All For One.


All For One past

Being a teacher means that one must be able to have their pupil stand on their own. With the teacher he relied on vanishing to a place he cannot reach, the flames of hatred will be fanned within him. He will take that first step forward... Everything will be okay, Shigaraki Tomura. Experience, hatred, regret. Let it all make you stronger. After all, You. Are. Next.
~ All for One's last laugh after his defeat


All For One, also referred to as Sensei, is the true leader and founder of the League of Villains and the main antagonist of the series.

Powers and Stats

Tier: At least 7-A, likely High 7-A | 6-C

Name: All For One, Sensei (Typically referred to as this)

Origin: My Hero Academia

Gender: Male

Age: Unknown, likely centuries

Classification: Leader of the League of Villains

Powers and Abilities: Superhuman Physical CharacteristicsLevitation via "Air Walk", Longevity, Air Manipulation, Infrared Vision, Attack Reflection (Can reflect the impact of a physical attack back to the attacker), Body Control (Can coil his muscles like springs to boost his striking force and grow additional arms and protrusions), Information Analysis via "Search", Statistics Amplification (Can improve his muscular strength with his Quirks), Bone Manipulation (Can grow drill-like protrusions out of his bones), Teleportation, Portal Creation, Power Absorption (Can steal the powers of others), Power Bestowal (Can give powers to other people), Regeneration (High-Mid), Resistance to Blunt Force Injury, Damage Absorption, Clairvoyance, Limited-Mind Manipulation (Can forcibly activate other people's Quirks), Likely many others (He has stolen dozens, if not hundreds of quirks, but has not showcased many of them)

Attack Potency: At least Mountain level+, likely Large Mountain level (Capable of fighting All Might, however, All For One stated that All Might was holding back to not harm Bakugo, on top of being weaker due to giving One For All to Izuku, casually pulverized several city blocks) | Island level+ (Damaged All Might in his prime and gave him a grievous wound)

Speed: At least Supersonic+, (Can keep up with All Might, easily reacted to Edgeshot) | At least Supersonic+, likely  Hypersonic (He called his current form "slow" compared to his old state)

Lifting Strength: At least Class M | At least Class M, likely Class G (Comparable to All Might in his prime)

Striking Strength: At least Mountain Class+, likely Large Mountain Class | Island Class+

Durability: At least Mountain level+, likely Large Mountain level (Took a restrained All Might's punches) | Island level+ (Took All Might's punches in his prime)

Stamina: High (Able to use All For One. Survived All Might's United States of Smash)

Range: Standard melee range. Hundreds of meters with his abilities.

Standard Equipment: None notable

Intelligence: All For One is a sinister chessmaster, organizing multiple plans at once and putting contingencies in place well in advance, outwitting the heroes on multiple occasions (as seen when he discovered two of U.A.'s secret training facilities (the USJ and the Beast's Forest) and had the Vanguard Action Squad under Shigaraki's command attack the second location to abduct Bakugo and cause discord in the hero society). He is manipulative and a master of exploitation, as shown when he brought Shimura Nana's grandson under his thrall, with the latter virtually worshipping him in spite of the fact that All for One was the one who killed his grandmother. He also appears to have a nearly impeccable memory, easily memorizing all of the Quirks he's stolen and utilizing them in tandem to make himself a formidable adversary that All Might was only barely able to defeat in their final confrontation.

Weaknesses: All for One is completely blind and is thus forced to rely on his Infrared Ray Quirk and his other senses to properly fight. He appears to have to make continuous physical contact with a target to steal their Quirk, is a sadist and prefers to crush his opponents emotionally before killing them | Same as before, minus blindness

Notable Attacks/Techniques:

  • Musculoskeletal Coiling
  • Air Propulsion
  • Forced Quirk Activation In Progress...
  • Forced Quirk Activation Complete
  • Combining Hypertrophy, Rivet, Proliferation, and Bonespear
  • Air Walk
  • Impact Recoil

All For One: All For One's Quirk allows him to steal people's Quirks and renders them the user's own. This Quirk can also transfer and grant Quirks (stolen by All For One) to other people, he can even combine his stolen Quirks to create powerful and devastating attacks. In addition, those who have their Quirk/powers stolen will be rendered comatose until All for One is defeated. Even then, the theft is permanent, and it cannot be returned without his consent. All For One has stolen a variety of Quirks with his ability:

  • Search: All For One stole this Quirk from Ragdoll. With this Quirk, All For One can observe and monitor up to 100 people at a time, including their location and weak points.
  • Transmission: All For One can produce a black liquid that acts as a portal, similar in nature to Kurogiri's Warp Gate. It appears All For One can use this Quirk on a large scale as he produces multiple black liquid portals that transport dozens of Noumus to the League of Villains' hideout. Like Kurogiri's Warp Gate, this black liquid can also teleport people as seen when Katsuki is dissolved by the black liquid. This black liquid warping Quirk, however, has many limitations: this Quirk is not a co-ordinate based warping Quirk and can only warp things to and from his location. Also, the warping only works if it is used on someone with whom he has a close relationship.
  • Forcible Quirk Activation: All For One processes a Quirk that allows him to forcefully activate someone's Quirk against their will, whether they are conscious or not. This Quirk creates vein-like appendages that attach to the target and activate the target's Quirk. These vein-like appendages can also be used for offensive purposes. All For One used this Quirk to forcefully activate the unconscious Kurogiri's Warp Gate and made him create a portal.
  • Musculoskeletal Coiling: All for One is able to compress his muscles like a spring to boost the force of his physical blows as well as certain Quirks.
  • Air Propulsion: All for One fires an air shockwave from his arm that was powerful enough to blow All Might through several multi-story buildings while enhanced by several unnamed strength amplifying and instantaneous impact Quirks.
  • Impact Recoil (衝撃反転 Shōgeki Hanten): This Quirk seemingly enables All For One to reverse the impact of an attack and make the opponent suffer from it.
  • Bonespear: All for One grows drill-like bone protrusions wherever he wishes on his body.
  • Proliferation: All for One is able to grow additional arms.
  • Rivet: All for One is able to grow tough, rivet-like protrusions on his body.
  • Infrared Ray: All for One is able to see a very limited portion of the infrared spectrum, allowing him to compensate for his blindness somewhat.
  • Longevity: He appears to possess a Quirk that gives him superhuman longevity, as he has outlived seven users of One for All and has remained in fighting condition despite this.
  • Shock Absorption: All For One gave this Quirk to Nomu. It grants him the ability to absorb the shock of any attack, but it has a limit to how much it can absorb.
  • Super Regeneration: The second Quirk that All For One gave to Nomu. It grants him the ability to regenerate lost limbs, organs, and a entire body from his severed head. However, it doesn't work on injuries that have already developed scar tissue.

Key: Weakened | Prime


Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about All For One

  • All for One vs All Might

    2 messages
    • I was asked to make this match, but anyways. AFO gets to keep all the quirks he's stolen before giving them to the other Noumus. ...
    • AFO with all quirks he has stolen? He wins eventually, the Shock Absorbtion Quirk won't help too much given the fact that AM has alre...
  • Power Hungry Monsters - All for One vs Cole MacGrath

    81 messages
    • Is this safe to bump now They still have a High 7-A Key If it's still safe, then 1 more vote for Cole MacGrath to end this
    • Zack Read the discussion This is outdated