|“||Poor child...you should've known you can't beat me.||„|
|~ Air Man threatening Mega Man in the Archie Comics edition of their battle|
Air Man is a Robot Master created by Dr. Wily specifically for combat. Despite being a relatively good-natured robot, he is an egotist who believes in fulfilling the purpose he was built for and is an infamously difficult opponent for Mega Man.
Power and Stats
Tier: Low 5-B
Name: Air Man
Origin: Mega Man
Classification: Robot Master
Speed: Massively FTL via power-scaling (Fought Mega Man on even ground)
Lifting Strength: Class G (As a combat-type Robot Master, he should not be much weaker than Mega Man)
Striking Strength: Small Planet Class+ (Can hurt Mega Man in close combat)
Durability: Small Planet level+ (Tanked numerous attacks from Mega Man in their battle)
Stamina: Limitless due to being a Robot Master.
Range: Standard melee range. Hundreds of kilometers with air manipulation (Can produce numerous tornadoes that can easily knock Mega Man backward)
Standard Equipment: Air Shooter
Intelligence: Air Man is something of an egotist who tends to bore his comrades with long-winded speeches about his own accomplishments. Nevertheless, he is a very capable combatant who is infamous for his difficulty as a video game boss, closing the distance while firing a close-range spread of powerful tornadoes to blast Mega Man backward and deflect opposing attacks to maintain his offensive.
Weaknesses: Air Man is egotistical and weak to leaf-based attacks as they clog his propeller. His tornadoes tend to spread out in a fan-like pattern, creating blind spots when used at longer ranges.
- Air Shooter: Air Man fires several small tornadoes at once which spread out in a fan pattern and deflect enemy attacks.