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Alistar
If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.

Summary

As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son, and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds. Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus's wealthy leaders.

Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus's nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.

Powers and Stats

Tier: Low 7-C

Origin: League of Legends

Gender: Male

Age: Unknown (Anywhere from his late 30's early 50's)

Classification: Minotaur, Former guardian of the Minotaur Tribes of the Great Barrier, Anti-Noxian advocate

Powers and Abilities: Superhuman Physical Characteristics, Skilled in hand to hand combat, Healing, Regeneration (Mid-low), Defensive augmentation, Rage Power, Limited Resistance to Power Nullification (Via Unbreakable Will)

Attack Potency: Small Town level+ (Can fight on-par with Garen, and similarly powerful champions)

Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Garen, as well as close range lightning/light-based attacks)

Lifting Strength: At least Class 5, possibly higher (Required extremely powerful binding spells in order to subdue him)

Striking Strength: Small Town Class (His Headbutt can send can send champions as large as Cho'Gath, Nautilus, and Malphite flying, and his Pulverize can send the same champions several meters into the air)

Durability: Small Town level+

Stamina: Superhuman

Range: Melee range

Standard Equipment: None notable

Intelligence: Above average

Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

Notable Attacks/Techniques:

  • Basic Attack: Alistar beats the opponent with his fists.
  • Colossal Strength: Alistar deals extra damage to structures.
  • Ferocious Howl: Alistar howls with fury, breaking all immobilizing effects and becoming immune to spells.
  • Triumphant Roar: Alistar gains a stack of Triumph every time he stuns or displaces at least one enemy champion, and every time an enemy dies. At 7 Triumph stacks, Alistar roars, healing himself and the nearest allied champion, after which he cannot gain any Triumph stacks for a short duration. Alistar roars instantly if a nearby enemy champion or epic monster dies.
  • Pulverize: Alistar slams the ground beneath him, dealing magic damage to nearby enemies, knocking them up for 1 second and stunning for 0.5 seconds upon landing.
  • Headbutt: Alistar dashes to the target enemy, dealing them magic damage, stunning them for 1 second and knocking them back.
  • Trample: Alistar tramples the ground around him every 0.5 seconds for 5 seconds, dealing magic damage to all nearby enemies and gaining a Trample stack every time the ability damages at least one enemy champion. At 5 Trample stacks, Alistar's next basic attack deals bonus magic damage and stuns his target for 1 second.
  • Unbreakable Will: Alistar reduces all incoming physical and magic damage for the next 7 seconds, cleansing himself of all crowd control on cast.

Items

  • Health Potion: Regenerates health every half-second for 15 seconds. Limited to 5 at one time.
  • Ruby Sightstone: Grants bonus health and reduces item cooldowns.
    • Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges. Limited to 3 Stealth Wards active at a time.
  • Face of the Mountain: Grants bonus health, regeneration, and cooldown reduction. Also instantly executes weak minions healing the owner and a nearby ally. This effect requires an ally to be in close proximity of the wielder.
    • Deadly Phalanx: Grant a shield to the wielder or a target ally for 4 seconds. After 4 seconds, the shield explodes, dealing magic damage and slowing nearby enemies regardless of if the shield remained intact.
  • Boots of Mobility: Grants bonus movement speed that increases when out of combat.
  • Locket of the Iron Solari: Grants bonus health, magic resistance, regeneration, and cooldown reduction, and grants nearby allies bonus magic resistance.
    • Unique: Shields the wielder and nearby allies for 2 seconds.
  • Frozen Heart: Grants bonus armor and cooldown reduction, and cripples nearby enemies' attack speed by 15%.
  • Warding Totem: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 120 seconds. Stores one charge every 90 seconds, up to 2 maximum charges. Limited to 3 Stealth Wards active at a time.

Others 

Notable Victories:

Notable Losses:

Inconclusive Matches: