speed was equalized and both were in their Low 7-C forms)

Inconclusive Matches:

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