|“||Watch your damn mouth...||„|
Afro (アフロ, Afuro), or better known as Afro Samurai (アフロサムライ, Afuro Samurai) is the main protagonist of the Afro Samurai series.
Afro is an incredibly talented swordsman whose father was decapitated in front of his own eyes as a child. That traumatic experience caused an innocent little boy to have a mind flustered with revenge and, with that, Afro grew into a cold-blooded killer, spilling the bloods of countless souls in his wake.
As the number two, Afro has killed many in defense and revenge for the ultimate goal of avenging his father.
Powers and Stats
Origin: Afro Samurai
Age: Unknown, likely in his 20s or early 30s
Classification: Human, Swordsman/Samurai
Powers and Abilities: Superhuman Physical Characteristics, Master Swordsman, At the end of the series he gets the number 1 headband, which apparently makes him invincible to anyone other than the wearer of the number 2 headband
Attack Potency: Building level (Defeated foes like the Afro Droid, Kuma, Justice and his own father Rokutaro)
Speed: Hypersonic (Can draw his sword and slice bullets out of the air after they are fired. Sliced a rocket out of the air and outran the explosion briefly while wounded), possibly higher (Blocked an energy beam from Afro Droid at close range)
Lifting Strength: Superhuman (He was able to throw a huge guy across a room with one arm)
Striking Strength: Wall Class (Kicked off a Robot's head, comparable to Kuma who could kick him hard enough to shatter hard stone under him), Building Class with a sword (Strong enough to slice powerful bullets, block energy beams, slash and crack robots and slice a rocket in half before it exploded)
Durability: Building level (Got kicked hard enough to break stone with his body. Tanked the splash damage of an RPG while poisoned and weakened)
Stamina: Superhuman (Can go through long and painful fights and keep fighting while wounded lethally)
Range: Extended melee range with his sword
Standard Equipment: His katana and its sheath
Intelligence: Mastery of swordsmanship, experience fighting many enemies from superhuman monsters to martial artists to robots
Weaknesses: Sometimes distracted by his imaginary friend Ninja Ninja (But later he loses this weakness.)
- Mid-air fighting: Afro can fight effectively in midair at thousands of feet above the ground
Note: It was never specified why only the holder of the #2 Headband could fight the #1. This profile assumes that it was because the #1 is otherwise "invincible".