1337 agent

Atp engineer


Mag torture


Mag V3

Mag v4


G03LMs Mk1


G03LMs Mk2


The Agency Against Hank Wimbleton (A.A.H.W.) are the main antagonists of Madness Combat. An organization completely dedicated to killing Hank for no discernible reasons (beyond his regular, seemingly unmotivated killing sprees), the A.A.H.W. is prone to being slaughtered by their nemesis en masse despite all the effort they put into killing him.

Powers and Stats

Tier: 10-A, 9-C with weapons | 9-C | At least 9-C | At least 9-B | At least 9-B | At least 9-B | At least 9-B

Name: The A.A.H.W. (The Agency Against Hank Wimbleton)

Origin: Madness Combat

Classification: Organization

Powers and Abilities: Skilled in the use of firearms and melee weapons | Superhuman Physical Characteristics for Mag Agents

Attack Potency: Athlete level (While they are no match for Hank, they are still trained soldiers), Street level with weapons | Street level (Far superior to grunts, but still fodder to Hank, though they have grown stronger and stronger over the course of the series) | At least Street level (They can briefly hold their own against the likes of Hank, Sanford, Deimos, and Jesus, but invariably die anyways) | At least Wall level (Superior in strength to Hank, and capable of easily clubbing him across a canyon. Wields a shotgun with 20kg slugs) | At least Wall level (Superior to Mag Agent: Torture). | At least Wall level (Comparable to other Mag Units) | At least Wall level (Superior to G03LM Mk1)

Speed: Athletic Human with Supersonic reactions (A grunt was able to deflect two bullets with a sword in Madness Combat 3 before dying) | Peak Human with Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions

Lifting Strength: Unknown | Unknown | Unknown | At least Class 1, likely higher (Superior in strength to Hank, carrying a shotgun with 20kg slugs) | At least Class 1, likely higher (Stronger than Mag Agent: Torture, can easily rip large objects from the ground and crush others with them). | At least Class 1, likely higher (Comparable to Mag Agents) | At least Class 1, likely to be much higher (Superior to G03LM Mk1)

Striking Strength: Athlete Class, Street Class with weapons | Street Class | At least Street Class | At least Wall Class | At least Wall Class | At least Wall Class | At least Wall Class

Durability: Athlete level | Street level | At least Street level | At least Wall level | At least Wall level | At least Wall level, Small Building level with armor (Capable of nullifying a blast from a grenade launcher) | At least Wall levelSmall Building level with armor (Armor is superior to G03LM Mk1, taking up to triple the damage before breaking)

Stamina: Varies. Mag Agents are capable of fighting even after being shot in the face multiple times.

Range: Melee range, further with melee weapons, Tens of Meters to Hundreds of Meters with firearms

Standard Equipment: Any number of melee or ranged weapons.

Intelligence: Varies. Agents and similar soldiers are supposed to be very disciplined and experienced tacticians in combat.

Weaknesses: Grunts and Agents can be quite cowardly.

Key: Grunts | Agents | A.T.P. Agents | Mag Agent: Torture | Advanced Mag Agents G03LM Mk1G03LM Mk2


Notable Victories:

Notable Losses:

Inconclusive Matches: